Difference between revisions of "Bell tower"

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m (→‎Usage: Bell tone testing result (can only imp to 70, cannot test if it changes tones again at 90))
 
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* Plays a bell sound in local area on use.
 
* Plays a bell sound in local area on use.
 
* The quality level of the bell tower affects the tone of the bell when rung.
 
* The quality level of the bell tower affects the tone of the bell when rung.
** <30 ql - lowest tone
+
** <30 ql (lowest tone)
 
** 30 - 49.99 ql
 
** 30 - 49.99 ql
 
** 50 - 69.99 ql
 
** 50 - 69.99 ql
 
** 70+ ql
 
** 70+ ql
 +
* The tones for the different quality levels correspond to B, E, F# and A
  
 
== Notes ==
 
== Notes ==
 
* The [[QL]] of the [[huge bell]] affects creation chance.
 
* The [[QL]] of the [[huge bell]] affects creation chance.
* It stays in your inventory when created, and once placed you cannot be picked up.
+
* The bell tower will remain in inventory upon creation, however, once dropped or placed, it cannot be picked up and held in the inventory again.
 
 
 
* Loading requires a wagon.
 
* Loading requires a wagon.
  
 
[[Category:Babel/B]]
 
[[Category:Babel/B]]

Latest revision as of 21:36, 14 March 2020

Main / Skills / Carpentry / Bell tower

Bell tower
A Bell tower
Creation
Total materials
Result
  • Bell tower (36.50 kg)
Skill and improvement

Description

A bell cot with a huge bell hanging inside. It will make a powerful sound when rang.

Usage

  • Right click > use will start swinging the bell on a 1 minute timer that can be stopped with

Esc.

  • Plays a bell sound in local area on use.
  • The quality level of the bell tower affects the tone of the bell when rung.
    • <30 ql (lowest tone)
    • 30 - 49.99 ql
    • 50 - 69.99 ql
    • 70+ ql
  • The tones for the different quality levels correspond to B, E, F# and A

Notes

  • The QL of the huge bell affects creation chance.
  • The bell tower will remain in inventory upon creation, however, once dropped or placed, it cannot be picked up and held in the inventory again.
  • Loading requires a wagon.