Difference between revisions of "Trader"

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[[CDB|Main]] / '''{{PAGENAME}}'''
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[[CDB|Main]] / [[:Category:Game mechanics|Game mechanics]] / '''{{PAGENAME}}'''
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== Description ==
 
== Description ==
A '''trader''' is a [[NPC]] who buys and sells items. You can also [[trade]] items for items with it.
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A '''trader''' is a [[NPC]] who gives a discount to deed upkeep.
 
 
== Placement ==
 
[[Image:Trader.jpg|right|thumb|200px|Trader Dialog]]
 
Trader is placed by using a [[trader contract]], which can be purchased from other traders at a cost of 50s. A new trader must be placed at a minimum distance of 63 tiles away from other traders. Trader must be placed inside a [[House (general)|building]] (not a [[market stall]] like [[Personal Merchant]]s can), but stays functional even if the building disappears. Traders may not be placed on Xanadu.
 
 
 
Trader cannot be moved after it has been placed. Dismissing a trader will not return the contract to be placed again and the trader will be gone forever.
 
 
 
If you own the writ to the building the trader is in and bring that building on-[[deed]] (for example by resizing the deed), the trader will automatically become a citizen of your settlement. If you disband your deed for any reason the trader will vanish without replacement unless you first manage citizens and remove the trader as a citizen. Then the trader remains in place. Non-citizen traders do not benefit your deed upkeep. You can not place a new trader on your deed with an old trader nearby. Resizing a deed does not remove a trader from a deed.
 
 
 
The three windows you will need to go through in order to place your Trader are on the left-hand side. They explain a bit about the Trader, allow you to name him or her, and what you want to set the tax rate of the Trader to.
 
 
 
The tax rate is the percentage of all sales that you want to go towards the upkeep of the deed he/she is apart of. The cap of this rate is 40%, meaning that at the very most, only 40% of the Trader's profit will go towards the upkeep of the deed he is apart of. If set to 0%, the Trader will not fund the upkeep of a deed, but rather only keep the money in his pockets to be given to those who sell merchandise to him.
 
 
 
== Item stocks ==
 
A trader will always start with the following items in stock:
 
* 3 [[farwalker stone]]s
 
* 3 [[farwalker twig]]s
 
* 3 [[large magical chest]]s
 
* 1 [[personal merchant contract]]
 
* 3 [[resurrection stone]]s
 
* 3 [[Rod of transmutation|Rods of Transmutation]]
 
* 3 [[shaker orb]]s
 
* 3 [[sleep powder]]s
 
* 3 [[small magical chest]]s
 
* 3 [[steel and flint]]s
 
* 1 [[trader contract]]
 
* 3 [[tuning fork of metal detection|tuning forks of metal detection]]
 
 
 
Once all of the items in any of these categories is bought, the trader will always have at least 1 in stock on the next trade. For example if you buy 3 large magical chests in one trade, you will see the trader has none left. On re-trading with the same trader it will always somehow have 1 more in stock.
 
 
 
Beyond this, traders only have the items they have bought from players. When the King distributes new funds to traders (see below), he may claim some items from the stock.
 
 
 
When purchasing an item from the trader, the majority of the purchase price goes directly to the King. For at least some of the above items, a proportion of the sale price remains in the inventory of the trader and they can use this to purchase items from the player. This is confirmed for:
 
 
 
* [[trader contract]] - 25% (12.5 silver) remains with the trader.
 
* [[personal merchant contract]] - 25% (2.5 silver) remains with the trader.
 
* [[small magical chest]] - 25% (6 silver, 25 copper) remains with the trader.
 
 
 
* [[settlement form]]s will not leave any money on the trader, 100% of the purchase price goes directly to the King.
 
 
 
== Cash flow ==
 
Traders will buy almost any item, unless he considers it worthless, it cannot be traded, or he is broke. Every item has a [[Base Price]], which is modified by the trader according to local supply and demand. For each transaction performed by the trader, a small portion is added to the village upkeep fund as a tax. The tax is settable on trader creation, 40% maximum. The remaining money goes to the seller.
 
 
 
'''''Exception:''' Money from deed and contract purchases go straight to the king.''
 
 
 
A new trader starts out with 1 silver coin in funds. Periodically throughout the month, the king will distribute new funds to traders, provided the trader has sold at least 10% of what it purchased. You can see what amounts a trader has bought and sold with the [[Path of Knowledge|Get Info]] ability. The ratio of items they have sold  to items they have bought needs to be at least 1:10 (0.1 or higher on Get Info).
 
 
 
The envoy of the king will sometimes redistribute items on the trader to other traders and players in local will see.
 
