Difference between revisions of "Knarr"

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(→‎Notes: added amount of dye needed)
(Moved examine text into the item box, added a practical Description section, cleaned up wording, and fixed formatting.)
 
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{{itemBox
 
{{itemBox
 
|name={{PAGENAME}}
 
|name={{PAGENAME}}
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|examine=A ship with a clinker-built hull assembled with iron rivets, and one mast with a square yard sail. In insufficient winds it is rowed with oars. The side rudder is on the starboard side.
 
|active=[[keel section]]
 
|active=[[keel section]]
 
|passive=[[keel section]]  
 
|passive=[[keel section]]  
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* 1x [[square yard rig]]
 
* 1x [[square yard rig]]
 
* 10x [[belaying pin]]s
 
* 10x [[belaying pin]]s
* 200x [[Rivets]]
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* 200x [[rivets]]
 
* 10x [[oar]]s
 
* 10x [[oar]]s
 
* 1x [[stern]]
 
* 1x [[stern]]
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* 80x [[deck board]]s
 
* 80x [[deck board]]s
 
* 4x [[mooring rope]]s
 
* 4x [[mooring rope]]s
 
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|materialbreakdown=* 5x [[keel section]]s
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* 1x [[tall mast]]
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* 4x [[square sail]]s
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* 4x [[mooring rope]]s
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* 8x [[thick rope]]s
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* 12x [[cordage rope]]s
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* 100x [[tar]]
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* 200x [[rivets]]
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* 411x [[hull plank]]s
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* 80x [[deck board]]s
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* 10x [[oar]]s
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* 210x [[tenon]]s
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* 6x [[large tackle]]s
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* 6x [[plank]]s
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* 1x [[shaft]]
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* 10x [[belaying pin]]s
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* 420x [[peg]]s
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* Total components: 1488
 
|result=*'''{{PAGENAME}}'''
 
|result=*'''{{PAGENAME}}'''
 
|skill=ship building
 
|skill=ship building
|dyeable=multi
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|dyeamount=169600/50880
 
}}
 
}}
  
 
== Description ==  
 
== Description ==  
  
''A ship with a clinker-built hull assembled with iron rivets, and one mast with a square yard sail. In insufficient winds it is rowed with oars. The side rudder is on the starboard side.''
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A '''knarr''' is a [[ship]] with a shallow draft, large cargo capacity, and oars for use in low wind. It is one of the more difficult ships to build, but is useful for transporting cargo and navigating shallower water than many larger ships.
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 +
== Vessel details ==
  
The second largest ship possible to construct. Has permission management.
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* Requires 23 [[mind logic]] to command.
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* Passengers: 1 captain and 12 crew.
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* Maximum speed: 27 km/h, solo with a [[gale]] from behind.
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* Hold capacity: 43 [[large crate]]s. See [[#Loadable items]] and [[#Useful quantities]] for more information.
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* Creature cage capacity: 4.
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* Minimum passable depth: 5 dirt.
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* Requires 29 [[body strength]] minimum to drag.
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* Size: 4 tiles by 1 tile.
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* Height: 8 dirt from water level to deck.
  
Knarrs are fast ships (and can be made slightly faster with specific [[runes|Runes]]) that are primarily used for cross-server travel, with the advantage that their speed isn't affected nearly as much as other ships in low winds. Due to their speed, crew capacity, expansive cargo, and shallow draft, knarrs are very popular among PVP raiders.
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== Notes ==
  
=== Notes ===
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* Ships with a [[quality]] of less than 10 cannot be commanded.
*23 [[Mind_logic|Mind Logic]] is required to command
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** This includes ships whose [[damage]] percentage would calculate to bring the quality below 10, such as a 12 quality ship with 17 damage.
*You need 29 [[Body Strength]] to drag a Knarr.
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** Repairing a ship can sometimes result in the ship retaining a quality above 10, making it commandable again.
*To view creation chance see [[Keel section]], as the quality of the passive keel used in creation largely factors into % chance.
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* One of the most difficult ships to build. Higher quality parts being attached improve the chance of success.
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* Knarrs show in the creation list when [[cog]]s are between 13% and 14%, and [[corbita]]s are at 25%.
 +
* To view creation chance, see [[keel section]].
 +
* Ships cannot be hauled up ladders.
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* The last wood piece added determines the final wood type. For example, adding a walnut [[peg]] as the final piece will complete the knarr as a walnut knarr.
  
== Vessel details ==
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== Loadable items ==
  
*Passengers: 1 Captain + 12 crew.
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''List is a work in progress.''
*Maximum total crew: 13
 
*Maximum speed (solo): 27 km/h
 
*Maximum speed (full crew): Unknown
 
*Hold Capacity: >20,000 Volume (100 rafts)
 
*Creature Cage Capacity: 4
 
*Size: 4 tiles by 1 tiles
 
*Height: 8 dirt from water level to deck(?)
 
*Total Dye Needed:
 
:*169.600 for the hull.
 
:*50.880 for the sails and shields.
 
