Difference between revisions of "Prospecting"

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[[CDB | Main]] / [[:Category:Skills|Skills]] / [[Prospecting]]
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[[CDB | Main]] / [[:Category:Skills|Skills]] / '''{{PAGENAME}}'''
  
== Description ==
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'''Prospecting''' is a skill used for locating [[ore vein]]s, [[flint]], and [[salt]] in [[rock tile|rock]] when on the surface, and for getting estimations of vein contents while inside a mine. To prospect, activate a [[pickaxe]], right-click a [[rock tile]] or vein, and select "Mining > Prospect".   
Prospecting is the locating of [[:Category:Resources | ore]] veins in rock. To start prospecting, activate a [[Pickaxe]] and right-click a rocktile, select Mining -> Prospect.
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== Layout for surface prospecting ==
 
 
*1.0 prospecting skill gives you the ability to see where veins are and see where you can mine [[flint]].
 
*20.0 prospecting skill gives you the ability to see the quality of the ore vein.
 
*40.0 prospecting skill gives you the ability to prospect [[salt]].
 
*60.0 prospecting skill gives you the ability to see when a vein will be depleted.
 
* You cannot prospect gems.
 
* All ores are regional. This means that when you prospect for example copper ore in a certain spot, there is a large chance that there will only be copper ore in a large area, and no other types of ore.   
 
* Ores on the homeserver are capped at 50ql.
 
 
 
 
 
==Types of prospect quality==
 
Pretty bad - 1-30ql
 
 
 
Acceptable - 1-40*ql
 
 
 
Normal - 1-50*ql
 
 
 
Good - 1-60*ql
 
 
 
Very good - 1-70**ql
 
 
 
Utmost -  99ql
 
 
 
''Note: * means results may vary by 5 or 10more ql. ** means the ql can vary to asmuch as 15ql, raising the max ql to 85''
 
 
 
==Messages for tile depletion==
 
In decending order, 4 has plenty left, 1 is almost gone:
 
 
 
'''4:''' "only a few weeks mining remain here"
 
 
 
'''3:''' "The ore is starting to deplete"
 
 
 
'''2:''' "The ore will run out soon"
 
 
 
'''1:''' "you should start to prospect for another vein of this ore"
 
 
 
== Prosecting Guide (large rockface) ==
 
 
<pre>
 
<pre>
 
+---+---+---+---+---+---+---+
 
+---+---+---+---+---+---+---+
Line 53: Line 16:
 
+---+---+---+---+---+---+---+
 
+---+---+---+---+---+---+---+
 
|  |  |  |  |  |  |  |
 
|  |  |  |  |  |  |  |
+---+---+---+---+---+---+---+---+
 
|  |  |  | 3 | 2 | 1 |<--| X |
 
+---+---+---+---+---+---+---+---+
 
 
X = no prospect of that ore
 
<-- = last tile you did get a prospect
 
3 = I recomend you start mining here
 
</pre>
 
<br>
 
Realise that the world is 2 dimensional. All the rock and ore tiles are pillars, they are not cubes. You can ignore the height of mountains when prospecting. Only North/South/West/East matter.
 
<br><br>
 
When you prospect on the surface, you can detect ore in an area of 7x7 area around you. That's 3 tiles in all directions from the tile you are prospecting. Prospecting inside a cave is not done to find ores, but to tell specific details about the tile you are prospecting.
 
<br> <br>
 
When you prospect e.g. iron ore on the sruface that means that somewhere within a range of 3 tiles around you (including the tiles behind you) an iron vein is located. You then try to find the tiles where you can no longer prospect the ore. You need to find one North or Side edge, and one East or West edge. <br><br>
 
Then count 3 tiles from both those edges and the tile you end up with is the ore vein.
 
<br><br>
 
You cannot mine the vein tile directly from the surface. If you try to mine the vein tile from the surface you will get the message <b>You fail to produce anything, the rock is stone hard</b>. You will have to start tunneling in the tile next to vein. 
 
<br><br>
 
Sometimes grass, dirt or other tile types hinder the prospecting. Try to find a large rockface to ease prospecting.
 
 
==Uzetaab's Guide==
 
Alternative for if you do not have a large rockface to prospect.
 
