Difference between revisions of "Bloodthirst"
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There is also an (enchantment power)/100,000 chance of applying an infection wound to the target. For example, at 7500 power, the chance would be 7.5% per successful attack. | There is also an (enchantment power)/100,000 chance of applying an infection wound to the target. For example, at 7500 power, the chance would be 7.5% per successful attack. | ||
− | * Applying this wound ignores | + | * Applying this wound ignores armour glance rates. |
* Infection wounds heal or worsen every minute, instead of every 10 minutes like most wounds. | * Infection wounds heal or worsen every minute, instead of every 10 minutes like most wounds. | ||
* Infection wounds may rapidly worsen if not bandaged or treated. | * Infection wounds may rapidly worsen if not bandaged or treated. | ||
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* [[Unique]]s don't give any points. | * [[Unique]]s don't give any points. | ||
* This spell will stack with [[Aura of shared pain]], [[Blessings of the dark]], [[Circle of cunning]], [[Demise spells]], [[Mind stealer]], [[Nimbleness]], [[Web armour]] and [[Wind of ages]]. | * This spell will stack with [[Aura of shared pain]], [[Blessings of the dark]], [[Circle of cunning]], [[Demise spells]], [[Mind stealer]], [[Nimbleness]], [[Web armour]] and [[Wind of ages]]. | ||
− | * This spell will '''not''' stack with [[Flaming aura]], [[Frostbrand]], [[Life transfer]], [[Rotting touch]], [[Essence | + | * This spell will '''not''' stack with [[Flaming aura]], [[Frostbrand]], [[Life transfer]], [[Rotting touch]], [[Essence drain]] and [[Venom]]. |
== Chart of Bloodthirst Gains per Kill == | == Chart of Bloodthirst Gains per Kill == | ||
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| 12 | | 12 | ||
|- | |- | ||
− | | [[Black | + | | [[Black wolf]] |
| 7 | | 7 | ||
|- | |- | ||
Line 74: | Line 74: | ||
| 10 | | 10 | ||
|- | |- | ||
− | | [[Wild | + | | [[Wild cat]] |
| 2 | | 2 | ||
|- | |- | ||
− | | [[Black | + | | [[Black bear]] |
| 13 | | 13 | ||
|- | |- | ||
Line 83: | Line 83: | ||
| 6 | | 6 | ||
|- | |- | ||
− | | [[Large | + | | [[Large rat]] |
| 2 | | 2 | ||
|- | |- | ||
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| 15 | | 15 | ||
|- | |- | ||
− | | [[Mountain | + | | [[Mountain lion]] |
| 4 | | 4 | ||
|- | |- | ||
− | | [[Fog | + | | [[Fog spider]] |
| 18 | | 18 | ||
|- | |- | ||
Line 101: | Line 101: | ||
| 3 | | 3 | ||
|- | |- | ||
− | | [[Wild | + | | [[Wild boar]] |
| 14 | | 14 | ||
|- | |- | ||
Line 110: | Line 110: | ||
| 5 | | 5 | ||
|- | |- | ||
− | | [[Lava | + | | [[Lava spider]] |
| 20 | | 20 | ||
|- | |- | ||
Line 118: | Line 118: | ||
| [[Goblin]] | | [[Goblin]] | ||
| 22 | | 22 | ||
+ | |- | ||
+ | | [[Unicorn]] | ||
+ | | 12 | ||
|} | |} | ||
[[Category:Enchantment spells]] | [[Category:Enchantment spells]] | ||
[[Category:Libila spells]] | [[Category:Libila spells]] | ||
[[Category:Babel/B]] | [[Category:Babel/B]] |
Latest revision as of 17:30, 7 August 2021
Main / Religion / Spells / Bloodthirst
Stats |
---|
Faith: 31 |
God |
Only a Priest of Libila can cast this spell |
Description
Increases damage dealt to an opponent, and may also apply a small infection wound. Its power may be increased by killing other creatures, including players.
Power
Unlike other enchantments, Bloodthirst's power is rated between 0 and 10,000. The initial cast is limited to about 1,000 power.
Power is increased by killing creatures:
- Killing a player will increase the power by 30 points.
- Killing non-player creatures increases the power by their combat rating.
- Increasing the power by killing non-player creatures will scale down to half their combat rating after 5,000 to 7,500 accumulated power.
Damage
Bloodthirst adds up to 33% damage to the wound caused by the weapon, depending on the power of the enchantment.
There is also an (enchantment power)/100,000 chance of applying an infection wound to the target. For example, at 7500 power, the chance would be 7.5% per successful attack.
- Applying this wound ignores armour glance rates.
- Infection wounds heal or worsen every minute, instead of every 10 minutes like most wounds.
- Infection wounds may rapidly worsen if not bandaged or treated.
Notes
- It can be placed on bows.
- In order to increase the power, you must get the killing blow on the creature.
- The assistance of guards will not reduce the amount of points, except for trolls, which seem to give no points when killed together with guards.
- Uniques don't give any points.
- This spell will stack with Aura of shared pain, Blessings of the dark, Circle of cunning, Demise spells, Mind stealer, Nimbleness, Web armour and Wind of ages.
- This spell will not stack with Flaming aura, Frostbrand, Life transfer, Rotting touch, Essence drain and Venom.
Chart of Bloodthirst Gains per Kill
- Age and traits matter.
- Young, Adolescent, Mature, Aged, Old, and Venerable are each 1 point apart.
- For example, a mature troll is 13 points, an aged troll is 14 points, an old troll is 15 points, and a venerable troll is 16 points.
- Hardened, Fierce, etc. also add points to the total Bloodthirst gained. This is harder to accurately measure without a large dataset to examine. A venerable Greenish goblin, for example, gives 25 points!
- There are hidden decimal points in cast power. So a venerable black wolf may give 9 points of Bloodthirst, but you may see a gain of 10 due to rounding.
This chart gives the approximate gain in bloodthirst for an aged creature with no special traits:
Mob | BT Gain |
---|---|
Hell horse | 11 |
Hell hound | 16 |
Hell scorpious | 20 |
Lava fiend | 15 |
Huge Spider | 12 |
Black wolf | 7 |
Scorpion | 9 |
Crocodile | 10 |
Wild cat | 2 |
Black bear | 13 |
Cave bug | 6 |
Large rat | 2 |
Anaconda | 15 |
Mountain lion | 4 |
Fog spider | 18 |
Cow | 1 |
Pig | 3 |
Wild boar | 14 |
Seal | 10 |
Bull | 5 |
Lava spider | 20 |
Troll | 14 |
Goblin | 22 |
Unicorn | 12 |