Difference between revisions of "Template:ItemBox"
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Windowskey (talk | contribs) m (Tiny capitilization fix on my previous edit) |
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+ | <templatestyles src="InfoTable/styles.css" /> | ||
<includeonly> | <includeonly> | ||
{| class="wikitable" style="float:right; margin:1em; width:250px;" cellpadding="3" cellspacing="0" border="1" | {| class="wikitable" style="float:right; margin:1em; width:250px;" cellpadding="3" cellspacing="0" border="1" | ||
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}} | }} | ||
|- | |- | ||
− | ! | + | ! class="infobox-header-row" | Creation |
|- | |- | ||
| | | | ||
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| no = This item cannot be crafted. | | no = This item cannot be crafted. | ||
| farm = Obtained through [[farming|harvesting]]. | | farm = Obtained through [[farming|harvesting]]. | ||
− | | forage = Obtained through [[ | + | | forage = Obtained through [[foraging]]. |
− | | botanize = Obtained through [[ | + | | botanize = Obtained through [[botanizing]]. |
+ | | pick = Obtained through picking from a Pottery planter. | ||
| fish = Obtained through [[fishing]]. | | fish = Obtained through [[fishing]]. | ||
| mine = Obtained through [[mining]]. | | mine = Obtained through [[mining]]. | ||
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{{#ifeq:{{{materials}}}|no|| <!-- TOTAL materials, not additional --> <!-- If materials = 0, close the table header --> | {{#ifeq:{{{materials}}}|no|| <!-- TOTAL materials, not additional --> <!-- If materials = 0, close the table header --> | ||
{{!}}- | {{!}}- | ||
− | ! | + | ! class="infobox-header-row" {{!}} Total materials |
{{!}}- | {{!}}- | ||
{{!}} | {{!}} | ||
{{{materials}}} | {{{materials}}} | ||
+ | }} | ||
+ | {{#if:{{{materialbreakdown|}}}| | ||
+ | {{!}}- | ||
+ | ! class="infobox-header-row" {{!}} Material Breakdown | ||
+ | {{!}}- | ||
+ | {{!}} | ||
+ | {{{materialbreakdown}}} | ||
}} | }} | ||
}} <!-- End of Creation Section --> | }} <!-- End of Creation Section --> | ||
|- | |- | ||
− | ! | + | ! class="infobox-header-row" | Result |
|- | |- | ||
| | | | ||
{{{result}}} | {{{result}}} | ||
|- | |- | ||
− | ! | + | ! class="infobox-header-row" | Skill and improvement |
|- | |- | ||
− | |{{#if:{{{skill|}}}|* Uses [[{{{skill}}}]] | + | |{{#if:{{{skill|}}}|* Uses [[{{{skill}}}]] skill {{#if:{{{improveskill|}}}| for creation }}{{#if:{{{requiredskill|}}}|* {{{requiredskill}}} [[{{{skill}}}]] required}} |
}}{{#if:{{{difficulty|}}}|* Creation difficulty: {{{difficulty}}} | }}{{#if:{{{difficulty|}}}|* Creation difficulty: {{{difficulty}}} | ||
− | }}{{#if:{{{improve|}}}|* {{#ifeq:{{{improve}}}|no|Cannot be [[improve]]d|[[Improve]] | + | }}{{#if:{{{improveskill|}}}|* Uses [[{{{improveskill}}}]] skill for improving |
− | }}{{#if:{{{improveItem|}}}|* {{#ifeq:{{{improveItem}}}|no|Cannot be [[improve]]d|[[Improve]] with | + | }}{{#if:{{{improve|}}}|* {{#ifeq:{{{improve}}}|no|Cannot be [[improve]]d|[[Improve]]d using [[{{{improve}}}]] tools and materials}} |
+ | }}{{#if:{{{improveItem|}}}|* {{#ifeq:{{{improveItem}}}|no|Cannot be [[improve]]d|[[Improve]] with {{{improveItem}}}}} | ||
+ | }} | ||
<!--optional properties --> | <!--optional properties --> | ||
− | {{#if: {{{decoration|}}}| | + | {{#if: {{{decoration|}}}{{{dyeable|}}}{{{dyeamount|}}}| |
{{!}}- | {{!}}- | ||
− | ! | + | ! class="infobox-header-row" {{!}} Properties |
{{!}}- | {{!}}- | ||
{{!}}| | {{!}}| | ||
{{#if: {{{storage|}}}| | {{#if: {{{storage|}}}| | ||
