Difference between revisions of "Base price"

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* [[favor]] gain when [[sacrificing]] at an [[altar]].
 
* [[favor]] gain when [[sacrificing]] at an [[altar]].
  
== Get price ==
 
The ''Get price'' of an item can be determined by right clicking an item in the inventory and selecting ''Prices'' > ''Get price''. The result is a message in the event log:<br>''A trader would sell this for about 23 copper and 31 iron.''
 
* A message giving roughly the amount of favor from sacrificing is given as well
 
 
This message is misleading because a trader has flexible prices and usually sells and buys at a much higher rate.
 
 
The ''Get price'' of an item can be calculated with the formula:
 
* ''Get price = c * QL²''
 
 
''c'' is a item type dependent constant which is listed in the table below. ''c'' can be calculated from a ''Get price'' with the formula
 
* ''c = Get price / QL²''
 
 
A rough estimate of the ''Get price'' can be calculated from the tenth of the quality level:
 
* ''Get price = c2 * (QL/10)²'' with ''c2 = c * 100''
 
 
== Favor ==
 
== Favor ==
  
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{{:Base Price/row template| [[Pendulum]], silver | 1.60 }}
 
{{:Base Price/row template| [[Pendulum]], silver | 1.60 }}
 
{{:Base Price/row template| [[Pendulum]], iron | 0.20 }}
 
{{:Base Price/row template| [[Pendulum]], iron | 0.20 }}
{{:Base Price/row template| [[Cordage rope]] | 1.00 }}
+
{{:Base Price/row template| [[Cordage rope]] | 1.30 }}
 
{{:Base Price/row template| [[Mooring rope]] | 0.50 }}
 
{{:Base Price/row template| [[Mooring rope]] | 0.50 }}
 
{{:Base Price/row template| [[Rope]] | 0.065 }}
 
{{:Base Price/row template| [[Rope]] | 0.065 }}
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{{:Base Price/row template| [[Steel staff]] | 0.50 }}
 
{{:Base Price/row template| [[Steel staff]] | 0.50 }}
 
{{:Base Price/row template| [[Halberd]] | 0.50 }}
 
{{:Base Price/row template| [[Halberd]] | 0.50 }}
{{:Base Price/row template| [[Longsword]], iron | 0.50 }}
+
{{:Base Price/row template| [[Long sword]], iron | 0.50 }}
 
{{:Base Price/row template| [[Small axe]], iron | 0.50 }}
 
{{:Base Price/row template| [[Small axe]], iron | 0.50 }}
 
{{:Base Price/row template| [[Plate gauntlet|Gauntlet, steel]] | 0.50 }}
 
{{:Base Price/row template| [[Plate gauntlet|Gauntlet, steel]] | 0.50 }}

Latest revision as of 11:48, 27 November 2021

Description

All items in Wurm have a base value which depends on the item type and the effective item quality. The base value is used for:

Favor

Priests can gain favor for sacrificing items in an altar. The amount of favor awarded is 1 favor per 500 irons sacrificed.

The amount of favor can be calculated with the formula:

  • favor = c * QL² * ( 1/500i ) which is equivalent to favor = c * QL² * 0.002

A variant of that formula is:

  • favor = cf * (QL/10)²

The table below lists the constant cf which is calculated as:

  • cf = c / 5i

Note: Magranon priests get twice the favor from sacrificing metal items, while Vynora priests get twice the favor from sacrificing wooden items, and Fo priests get twice the favor from cloth items.

Item type constants

The following table lists the item type constants for some items. The constants can be used with those formulas:

  • Get price (irons) = c * QL²
  • Favor = c * QL² * 0.002
  • Get price (irons) = c2 * (QL/10)²
  • Favor = cf * (QL/10)²
Item type constants
Item c (irons) c2 (irons) cf
Gems 5.00 500 1
Statuette of gods, gold 10.00 1,000 2
Statuette of gods, silver 8.00 800 1.6
Statuette, gold 5.00 500 1
Candelabra, gold 5.00 500 1
Candelabra, silver 4.00 400 0.8
Necklace, gold 3.50 350 0.7
Necklace, silver 2.75 275 0.55
Ring, gold 2.50 250 0.5
Ring, silver 2.00 200 0.4
Bracelet, gold 1.00 100 0.2
Bracelet, silver 0.80 80 0.16
Pendulum, gold 2.00 200 0.4
Pendulum, silver 1.60 160 0.32
Pendulum, iron 0.20 20 0.04
Cordage rope 1.30 130 0.26
Mooring rope 0.50 50 0.1
Rope 0.065 6.5 0.013
Thick rope 0.65 65 0.13
Boat lock 0.50 50 0.1
Door lock 0.50 50 0.1
Large padlock 0.25 25 0.05
File 0.50 50 0.1
Spindle 0.50 50 0.1
Yoyo 0.50 50 0.1
Mallet 0.05 5 0.01
Needle, iron 0.05 5 0.01
Pickaxe 0.005 0.5 0.001
Shovel 0.005 0.5 0.001
Square piece of cloth 0.50 50 0.1
Satchel 0.009 0.9 0.0018
Water skin 0.50 50 0.1
Spear 1.50 150 0.3
Long spear 0.50 50 0.1
Steel staff 0.50 50 0.1
Halberd 0.50 50 0.1
Long sword, iron 0.50 50 0.1
Small axe, iron 0.50 50 0.1
Gauntlet, steel 0.50 50 0.1
Large shield, iron 0.50 50 0.1
Shield, iron 0.50 50 0.1
Small shield, wood 0.50 50 0.1
Armour chains 0.05 5 0.01
Compass 0.50 50 0.1
Pottery Jar 0.50 50 0.1

History for constants and formula

The constant c and get price formula c * QL² are used by the server.

The constant cf and favor formula cf * (QL/10)² originated from combining three parts: the get price fromula c * QL², a copper per irons conversion 1c/100i and a favor per coppers conversion 1f/5c. Combining these reduced the number of zeros one must work with. Consequently, the formula for calculating favor can be done mentally with ease.

The constant c2 and get price formula c2 * (QL/10)² originated form trying to make the (QL/10)² work for calculating get price in irons. Essentially formula and constant convert get price formula c * QL² to coppers and then multiplies c by 100 to arrive at irons.

See also