Difference between revisions of "Cave"
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− | + | =Cave wall= | |
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''You see dark dungeons.'' | ''You see dark dungeons.'' | ||
− | Caves are lined with cave walls which can be reinforced with a support beam to create a reinforced cave wall to prevent collapse. Cave walls can be mined to extend the cave and find various ore veins. Prospecting will tell that rock can be mined here and, on very rare occasions, flint. | + | Caves are lined with cave walls which can be reinforced with a [[support beam]] to create a reinforced cave wall to prevent collapse. Cave walls can be mined to extend the cave and find various ore veins. Prospecting will tell that rock can be mined here and, on very rare occasions, flint. |
Note: setting cave detail to "normal" instead of "high" will allow the player camera to clip inside some of the more pushed out polygons, thus allowing the player to see under the terrain. This is useful for trying to connect cave tunnels. | Note: setting cave detail to "normal" instead of "high" will allow the player camera to clip inside some of the more pushed out polygons, thus allowing the player to see under the terrain. This is useful for trying to connect cave tunnels. | ||
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See [[Mining warnings]] for information on problems when trying to mine cave walls. | See [[Mining warnings]] for information on problems when trying to mine cave walls. | ||
− | + | = Cave floor = | |
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''You see dark dungeons.'' | ''You see dark dungeons.'' | ||
− | Its a cave floor. This surface may be [[prospecting|prospected]] and mined for | + | Its a cave floor. This surface may be [[prospecting|prospected]] and mined for [[stone shards]]. Repeated [[mining]] will gradually lower the height of your nearest corner by 1 dirt/slope per action. You can raise corners of cave floors by using [[concrete]], or having a [[mag]] priest cast Strongwall and then re-mine the created rock tile. |
− | + | The following types of [[Resource nodes]] can spawn on Cave floors: [[Mineral debris]], [[Rubble]], [[Lichen]] and [[Fungus]]. | |
− | = | + | |
+ | = Cave ceiling = | ||
''You see dark dungeons.'' | ''You see dark dungeons.'' | ||
− | A cave ceiling is the [[tile]] that is over you inside a cave. It can be [[Mining|mined]] and [[prospecting|prospected]]. While [[Prospecting|prospected]] and with a [[Prospecting|prospect skill]] high enough, it will show the quality of the cave tile and it can reveal if a [[:Category:Resources | ore vein]] is close. The [[Prospecting|quality]] of the [[Cave|cave tile]] will always be the same as the cave wall it came from. It can be raised by mining it. The maximum amount it may be raised is | + | A cave ceiling is the [[tile]] that is over you inside a cave. It can be [[Mining|mined]] and [[prospecting|prospected]]. While [[Prospecting|prospected]] and with a [[Prospecting|prospect skill]] high enough, it will show the quality of the cave tile and it can reveal if a [[:Category:Resources | ore vein]] is close. The [[Prospecting|quality]] of the [[Cave|cave tile]] will always be the same as the cave wall it came from. It can be raised by mining it. The maximum amount it may be raised is usually 31 before it is out of reach. |
− | + | = Reinforced cave wall = | |
− | A reinforced cave wall is a cave wall that has been propped up with a support beam, designed to drastically reduce collapse chance. Ore veins are automatically considered reinforced for collapse chance purposes. | + | A reinforced cave wall is a cave wall that has been propped up with a [[support beam]], designed to drastically reduce collapse chance. Ore veins are automatically considered reinforced for collapse chance purposes. |
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+ | [[File:Reinforced_cave_wall.jpg|200px|thumb|right|]] | ||
All walls around a tile need to be reinforced to help protect against collapsing. | All walls around a tile need to be reinforced to help protect against collapsing. | ||
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The disintegrate spell can be used to remove reinforced cave walls; under certain conditions. | The disintegrate spell can be used to remove reinforced cave walls; under certain conditions. | ||
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+ | [[Category:Cave tiles]] | ||
+ | [[Category:Terrain]] | ||
+ | [[Category:Babel/C]] |
Latest revision as of 21:56, 18 December 2023
Cave wall
You see dark dungeons.
Caves are lined with cave walls which can be reinforced with a support beam to create a reinforced cave wall to prevent collapse. Cave walls can be mined to extend the cave and find various ore veins. Prospecting will tell that rock can be mined here and, on very rare occasions, flint.
Note: setting cave detail to "normal" instead of "high" will allow the player camera to clip inside some of the more pushed out polygons, thus allowing the player to see under the terrain. This is useful for trying to connect cave tunnels.
Mining on this tile about 50 times will remove the tile and expand the cave. Gems and other substances can be found randomly when mining.
See Mining warnings for information on problems when trying to mine cave walls.
Cave floor
You see dark dungeons.
Its a cave floor. This surface may be prospected and mined for stone shards. Repeated mining will gradually lower the height of your nearest corner by 1 dirt/slope per action. You can raise corners of cave floors by using concrete, or having a mag priest cast Strongwall and then re-mine the created rock tile.
The following types of Resource nodes can spawn on Cave floors: Mineral debris, Rubble, Lichen and Fungus.
Cave ceiling
You see dark dungeons.
A cave ceiling is the tile that is over you inside a cave. It can be mined and prospected. While prospected and with a prospect skill high enough, it will show the quality of the cave tile and it can reveal if a ore vein is close. The quality of the cave tile will always be the same as the cave wall it came from. It can be raised by mining it. The maximum amount it may be raised is usually 31 before it is out of reach.
Reinforced cave wall
A reinforced cave wall is a cave wall that has been propped up with a support beam, designed to drastically reduce collapse chance. Ore veins are automatically considered reinforced for collapse chance purposes.
All walls around a tile need to be reinforced to help protect against collapsing.
Reinforced cave walls cannot be mined to remove the reinforcement, unless found under a deed.
Attempting to mine a reinforced tile outside of a deed gives the error message 'The rock is too hard to mine'.
The disintegrate spell can be used to remove reinforced cave walls; under certain conditions.