{{!}}- | {{!}}- | ||
− | ! | + | ! class="infobox-header-row" {{!}} Properties |
{{!}}- | {{!}}- | ||
{{!}}| | {{!}}| | ||
{{#ifeq: {{{combinable|no}}}|no|| | {{#ifeq: {{{combinable|no}}}|no|| | ||
{{!}}- | {{!}}- | ||
− | ! | + | ! class="infobox-header-row" {{!}} Properties |
{{!}}- | {{!}}- | ||
+ | {{!}}| | ||
{{!}}}}}}}}{{#if: {{{decoration|}}}| | {{!}}}}}}}}{{#if: {{{decoration|}}}| | ||
{{#switch: {{lc:{{{decoration}}}}} | {{#switch: {{lc:{{{decoration}}}}} | ||
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{{#switch: {{lc:{{{dyeable}}}}} | {{#switch: {{lc:{{{dyeable}}}}} | ||
| yes = * Can be [[Dye|dyed]]. | | yes = * Can be [[Dye|dyed]]. | ||
− | | no = * | + | | no = * Can not be [[Dye|dyed]]. |
− | |multi = * This item has two [[Dye|dyeable]] sections. | + | | useless = * Can be [[Dye|dyed]], but doesn't do anything |
− | }}}} | + | | amount = * Can be [[Dye|dyed]] using {{{dyeamount}}}g of paint. |
+ | | multi = * This item has two [[Dye|dyeable]] sections. | ||
+ | | rune = * Can be colored with a color [[rune]]. | ||
+ | }}}}{{#if: {{{dyeamount|}}}| | ||
+ | * Can be [[Dye|dyed]] using {{{dyeamount}}}g of paint. | ||
+ | }} | ||
{{!}}- | {{!}}- | ||
{{#if: {{{note|}}}| | {{#if: {{{note|}}}| | ||
<!-- optional note --> | <!-- optional note --> | ||
{{!}}- | {{!}}- | ||
− | ! | + | ! class="infobox-header-row" {{!}} Notes |
{{!}}- | {{!}}- | ||
{{!}}{{#ifeq:{{{note}}}|no|None|{{{note}}}}}}} | {{!}}{{#ifeq:{{{note}}}|no|None|{{{note}}}}}}} | ||
|} | |} | ||
− | {{#if:{{{skill|}}}|[[Category:{{{skill}}} items]]}} | + | |
+ | <!-- {{#if:{{{skill|}}}|[[Category:{{{skill}}} items]]}} --> | ||
+ | <!-- The above line created incorrect categories if skill was either foraging or botanizing --> | ||
+ | |||
+ | {{#if:{{{skill|}}}| | ||
+ | {{#switch: {{lc:{{{skill|}}}}} | ||
+ | | foraging=[[Category:Foraged items]] | ||
+ | | botanizing=[[Category:Botanized items]] | ||
+ | | #default=[[Category:{{{skill}}} items]]}} | ||
+ | }} | ||
+ | |||
{{#switch: {{lc:{{{passive|}}}}}<!-- Add appropriate categories for various creations as indicated by the passive targeted item --> | {{#switch: {{lc:{{{passive|}}}}}<!-- Add appropriate categories for various creations as indicated by the passive targeted item --> | ||
| [[roof plan]]=[[Category:Roofs]] [[Category:Structures]] | | [[roof plan]]=[[Category:Roofs]] [[Category:Structures]] | ||
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|storage= *** empty shows nothing, other options are bsb or fsb *** | |storage= *** empty shows nothing, other options are bsb or fsb *** | ||
|decoration=no *** empty shows nothing, yes says it's a decoration, no says it will be in an item pile *** | |decoration=no *** empty shows nothing, yes says it's a decoration, no says it will be in an item pile *** | ||
+ | |dyeamount= ***Only add if it is dyeable, must be the amount (grams) of dye needed*** | ||
+ | |requiredskill= ***Only add if there's a hard skill requirement--the number goes here*** | ||
}} | }} | ||
</pre> | </pre> | ||
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|result=*'''Iron fence''' | |result=*'''Iron fence''' | ||
|skill=Masonry | |skill=Masonry | ||
+ | |improveskill=Paving *** to specify that improving gives another skill | ||
|improveItem=Stone bricks *** for items like fences and walls, improves using and item and not a set of tools *** | |improveItem=Stone bricks *** for items like fences and walls, improves using and item and not a set of tools *** | ||
