Difference between revisions of "Holy site"

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'''Pulse Effects'''
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#REDIRECT [[holy sites]]
A Holy Site will “pulse” roughly once per hour, having an immediate effect on the players and/or the immediate surroundings. All premium accounts may benefit from pulse effects, even if they do not worship the Holy site’s god.
 
* Wishing Tree: Spawns flowers randomly on grass tiles in and near the Holy Site, and makes all trees and bushes in that area harvestable again even if they aren’t in season.
 
* Sampo: Humid Drizzle effect on all animals in and near the Holy Site, and resets their shearing status.
 
* Wellspring of Knowledge: Awards a small amount of Sleep Bonus to everyone present within the Holy Site.
 
* Akashic Mirror: Awards a small amount of Sleep Bonus to everyone present within the Holy Site, and has a slight chance of giving a treasure hunt map.
 
* Glowing Fissure: Erupts, giving one archaeology fragment to everyone within the Holy Site.
 
** Fragment item types are drawn from a different list than usual, with some items (notably wooden items, for obvious reasons) absent and many other items added. Some items that are impossible to find through normal archaeology can be found as these fragments, and some items normally available through archeology are excluded (especially wooden items).
 
** Fragments should generally have somewhat better end results in terms of enchantments, runes, and materials.
 
* Otherworldly Monolith: Summons a quantity of Magranon ritual meteorites to land on random tiles within and near the Holy Site. These function identically to normal Ritual of the Sun meteorites, and cannot harm players by falling on them.
 
* Abyssal Circle, Pillar of Decay: Long-lasting “Rampage” spell effect on everyone within the Holy Site.
 
This effect provides an offensive CR bonus and a significant reduction in stamina drain.
 
The power and duration of this effect can be extended by killing creatures while the effect is active.
 
'''Expiration effects'''
 
When an activated Holy site expires, the following things will happen:
 
* A very large amount of [[favor]], for charging ritual spells, is granted to the Holy site’s god.
 
* This amount is increased by higher power when the Holy Site expires, decreased by higher corruption. Rarity of the Holy site also increases this amount significantly.
 
* One last pulse effect is triggered, but with a significantly enhanced effect, as if the Holy site had power closer to 100.
 
'''Creature spawns'''
 
Creatures may spawn in or near the Holy site, often with conditions. This may include creatures with conditions that cannot spawn normally, such as a scared seal or champion sheep. The types of creatures that can spawn, and the conditions they are likely to have, depends on the type of Holy site. Magranon and Libila sites have a slightly higher chance to spawn champion creatures.
 
 
 
'''Backlash effects'''
 
 
 
When performing any action at a Holy site that might affect its power or corruption level (praying, preaching, purifying, or desecrating), there is a chance of a negative “Backlash” effect happening to you. This effect usually shares a theme with the Holy site type or god.
 
 
 
The chance of a Backlash effect, and the average intensity of them, is increased by:
 
* The Holy site’s corruption being above 40.
 
* Higher corruption if praying or preaching to increase power.
 
* Higher power if attempting to desecrate the site.
 
* Lower skill for a power or corruption influencing action (praying, preaching, or exorcism).
 
* Actions relating directly to corruption (purifying or desecrating).
 
 
If the Holy site’s corruption is above 40, there is also a small chance to trigger a backlash effect when performing the Holy site’s special action.
 
 
 
All backlash effects may be partially or completely resisted by a soul strength skill check.
 
 
 
Various backlash effects are possible, including a random wound, various hostile spell effects being applied to you, or hostile creatures being summoned against you.
 
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Changes to Ritual Spells
 
 
 
Some changes have been made to global ritual spells along with this update:
 
 
 
Favor cost: The amount of Favor a deity needs for a ritual spell to be ready for casting now scales depending on how often that ritual spell has been cast on that server.
 
 
 
Note this is not the favor needed to cast the spell as players, this is the mechanic for unlocking the rite casts.
 
The more frequent and recent the castings of that particular ritual spell have been on that server, the greater the cost will be.
 
The base Favor cost has been lowered, so ritual spells that are currently cast very infrequently on a server may be cast more often.
 
Holy Crop: 10% less difficulty when taming animals during the event.
 
 
 
Rite of Spring: 5% increased chance of affinity gain during the event.
 
 
 
Ritual of the Sun: All meteorites, from the ritual or the Holy Site, now have a chance of giving lumps of empyrean iron when mined, in addition to what they already give.
 
 
 
Rite of Death: All players receive the Rampage spell effect when killing creatures. This is the same effect as that given by the Holy Site and stacks with further kills in the same way.
 
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Latest revision as of 01:32, 29 March 2023

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