Difference between revisions of "Water divining"

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; The pendulum seems dead. : There is no water nearby (or a false-positve)
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; The pendulum seems dead. : There is no water nearby (or a false negative)
 
; You think you detect some faint tugs in the pendulum. : There is water nearby (5 to ~10)
 
; You think you detect some faint tugs in the pendulum. : There is water nearby (5 to ~10)
 
; The pendulum is starting to move, indicating a flow of energy somewhere in this area. : There is water closer (3 to 4)
 
; The pendulum is starting to move, indicating a flow of energy somewhere in this area. : There is water closer (3 to 4)
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== Notes ==
 
== Notes ==
* water sources will automatically fill up [[well]]s, [[fountain (container)|fountain]]s and [[ornate fountain]]s placed on them, but not immediately. It can take up to ten minutes to be filled up.
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* water sources will automatically fill up [[well]]s, [[fountain (container)|fountain]]s, [[ornate fountain]]s and [[wall fountain]]s placed on them, but not immediately. It can take up to ten minutes to be filled up.
* divining doesnt require or use any skills.
+
* divining doesn't require or use any skills.
* divining can produce false negatives but not false positives("seem dead" results can be false but if you find water in another try, its really there).
+
* divining can produce false negatives but not false positives ("seem dead" results can be false but if you find water in another try, it's really there).
 
* The water source will function even if the well or fountain is in a mine or upper floors of a building, as long as it is on the water source tile.
 
* The water source will function even if the well or fountain is in a mine or upper floors of a building, as long as it is on the water source tile.
 +
* A higher quality pendulum will be less likely to give false negatives, take less damage through use and will reduce the action timer slightly.
 +
 +
 
[[Category:Babel/W]]
 
[[Category:Babel/W]]
* Higher quality makes pendulums less likely to give false negatives.
 

Latest revision as of 23:21, 11 January 2023

Main / Water divining

Description

Divining for water allows the detection of water sources beneath the surface using a pendulum.

Method

Stand on a tile and right-click the pendulum in your inventory, then select use.

Outcomes

The pendulum seems dead. 
There is no water nearby (or a false negative)
You think you detect some faint tugs in the pendulum. 
There is water nearby (5 to ~10)
The pendulum is starting to move, indicating a flow of energy somewhere in this area. 
There is water closer (3 to 4)
The pendulum is swinging in a circle, the area must have a buried water source within a few paces. 
There is water very close (2)
The pendulum swings rapidly back and forth! You are close to a water source! 
You are within approximately one tile of water (1)
The pendulum now swings frantically! There is something here! 
You are standing on a water source (0)

Notes

  • water sources will automatically fill up wells, fountains, ornate fountains and wall fountains placed on them, but not immediately. It can take up to ten minutes to be filled up.
  • divining doesn't require or use any skills.
  • divining can produce false negatives but not false positives ("seem dead" results can be false but if you find water in another try, it's really there).
  • The water source will function even if the well or fountain is in a mine or upper floors of a building, as long as it is on the water source tile.
  • A higher quality pendulum will be less likely to give false negatives, take less damage through use and will reduce the action timer slightly.