|note=*You must have at least one stone brick in your [[inventory]] to start building it. | |note=*You must have at least one stone brick in your [[inventory]] to start building it. | ||
+ | |dyeamount=1234 | ||
+ | }} | ||
+ | </pre> | ||
+ | |||
+ | <pre> | ||
+ | {{itemBox | ||
+ | |image=xxxx.jpg | ||
+ | |name=Felled Tree | ||
+ | |active=[[Hatchet]] | ||
+ | |passive=[[Tree Tile]] | ||
+ | |TopMost=Cut down *** Menu option where its on the top most parent menu.*** | ||
+ | |materials=no | ||
+ | |result=* 1 '''felled tree''' (up to 186.67 kg) | ||
+ | |skill=woodcutting | ||
+ | |dyeable=yes *** or no, multi, useless or rune | ||
+ | |||
}} | }} | ||
</pre> | </pre> | ||
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|result=* 1 '''felled tree''' (up to 186.67 kg) | |result=* 1 '''felled tree''' (up to 186.67 kg) | ||
|skill=woodcutting | |skill=woodcutting | ||
− | |improve=no}} | + | |improve=no |
+ | }} | ||
}} | }} | ||
</pre> | </pre> | ||
[[Category:Template]] | [[Category:Template]] | ||
</noinclude> | </noinclude> |
Latest revision as of 10:43, 7 December 2023
General item template -- THIS TEMPLATE USES TOTAL ITEMS REQUIRED, NOT ADDITIONAL.
The template adds a box with an image of the item and the steps to create the item.
If the creation parameter is set the box will display its contents instead of the creation steps.
Usage examples:
{{itemBox |name=Hammer *** defaults to {{PAGENAME}} *** |image=hammer.jpg *** defaults to {{PAGENAME}}.jpg or {{PAGENAME}}.png *** |active=[[hammer head]] (0.4 kg) |passive=[[shaft]] (1.0 kg) |group=Tools *** item is in this sub menu in the create list *** |materials=no |result=1 '''hammer''' - 1.4 kg |skill=blacksmithing |improve=smithing |combinable=no *** empty or no show nothing, other options are yes or hot *** |storage= *** empty shows nothing, other options are bsb or fsb *** |decoration=no *** empty shows nothing, yes says it's a decoration, no says it will be in an item pile *** |dyeamount= ***Only add if it is dyeable, must be the amount (grams) of dye needed*** |requiredskill= ***Only add if there's a hard skill requirement--the number goes here*** }}
{{itemBox |name=Huge shod club *** defaults to {{PAGENAME}} *** |result=1 '''huge shod club''' (15.00 kg) |creation=no *** 'no' will result in 'The item can not be crafted', other options include farm, fish, botanize, forage, mine, wood, dig, butchering, cooking, unique *** |improve=no }}
{{itemBox |image=Iron fence.jpg |name=Iron fence |active=[[Mallet]] or [[Hammer]] |passive=[[Tile Border]] |groupM=Fence > Iron > Build iron fence *** item is in this menu when you right click the passive item (for items like fences where there is no create menu) *** |materials=* 10x [[Stone brick]]s * 1x [[Iron fence bars]] |result=*'''Iron fence''' |skill=Masonry |improveskill=Paving *** to specify that improving gives another skill |improveItem=Stone bricks *** for items like fences and walls, improves using and item and not a set of tools *** |note=*You must have at least one stone brick in your [[inventory]] to start building it. |dyeamount=1234 }}
{{itemBox |image=xxxx.jpg |name=Felled Tree |active=[[Hatchet]] |passive=[[Tree Tile]] |TopMost=Cut down *** Menu option where its on the top most parent menu.*** |materials=no |result=* 1 '''felled tree''' (up to 186.67 kg) |skill=woodcutting |dyeable=yes *** or no, multi, useless or rune }}
{{itemBox |image=Felled_Tree.jpg |name=Felled Tree |active=[[Hatchet]] |passive=[[Tree Tile]] |TopMost=Cut down *** Menu option where its on the top most parent menu.*** |materials=no |result=* 1 '''felled tree''' (up to 186.67 kg) |skill=woodcutting |improve=no }} }}