<pre>
 
 
+---+---+---+---+---+---+---+
 
+---+---+---+---+---+---+---+
 
|  |  |  |  |  |  |  |
 
|  |  |  |  |  |  |  |
 
+---+---+---+---+---+---+---+
 
+---+---+---+---+---+---+---+
| X | X | X | X | X | X | X |
 
+---+---+---+---+---+---+---+
 
|  |  |  | X |  |  |  | 3
 
+---+---+---+---+---+---+---+
 
|  |  |  | X |  |  |  | 2
 
+---+---+---+---+---+---+---+
 
| X | X | X | X | X | X |X  | 1
 
+---+---+---+---+---+---+---+
 
|  |  |  | o |  |  |  |
 
+---+---+---+---+---+---+---+
 
  3  2  1 | # | 1  2  3
 
            +---+
 
 
</pre>
 
</pre>
You will have to reveal all the tiles in a 7x7 area to find the vein.<br>
 
‘O’ the tile you prospected<br>
 
‘X’ tiles that need to be mined out<br>
 
‘#’ you<br>
 
  
Note that I left 2 rows of tiles unmined between mined rows. This increases your chances of finding a 2nd vein that  is beyond the reach of prospect. As you expand your mine, this pattern should be continued and expanded reveal all the tiles in your mines area.<br>
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The area in which prospecting works is 7x7 with the player in the middle (the "o" represents the player).
<small>--[[User:Uzetaab|Uzetaab]] 15:10, February 19, 2006 (CST)</small>
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==Notes==
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* Ore veins can't be searched for by prospecting when inside a [[cave]]; the player has to be on the surface. Surface prospecting of flint and salt is only for the single tile prospected; nearby flint/salt tiles can't be prospected. For finding veins inside a cave, check out the [[Analyse|analysing]] page.
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* [[Gem]]s appear randomly during all mining and cannot be prospected.
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* All ores are slightly regional. Thus, if an ore vein is located, it is likely there will be other veins of the same ore type nearby.
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* You can use a [[tuning fork of metal detection]] to determine the exact quality and mining operations left on a vein.
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* Prospecting can be done while moving, so long as you do not move too far away (two tiles) from the tile you are currently working on.
  
== Kiro's guide ==
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==Skill levels ==
[[Kiro%27s_mining_guide|Click here to read Kiro's guide ^^]]
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Anyone can detect veins within 3 tiles on the surface. At higher skill levels, additional abilities are unlocked (currently affected by the [[The_curve|curve]] on [[Epic cluster|Epic]]):
  
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* 20 (10.56 on Epic): Estimate the [[quality]] of a vein or rock tile, and detect flint when present
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** ''Note :  Free to play seem to not get get this bonus either when prospecting on a rock surface outside or inside the mines.''
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* 40 (22.54 on Epic): Detect salt when present
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* 60 (36.75 on Epic): Estimate the remaining amount of ore in a vein
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* 80 (55.28 on Epic) Exact quality when prospecting a tile underground (overrides prospecting 20 message)
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* 90 (68.38 on Epic) Exact remaining hits (overrides prospecting 60 message)
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The same abilities are available when prospecting the vein inside the mine.
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== Vein quality ==
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Rock tiles and ore veins have a maximum quality level.
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* Poor: 20-29 (can also prospect as "pretty bad")
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* Acceptable: 30-39
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* Normal: 40-59
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* Good: 60-79
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* Very good: 80-94
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* Utmost: 95-99
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== Vein depletion ==
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If your prospecting skill is over 60 (36.75 on Epic), prospecting an ore vein will give you an estimate of how much ore is left there. Having over 90 skill will tell you the exact number left.
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* "There is plenty of ore left" ''(more than 10000)''
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* "Only a few weeks mining remain here" ''(between 5000 and 10000)''
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* "The ore is starting to deplete" ''(between 3000 and 5000)''
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* "You should start to prospect for another vein of this ore" ''(between 1000 and 3000)''
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* "The ore will run out soon" ''(between 100 and 1000)''
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* "The ore will run out any hour" ''(1-100)''
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== Player-made Tools ==
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{{External}}
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* http://www.pvv.org/~magnusrk/wurm/prospect.html
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* https://www.wurmnode.com/tool/shard_analyse
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==Notes==
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* Ceilings, walls and floors all give the same skill gain.
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* Quality of pickaxe (and rarity) are the only qualities which change the prospecting timer.
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==Skills & Characteristics==
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* Prospecting
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== [[Titles]] ==
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* Prospector at 50 skill
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* Geologist at 70 skill
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* Goldsniffer at 90 skill
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* I am so Vein at 100 skill
 
