Difference between revisions of "User:Godly/Money"

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: = For every copper coin there are 100 iron coins.
 
: = For every copper coin there are 100 iron coins.
  
Coins may not be mined, despite there is a vein for every money type.
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Coins cannot be created from the metal which they are made of, only purchased via the Wurm Shoppe or from other players.
  
== Basic Items ==
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== Selling Items ==
  
Produce minimal amounts of money (iron,copper)
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Money can be made either by selling items to [[Traders]] or selling items to players. Traders work on a supply and demand system, so the more you sell, the less money you get for each item. The more you buy, the more expensive it gets.
  
: = Wooden Spindle
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Players will buy what they need, mainly swords, tools, armour but often other things. Enchants are another good seller. Players can also buy work, meaning they hire you for a set price (usually heavy labor such as digging or mining).
: = Small Iron Anvil
 
  
== Medium Items ==
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== Current Marketplace ==
  
Produce medium amounts of money (copper, silver)
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This list is, by far, incomplete - please add.
  
: = Silver Bracelet
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These prices are the general prices I find fair on the market, however the individual sellers may set other prices; This is just a guideline made from an average of commonly acceptable prices.
  
== Expensive Items ==
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: = Tools - 1c to 2c per QL point.
 
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: = Weapons - 1.5c to 2c per QL point.
Produce large amounts of money (silver, gold)
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: = Enchants - 1.2c per WOA, 1.2c per COC, 1.8c per FA, 2c per AOSP
 
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: = High Enchants (90+) - 2c per WOA, 2c per COC, 2.5c per FA, 2.5c per AOSP
: = Crazy Glass Diamond (Existence unknown)
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: = Excellent Tools (80QL+, Enchants 80+) - 8s and onwards.
 
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: = Meals (20 to 50QL) - 4c
== Please Add ==
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: = Meals (50QL+ or/and with Opulende) - 5,6c
 
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: = Labour (Dirt digging) (wild) - 5 to 10c per 40 dirt (varies)
Please add to these lists.
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: = Labour (Dirt digging) (home) - 4 to 8c per 40 dirt (varies)
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: = Labour (Dirt digging) (home) - 4 to 8c per 40 dirt (varies)
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: = Labour (Mining) - 5 to 12c per 50 rock shards
 +
: = Merchant Contracts (From traders) - 8s
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: = Merchant Contracts (From players) - 4 to 8s

Latest revision as of 14:36, 7 March 2020

Making Money

This article will help you to learn the basics of making money.

Wurmian Currency

= For every gold coin there are 100 silver coins.
= For every silver coin there are 100 copper coins.
= For every copper coin there are 100 iron coins.

Coins cannot be created from the metal which they are made of, only purchased via the Wurm Shoppe or from other players.

Selling Items

Money can be made either by selling items to Traders or selling items to players. Traders work on a supply and demand system, so the more you sell, the less money you get for each item. The more you buy, the more expensive it gets.

Players will buy what they need, mainly swords, tools, armour but often other things. Enchants are another good seller. Players can also buy work, meaning they hire you for a set price (usually heavy labor such as digging or mining).

Current Marketplace

This list is, by far, incomplete - please add.

These prices are the general prices I find fair on the market, however the individual sellers may set other prices; This is just a guideline made from an average of commonly acceptable prices.

= Tools - 1c to 2c per QL point.
= Weapons - 1.5c to 2c per QL point.
= Enchants - 1.2c per WOA, 1.2c per COC, 1.8c per FA, 2c per AOSP
= High Enchants (90+) - 2c per WOA, 2c per COC, 2.5c per FA, 2.5c per AOSP
= Excellent Tools (80QL+, Enchants 80+) - 8s and onwards.
= Meals (20 to 50QL) - 4c
= Meals (50QL+ or/and with Opulende) - 5,6c
= Labour (Dirt digging) (wild) - 5 to 10c per 40 dirt (varies)
= Labour (Dirt digging) (home) - 4 to 8c per 40 dirt (varies)
= Labour (Dirt digging) (home) - 4 to 8c per 40 dirt (varies)
= Labour (Mining) - 5 to 12c per 50 rock shards
= Merchant Contracts (From traders) - 8s
= Merchant Contracts (From players) - 4 to 8s