Difference between revisions of "Metallurgy"

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== Description ==
 
== Description ==
Metallurgy is the skill used to determine success rates when creating alloy metals.
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Metallurgy is the skill that determines success and QL when creating metal alloys.
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== Alloy Recipes ==
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Known creatable alloys are:
 
Known creatable alloys are:
  
 
*[[brass lump|Brass]] - created from [[zinc lump|Zinc]] and [[copper lump|Copper]]
 
*[[brass lump|Brass]] - created from [[zinc lump|Zinc]] and [[copper lump|Copper]]
 
*[[bronze lump|Bronze]] - created from [[tin lump|Tin]] and [[copper lump|Copper]]
 
*[[bronze lump|Bronze]] - created from [[tin lump|Tin]] and [[copper lump|Copper]]
*[[steel lump|Steel]] - created from [[charcoal]] and [[iron lump|Iron]]   
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*[[steel lump|Steel]] - created from [[charcoal|Charcoal]] and [[iron lump|Iron]]   
 
*[[electrum lump|Electrum]] - created from [[gold lump|Gold]] and [[silver lump|Silver]]
 
*[[electrum lump|Electrum]] - created from [[gold lump|Gold]] and [[silver lump|Silver]]
  
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*Gold for Electrum
 
*Gold for Electrum
  
Max quality is equal to the quality of the second component of each alloy.  
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Max quality is substantially affected by the quality of the second component of each alloy.  
 
*Iron for Steel
 
*Iron for Steel
 
*Copper for Brass and Bronze
 
*Copper for Brass and Bronze
 
*Silver for Electrum
 
*Silver for Electrum
  
Metallurgy directly affects success chance and average quality of metal created.
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== Consumption Ratios ==
  
[[Category:Skills]]
 
[[Category:Babel/M]]
 
 
==Tips==
 
* The metals can be combined into single large lumps as only the amount required is used.
 
*It is easier to start gaining skill by making bronze or brass before moving on to steel or electrum. The charcoal for steel requires hunting and butchering from mobs or the use of a [[charcoal pile]]. Gold and Silver tend o be less plentiful than other metals.
 
 
==Ratios==
 
 
* Brass
 
* Brass
 
** 1.00 kg Zinc lump + 0.15 kg Copper lump = 0.10 kg Brass lump
 
** 1.00 kg Zinc lump + 0.15 kg Copper lump = 0.10 kg Brass lump
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* Electrum
 
* Electrum
 
** 0.10 kg Silver lump + 0.10 kg Gold lump = 0.10 kg Electrum lump.
 
** 0.10 kg Silver lump + 0.10 kg Gold lump = 0.10 kg Electrum lump.
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Note: Large lumps of both ingredients are easier to work with, as only the required portion is used with each successful creation.
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==Skills & Characteristics==
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* [[Smithing]] > Metallurgy
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* [[Body]] > [[Body control]]
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* [[Body]] > [[Body strength]]
  
 
== [[Titles]] ==
 
== [[Titles]] ==
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[[Category:Skills]]
 
[[Category:Skills]]
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[[Category:Babel/M]]

Latest revision as of 12:30, 1 October 2022

Main / Skills / Smithing / Metallurgy

Description

Metallurgy is the skill that determines success and QL when creating metal alloys.

Alloy Recipes

Known creatable alloys are:

Success chance and average quality of metal created are affected by the first component of each alloy.

  • Zinc for Brass
  • Tin for Bronze
  • Charcoal for Steel
  • Gold for Electrum

Max quality is substantially affected by the quality of the second component of each alloy.

  • Iron for Steel
  • Copper for Brass and Bronze
  • Silver for Electrum

Consumption Ratios

  • Brass
    • 1.00 kg Zinc lump + 0.15 kg Copper lump = 0.10 kg Brass lump
  • Bronze
    • 0.50 kg Tin lump + 0.15 kg Copper lump = 0.10 kg Bronze lump
  • Steel
    • 0.20 kg Iron lump + 0.20 kg Charcoal = 0.40 kg Steel lump
  • Electrum
    • 0.10 kg Silver lump + 0.10 kg Gold lump = 0.10 kg Electrum lump.

Note: Large lumps of both ingredients are easier to work with, as only the required portion is used with each successful creation.

Skills & Characteristics

Titles

  • Smelter at 50 skill
  • Metallurgist at 70 skill
  • Master Metallurgist at 90 skill