Difference between revisions of "Flag"
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m (Fixed itembox) |
m (Correct menu item / Add to Flags category) |
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|active=[[shaft]] (1.00 kg) | |active=[[shaft]] (1.00 kg) | ||
|passive=[[square piece of cloth]] (1.50 kg) | |passive=[[square piece of cloth]] (1.50 kg) | ||
− | |group= | + | |group=Flags |
|materials=no | |materials=no | ||
|result= | |result= | ||
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* Cloth determines success rate, shaft determines initial QL. The flag has a wood type. | * Cloth determines success rate, shaft determines initial QL. The flag has a wood type. | ||
* Flags are created white and can be [[Dye|dyed]] different colors. | * Flags are created white and can be [[Dye|dyed]] different colors. | ||
− | * A maximum of 4 banners/flags of any type can be planted per tile | + | * A maximum of 4 banners/flags of any type can be planted per tile. |
− | + | * Flags rotate according to the direction of the wind, therefore cannot be manually rotated. | |
== See also == | == See also == | ||
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* [[Tall Kingdom banner]] | * [[Tall Kingdom banner]] | ||
+ | [[Category:Flags]] | ||
[[Category:Babel/F]] | [[Category:Babel/F]] |
Latest revision as of 18:20, 4 June 2024
Main / Skills / Tailoring / Cloth tailoring / Flag
Creation |
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Result |
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Skill and improvement |
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Properties |
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Description
Apart from being a symbol of your allegiance and territorial demands, this is also a good indication of where the wind is blowing.
Notes
- Cloth determines success rate, shaft determines initial QL. The flag has a wood type.
- Flags are created white and can be dyed different colors.
- A maximum of 4 banners/flags of any type can be planted per tile.
- Flags rotate according to the direction of the wind, therefore cannot be manually rotated.