Difference between revisions of "Template:ItemBox"
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m (Add code to correctly categorize Foraged and Botanized items) |
(Added optional examine support to Template:ItemBox. This allows item pages to place the in-game examine text directly inside the item box instead of mixing it into the main Description section. This keeps the roleplay/flavor examine text separate from the wiki’s practical description of what the item is used for. Also updated the template documentation/example to include the new |examine= parameter, so future editors know how to use it.) |
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}} | }} | ||
|- | |- | ||
| + | {{#if:{{{examine|}}}| | ||
| + | ! class="infobox-header-row" {{!}} Examine | ||
| + | {{!}}- | ||
| + | {{!}} ''{{{examine}}}'' | ||
| + | {{!}}- | ||
| + | }} | ||
! class="infobox-header-row" | Creation | ! class="infobox-header-row" | Creation | ||
|- | |- | ||
| Line 133: | Line 139: | ||
<!-- The above line created incorrect categories if skill was either foraging or botanizing --> | <!-- The above line created incorrect categories if skill was either foraging or botanizing --> | ||
| − | {{#switch: {{lc:{{{skill|}}}}} | + | {{#if:{{{skill|}}}| |
| − | | foraging=[[Category:Foraged items]] | + | {{#switch: {{lc:{{{skill|}}}}} |
| − | | botanizing=[[Category:Botanized items]] | + | | foraging=[[Category:Foraged items]] |
| − | | #default=[[Category:{{{skill}}} items]]}} | + | | botanizing=[[Category:Botanized items]] |
| − | + | | #default=[[Category:{{{skill}}} items]]}} | |
| + | }} | ||
{{#switch: {{lc:{{{passive|}}}}}<!-- Add appropriate categories for various creations as indicated by the passive targeted item --> | {{#switch: {{lc:{{{passive|}}}}}<!-- Add appropriate categories for various creations as indicated by the passive targeted item --> | ||
| Line 147: | Line 154: | ||
General item template -- THIS TEMPLATE USES TOTAL ITEMS REQUIRED, NOT ADDITIONAL. | General item template -- THIS TEMPLATE USES TOTAL ITEMS REQUIRED, NOT ADDITIONAL. | ||
| − | The template adds a box with an image of the item and the steps to create the item. | + | The template adds a box with an image of the item, examine text, and the steps to create the item. |
If the ''creation'' parameter is set the box will display its contents instead of the creation steps. | If the ''creation'' parameter is set the box will display its contents instead of the creation steps. | ||
| Line 156: | Line 163: | ||
|name=Hammer *** defaults to {{PAGENAME}} *** | |name=Hammer *** defaults to {{PAGENAME}} *** | ||
|image=hammer.jpg *** defaults to {{PAGENAME}}.jpg or {{PAGENAME}}.png *** | |image=hammer.jpg *** defaults to {{PAGENAME}}.jpg or {{PAGENAME}}.png *** | ||
| + | |examine=A hammer with a metal head, and a wooden shaft. | ||
|active=[[hammer head]] (0.4 kg) | |active=[[hammer head]] (0.4 kg) | ||
|passive=[[shaft]] (1.0 kg) | |passive=[[shaft]] (1.0 kg) | ||
Latest revision as of 22:25, 9 May 2026
General item template -- THIS TEMPLATE USES TOTAL ITEMS REQUIRED, NOT ADDITIONAL.
The template adds a box with an image of the item, examine text, and the steps to create the item.
If the creation parameter is set the box will display its contents instead of the creation steps.
Usage examples:
{{itemBox
|name=Hammer *** defaults to {{PAGENAME}} ***
|image=hammer.jpg *** defaults to {{PAGENAME}}.jpg or {{PAGENAME}}.png ***
|examine=A hammer with a metal head, and a wooden shaft.
|active=[[hammer head]] (0.4 kg)
|passive=[[shaft]] (1.0 kg)
|group=Tools *** item is in this sub menu in the create list ***
|materials=no
|result=1 '''hammer''' - 1.4 kg
|skill=blacksmithing
|improve=smithing
|combinable=no *** empty or no show nothing, other options are yes or hot ***
|storage= *** empty shows nothing, other options are bsb or fsb ***
|decoration=no *** empty shows nothing, yes says it's a decoration, no says it will be in an item pile ***
|dyeamount= ***Only add if it is dyeable, must be the amount (grams) of dye needed***
|requiredskill= ***Only add if there's a hard skill requirement--the number goes here***
}}
{{itemBox
|name=Huge shod club *** defaults to {{PAGENAME}} ***
|result=1 '''huge shod club''' (15.00 kg)
|creation=no *** 'no' will result in 'The item can not be crafted',
other options include farm, fish, botanize, forage,
mine, wood, dig, butchering, cooking, unique ***
|improve=no
}}
{{itemBox
|image=Iron fence.jpg
|name=Iron fence
|active=[[Mallet]] or [[Hammer]]
|passive=[[Tile Border]]
|groupM=Fence > Iron > Build iron fence *** item is in this menu when you right click the passive item
(for items like fences where there is no create menu) ***
|materials=* 10x [[Stone brick]]s
* 1x [[Iron fence bars]]
|result=*'''Iron fence'''
|skill=Masonry
|improveskill=Paving *** to specify that improving gives another skill
|improveItem=Stone bricks *** for items like fences and walls, improves using and item and not a set of tools ***
|note=*You must have at least one stone brick in your [[inventory]] to start building it.
|dyeamount=1234
}}
{{itemBox
|image=xxxx.jpg
|name=Felled Tree
|active=[[Hatchet]]
|passive=[[Tree Tile]]
|TopMost=Cut down *** Menu option where its on the top most parent menu.***
|materials=no
|result=* 1 '''felled tree''' (up to 186.67 kg)
|skill=woodcutting
|dyeable=yes *** or no, multi, useless or rune
}}
{{itemBox
|image=Felled_Tree.jpg
|name=Felled Tree
|active=[[Hatchet]]
|passive=[[Tree Tile]]
|TopMost=Cut down *** Menu option where its on the top most parent menu.***
|materials=no
|result=* 1 '''felled tree''' (up to 186.67 kg)
|skill=woodcutting
|improve=no
}}
}}