== See also ==
 
== See also ==
[[Mining]]
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* [[Mining]]
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* [[Tuning fork of metal detection]]
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* [[Analyse|Analysing]]
  
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[[Category:Babel/P]]
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[[Category:Mining]]
 
[[Category:Skills]]
 
[[Category:Skills]]
[[Category:Babel/P]]
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[[Category:While_moving]]

Latest revision as of 18:49, 9 August 2023

Main / Skills / Prospecting

Prospecting is a skill used for locating ore veins, flint, and salt in rock when on the surface, and for getting estimations of vein contents while inside a mine. To prospect, activate a pickaxe, right-click a rock tile or vein, and select "Mining > Prospect".

Layout for surface prospecting

+---+---+---+---+---+---+---+
|   |   |   |   |   |   |   |
+---+---+---+---+---+---+---+
|   |   |   |   |   |   |   |
+---+---+---+---+---+---+---+
|   |   |   |   |   |   |   |
+---+---+---+---+---+---+---+
|   |   |   | o |   |   |   |
+---+---+---+---+---+---+---+
|   |   |   |   |   |   |   |
+---+---+---+---+---+---+---+
|   |   |   |   |   |   |   |
+---+---+---+---+---+---+---+
|   |   |   |   |   |   |   |
+---+---+---+---+---+---+---+

The area in which prospecting works is 7x7 with the player in the middle (the "o" represents the player).

Notes

  • Ore veins can't be searched for by prospecting when inside a cave; the player has to be on the surface. Surface prospecting of flint and salt is only for the single tile prospected; nearby flint/salt tiles can't be prospected. For finding veins inside a cave, check out the analysing page.
  • Gems appear randomly during all mining and cannot be prospected.
  • All ores are slightly regional. Thus, if an ore vein is located, it is likely there will be other veins of the same ore type nearby.
  • You can use a tuning fork of metal detection to determine the exact quality and mining operations left on a vein.
  • Prospecting can be done while moving, so long as you do not move too far away (two tiles) from the tile you are currently working on.

Skill levels

Anyone can detect veins within 3 tiles on the surface. At higher skill levels, additional abilities are unlocked (currently affected by the curve on Epic):

  • 20 (10.56 on Epic): Estimate the quality of a vein or rock tile, and detect flint when present
    • Note : Free to play seem to not get get this bonus either when prospecting on a rock surface outside or inside the mines.
  • 40 (22.54 on Epic): Detect salt when present
  • 60 (36.75 on Epic): Estimate the remaining amount of ore in a vein
  • 80 (55.28 on Epic) Exact quality when prospecting a tile underground (overrides prospecting 20 message)
  • 90 (68.38 on Epic) Exact remaining hits (overrides prospecting 60 message)

The same abilities are available when prospecting the vein inside the mine.

Vein quality

Rock tiles and ore veins have a maximum quality level.

  • Poor: 20-29 (can also prospect as "pretty bad")
  • Acceptable: 30-39
  • Normal: 40-59
  • Good: 60-79
  • Very good: 80-94
  • Utmost: 95-99

Vein depletion

If your prospecting skill is over 60 (36.75 on Epic), prospecting an ore vein will give you an estimate of how much ore is left there. Having over 90 skill will tell you the exact number left.

  • "There is plenty of ore left" (more than 10000)
  • "Only a few weeks mining remain here" (between 5000 and 10000)
  • "The ore is starting to deplete" (between 3000 and 5000)
  • "You should start to prospect for another vein of this ore" (between 1000 and 3000)
  • "The ore will run out soon" (between 100 and 1000)
  • "The ore will run out any hour" (1-100)

Player-made Tools

These links are player-made and external tools that may be used with Wurm Online. They are not official WO tools or sites and may disappear or become out of date at any time. They are not approved or endorsed by Wurmpedia or Wurm Online staff.


Notes

  • Ceilings, walls and floors all give the same skill gain.
  • Quality of pickaxe (and rarity) are the only qualities which change the prospecting timer.

Skills & Characteristics

  • Prospecting

Titles

  • Prospector at 50 skill
  • Geologist at 70 skill
  • Goldsniffer at 90 skill
  • I am so Vein at 100 skill

See also