  
==Total Components==
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* [[Large crate]] - 43, max of 12900 items
* 1x [[tall mast]] (for [[square yard rig]])
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* [[Small crate]] - 75, max of 11250 items
* 4x [[square sail]] (for [[square yard rig]])
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* [[Bulk storage bin]] - 4
* 12x [[cordage rope]] (for [[square yard rig]])
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* [[Wagon]], plus 4 large crates
* 6x [[large tackle]] (for [[square yard rig]])
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* [[Large cart]]
* 10x [[belaying pin]]
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* [[Small cart]]
* 200x [[Rivets]]
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* [[Forge]]
* 10x [[oar]]
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* [[Oven]]
* 411 [[hull plank]] (11x for [[stern]])
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* [[Large chest]]
* 420 [[peg]] (20x for [[stern]])
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* [[Bed]]
* 210 [[tenon]] (10x for [[stern]])
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* [[Creature cage]] - 4
* 1x [[shaft]] (1x for [[rudder]])
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* [[Smelter]]
* 6x [[planks]] (6x for [[rudder]])
 
* 8x [[thick rope]]
 
* 100x [[tar]]
 
* 80x [[deck board]]
 
* 5x [[keel section]]
 
* 4x [[mooring rope]]
 
* Total components: 1488
 
  
==Notes==
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== Useful quantities ==
*Ships with a [[quality]] of less than 10 cannot be commanded.
 
**This includes ships whose [[damage]] percentage would calculate to bring the quality below 10 (eg. a 12 quality ship with 17 damage calculates to a ship below 10 quality).
 
**Repairing a ship can sometimes result in the ship retaining a quality above 10, thus being commandable once again.
 
*One of the most difficult ships to build. Higher quality of parts being attached improves chance of success.
 
*Knarrs show in the creation list when [[Cog]]s are between 13% and 14%, and [[Corbita]]s are at 27%
 
*Shallow draft allows for passage at depths that would stop other large ships.
 
*Can fit 43 [[Large crate]]s and 1 [[Small crate]] inside.
 
*Can fit four creature cages + wagon (if the wagon is loaded first).
 
*it needs 169.600 kg of dye for wooden part and 50.880 kg for sails.
 
  
== Loadable Items ==
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* Can fit 100 [[felled tree]]s.
''List is a work in progress.
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* Can fit 43 [[large crate]]s and 1 [[small crate]].
*[[Large crate]] - 43
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* Can fit 4 [[bulk storage bin]]s and 6 [[large crate]]s.
*[[Small crate]] - 75
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* Can fit 1 [[wagon]] and 4 [[creature cage]]s.
*[[Bulk storage bin]] - 4
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* Can fit 2 [[large cart]]s with 4 [[creature cage]]s and at least 18 [[large crate]]s.
*[[Wagon]] (+4 Large crate)
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* Can fit 1 [[smelter]], 1 [[wagon]], and 2 [[creature cage]]s.
*[[Large cart]]
 
*[[Small cart]]
 
*[[Forge]]
 
*[[Oven]]
 
*[[Large chest]]
 
*[[Bed]]
 
*[[Creature cage]] - 4
 
  
 
== Non-loadable items ==
 
== Non-loadable items ==
See [[Load cargo]] for exhaustive list of loadable/non-loadable items by smallest vehicle type.
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 +
See [[Load cargo]] for an exhaustive list of loadable and non-loadable items by smallest vehicle type.
  
 
[[Category:Ships]]
 
[[Category:Ships]]

Latest revision as of 21:08, 10 May 2026

Main / Skills / Carpentry / Ship building / Knarr

Knarr
A Knarr
Examine
A ship with a clinker-built hull assembled with iron rivets, and one mast with a square yard sail. In insufficient winds it is rowed with oars. The side rudder is on the starboard side.
Creation
Total materials
Material Breakdown
Result
  • Knarr
Skill and improvement
Properties
  • Can be dyed using 169600/50880g of paint.

Description

A knarr is a ship with a shallow draft, large cargo capacity, and oars for use in low wind. It is one of the more difficult ships to build, but is useful for transporting cargo and navigating shallower water than many larger ships.

Vessel details

  • Requires 23 mind logic to command.
  • Passengers: 1 captain and 12 crew.
  • Maximum speed: 27 km/h, solo with a gale from behind.
  • Hold capacity: 43 large crates. See #Loadable items and #Useful quantities for more information.
  • Creature cage capacity: 4.
  • Minimum passable depth: 5 dirt.
  • Requires 29 body strength minimum to drag.
  • Size: 4 tiles by 1 tile.
  • Height: 8 dirt from water level to deck.

Notes

  • Ships with a quality of less than 10 cannot be commanded.
    • This includes ships whose damage percentage would calculate to bring the quality below 10, such as a 12 quality ship with 17 damage.
    • Repairing a ship can sometimes result in the ship retaining a quality above 10, making it commandable again.
  • One of the most difficult ships to build. Higher quality parts being attached improve the chance of success.
  • Knarrs show in the creation list when cogs are between 13% and 14%, and corbitas are at 25%.
  • To view creation chance, see keel section.
  • Ships cannot be hauled up ladders.
  • The last wood piece added determines the final wood type. For example, adding a walnut peg as the final piece will complete the knarr as a walnut knarr.

Loadable items

List is a work in progress.

Useful quantities

Non-loadable items

See Load cargo for an exhaustive list of loadable and non-loadable items by smallest vehicle type.