''[11:50:48] Trader_Megan sells some items to an envoy from the ruler.''
 
 
 
Traders ratio's also reset every 28 days. The period can extend by a couple hours probably due to server downtimes.
 
 
 
The main source of the kings funds is [[settlement]] upkeep. The king will not grant funds to traders holding 50 silver or more.
 
 
 
=== A Cash Flow Fix ===
 
Try this fix if your trader has not been receiving funds from the kingdom pool, and you have confirmed via Path of Knowledge that its ratio is 0.0.
 
Buy 1 silver worth of player made items off the trader.
 
Sell back the player made items as as you bought.
 
If you are able to sell back all the player made items you bought, then the trader should have a ratio of around 0.5.   
 
Of course if the trader is a citizen of a deed, then a portion of the coin you put on the trader will go into deed upkeep so you won't be able to get the full 1s back.
 
A ratio of at least 0.1 is needed to get funds off the kingdom pool.
 
Once a Trader's ratio has been corrected, it may take a few days or a server restart before the trader start acquiring coin off the kingdom pool.  I'm not quite sure how often the mysterious figure visits the traders, buying random stuff off of them which replenishes some of the trader's coins from the kingdom pool.
 
This is speculative, however It seems I have been able to get 1 trader that was suffering from its 28 day ratio reset back in working condition. I won't make any guarantees this will work but if your trader hasn't been collecting any coin, a 1 silver investment could pay off.  Detailed Knowledge of Traders is limited so this fix might have errors, but good luck. ~AAetius
 
  
 
== Notes ==
 
== Notes ==
* Traders will not disappear for not having any activity for a while.
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* Trader is placed by using a trader contract, which could be purchased from any other trader until July17th 2023 at a cost of 35s.  
* A 3x3 house with the trader on the centre tile is required to protect a trader from being used.
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* Trader cannot be moved after it has been placed. Dismissing a trader will not return the contract to be placed again and the trader will be gone forever.  
* "Abandoned" traders without active citizenship standing outside existing deed, will instantly become citizens of a newly-formed deed that covers the area where they stay.
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* Traders can only be placed on deeds and will disappear without refund if the deed disbands or is resized so the trader is outside the deed.
 
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* Traders give a 20% discount on monthly deed upkeep and also sell a variety of goods.
* <Enki> Public Service Announcement - Citizen traders DO leave when you disband your deed. To keep the trader, remove it from your citizen list before deed disbandment.<br /><Enki> You do not get a new contract when a trader leaves. Non-citizen traders do not benefit your deed upkeep. You cannot place a new trader on your deed with an old trader nearby.<br /><Enki> Traders planted by a deed citizen automatically makes the trader a default citizen. Resizing a deed does not remove a trader from a deed.<br /><Enki> Keep this in mind before you decide to remove a trader from your deed's citizen list.<br />(29 May 2012)
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* Traders cannot be placed underground.
 
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* Traders no longer sells items - but can be used to access the [[silver store]]
* A trader you place will always become part of the deed <strong>you are part of</strong>, even if you place it on another deed.
 
* A trader who is physically on a deed, and has their citizenship revoked, will automatically rejoin that deed as a citizen when the server restart.
 
 
 
* You can now sell low quality items to Traders. See [[Sell]] for more information.
 
* On Elevation and Chaos, traders receive bonus coins depending on kingdom size. Selling may yield bonus iron depending on the land % in the kingdom. Battle camps increase this value by up to 10% per camp controlled.
 
  
 
== See also ==
 
== See also ==
  
 
* [[Personal merchant]]
 
* [[Personal merchant]]
* [http://wild001.game.wurmonline.com/mrtg/economy Wild economy graph]
 
* [http://freedom001.game.wurmonline.com/mrtg/economy Freedom economy graph]
 
  
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[[Category:Game mechanics]]
 
[[Category:Economy]]
 
[[Category:Economy]]
 
[[Category:Babel/T]]
 
[[Category:Babel/T]]

Latest revision as of 16:01, 11 August 2023

Main / Game mechanics / Trader


Description

A trader is a NPC who gives a discount to deed upkeep.

Notes

  • Trader is placed by using a trader contract, which could be purchased from any other trader until July17th 2023 at a cost of 35s.
  • Trader cannot be moved after it has been placed. Dismissing a trader will not return the contract to be placed again and the trader will be gone forever.
  • Traders can only be placed on deeds and will disappear without refund if the deed disbands or is resized so the trader is outside the deed.
  • Traders give a 20% discount on monthly deed upkeep and also sell a variety of goods.
  • Traders cannot be placed underground.
  • Traders no longer sells items - but can be used to access the silver store

See also