Difference between revisions of "Chicken coop"

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|name=Chicken coop
 
|name=Chicken coop
 
|image=A Chicken Coop.png|200px|right|]]
 
|image=A Chicken Coop.png|200px|right|]]
 +
|examine = A small house where female chickens are kept safe and secure.
 
|active=[[Plank]]
 
|active=[[Plank]]
|passive=[[Large nail]]
+
|passive=1 [[Large nails]]
 
|group=storage
 
|group=storage
 
|materials=*1x [[Small barrel]]
 
|materials=*1x [[Small barrel]]
*5x [[Large nail]]s
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*5x [[Large nails]]
 
*25x [[Plank]]s
 
*25x [[Plank]]s
 
*8x [[Shaft]]
 
*8x [[Shaft]]
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== Description ==
 
== Description ==
  
Used to store and feed [[chicken]](s), and collect eggs.
+
Used to store and feed [[Hen|hens]] and collect [[Egg|eggs]].
 
 
Coops contain multiple sub items inside.
 
 
 
    Nesting Box, This is where the loaded hens reside.
 
    Feeder, this is where you place food.
 
    Drinker, this is where you place water.
 
    Egg Box, this is where you get the eggs from when they are laid.
 
  
 
== Usage ==
 
== Usage ==
*  Loading
 
 
You can only load hens into the coop.
 
To load a hen, one must first lead one, then right click the coop and click "load creature".
 
To be able to load the creature there must be water in the drinker and food in the feeder.
 
You can only put food in the feeder that can be planted. Example: pumpkin seed, or corn.
 
Loadable chicken count is QL / 10 + rarity (max 13 for 100ql fantastic).
 
QL must be greater than or equal to 10 to load a chicken.
 
 
*Feeding and watering
 
 
Polling for the feeder and drinker happens every 4 hours at which time, creature count in food is subtracted from the feeder.
 
E.g. if there are 4 hens loaded 4 food will be subtracted.
 
Also 250 grams of water for each hen will be subtracted from the drinker.
 
 
*Egg output
 
  
Eggs will be created every 12 hours.
+
* Coops contain multiple sub items inside:
Egg ql is dictated by the ql of the coop.
+
** Nesting Box, this is where the loaded hens reside.
Egg count is equal to the count of the chickens.
+
** Feeder, this is where you place food.
If either the feeder or the drinker is empty on egg poll the chickens will be unloaded on the center of the tile where the coop resides.  
+
** Drinker, this is where you place water.
 +
** Egg Box, this is where you get the eggs from when they are laid.
  
*Locks and permissions
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* You can only load hens into the coop.
 +
* The "Load Creature" option will not appear if you are leading more than one hen.
 +
* To load a hen, lead it, right click the coop and click "Load Creature".
 +
* To be able to load the creature, there must be water in the drinker and food in the feeder.
 +
* Number of Loadable hens is QL / 10 + [[Rarity|rarity]] (maximum 13 for a 100 QL Fantastic coop). [[Quality_level|QL]] must be greater than or equal to 10 to load a chicken.
  
Coops are lockable and spawn on creation with a 1ql small padlock.
+
=== Feeding and watering ===
Coops have manageable perms, like any other lockable container.  
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* You can only put food that can be sown in the ground into the feeder. Example: [[pumpkin]] seed, any grains, or [[corn]].
 +
* You can not put [[Herb]] seeds and [[Mixed_grass|mixed grass]] in the feeder.
 +
* Polling for the feeder and drinker happens every 4 hours, at which time food equal to the number of hens in the coop is subtracted from the feeder., e.g. if there are 4 hens loaded, 4 food will be subtracted. Also, 250 grams of water for each hen will be subtracted from the drinker.
 +
* If either the feeder or the drinker is empty on egg poll, the chickens will escape the coop onto the center of the tile where the coop resides.  
  
* Miscellanous info
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=== Egg output ===
  
You cannot load a coop with chickens in it.
+
* Eggs will be created every 12 hours.
Chickens in a coop, on deed, count towards the ratio.
+
* Egg QL is dictated by the QL of the coop.
You cannot bash a coop with chickens loaded.
+
* Egg count is equal to the count of the chickens.
The egg box will only hold 100 eggs.
+
* Eggs in the egg box will not hatch when they decay, even if they are fertile. Fertile eggs must be on the ground in order to hatch.
  
== Creation ==
+
=== Security ===
* 50 fine carpentry skill is required to start and continue building.  
+
* Can be placed and planted or secured.
*
+
* Coops are [[Permissions#Containers|lockable]] and spawn on creation with a 1.0 QL [[Small_padlock|small padlock]].
 +
* Coops have manageable permissions, like any other lockable container.
  
== Additional Notes ==
+
== Notes ==
*
 
*
 
  
 +
* 50 [[Fine_carpentry|Fine carpentry]] skill is required to start and continue building.
 +
* Can be loaded on a [[Wagon]].
 +
* You cannot [[Load cargo|load]] a coop with chickens in it.
 +
* On [[Settlement|deed]], chickens in a coop count towards the creature ratio.
 +
* You cannot [[Bash|bash]] a coop with chickens loaded.
 +
* The egg box will hold a maximum of 100 eggs.
  
  
== See Also ==
+
[[File: Coop.png|left|]]
*
 
  
 
[[Category:Fine carpentry items]]
 
[[Category:Fine carpentry items]]
[[Category:Group name here]]
 
 
[[Category:Babel/C]]
 
[[Category:Babel/C]]

Latest revision as of 10:48, 30 May 2026

Main / Skills / Carpentry / Fine carpentry / Chicken coop

Chicken coop
A Chicken coop
Examine
A small house where female chickens are kept safe and secure.
Creation
Total materials
Result

Chicken coop

Skill and improvement

Description

Used to store and feed hens and collect eggs.

Usage

  • Coops contain multiple sub items inside:
    • Nesting Box, this is where the loaded hens reside.
    • Feeder, this is where you place food.
    • Drinker, this is where you place water.
    • Egg Box, this is where you get the eggs from when they are laid.
  • You can only load hens into the coop.
  • The "Load Creature" option will not appear if you are leading more than one hen.
  • To load a hen, lead it, right click the coop and click "Load Creature".
  • To be able to load the creature, there must be water in the drinker and food in the feeder.
  • Number of Loadable hens is QL / 10 + rarity (maximum 13 for a 100 QL Fantastic coop). QL must be greater than or equal to 10 to load a chicken.

Feeding and watering

  • You can only put food that can be sown in the ground into the feeder. Example: pumpkin seed, any grains, or corn.
  • You can not put Herb seeds and mixed grass in the feeder.
  • Polling for the feeder and drinker happens every 4 hours, at which time food equal to the number of hens in the coop is subtracted from the feeder., e.g. if there are 4 hens loaded, 4 food will be subtracted. Also, 250 grams of water for each hen will be subtracted from the drinker.
  • If either the feeder or the drinker is empty on egg poll, the chickens will escape the coop onto the center of the tile where the coop resides.

Egg output

  • Eggs will be created every 12 hours.
  • Egg QL is dictated by the QL of the coop.
  • Egg count is equal to the count of the chickens.
  • Eggs in the egg box will not hatch when they decay, even if they are fertile. Fertile eggs must be on the ground in order to hatch.

Security

  • Can be placed and planted or secured.
  • Coops are lockable and spawn on creation with a 1.0 QL small padlock.
  • Coops have manageable permissions, like any other lockable container.

Notes

  • 50 Fine carpentry skill is required to start and continue building.
  • Can be loaded on a Wagon.
  • You cannot load a coop with chickens in it.
  • On deed, chickens in a coop count towards the creature ratio.
  • You cannot bash a coop with chickens loaded.
  • The egg box will hold a maximum of 100 eggs.


Coop.png