Difference between revisions of "Charcoal pile"

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[[CDB|Main]] / [[:Category:Skills|Skills]] / [[Coal-making]] / '''{{PAGENAME}}'''
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[[CDB|Main]] / [[Skills]] / [[Coal-making]] / '''{{PAGENAME}}'''
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{{ItemBox
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|name={{PAGENAME}}
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|image=Charcoal pile.png
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|examine=A large kiln-like structure made from logs covered in dirt. The purpose is to turn the logs into tar and charcoal.
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|active=[[kindling]]
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|passive=[[log]] (24 kg)
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|group=Pile
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|materials=* 1x [[kindling]]
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* 1x [[log]] (24 kg to start)
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* 20x [[log]]s (17 kg each to continue)
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* 2x [[pile of dirt]]
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|result=*'''{{PAGENAME}}''' (0.10 kg)
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|skill=Coal-making
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|improve=no
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|dyeable = no
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}}
  
 
== Description ==
 
== Description ==
A large kiln-like [[:Category:Structures|structure]] made from log and covered in dirt. The purpose is to turn the [[log | logs]] into [[tar]], [[ash]] and [[charcoal]].
 
  
== Method ==
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A '''charcoal pile''' is a large [[coal-making]] structure made from [[log]]s and [[pile of dirt|dirt]]. When lit, it slowly produces [[charcoal]], [[tar]], and [[ash]].
# Activate a [[kindling]] and right-click on a 25.0kg [[log]], select Create/Containers/Pile.
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# Activate a [[log]] and right-click on the unfinished charcoal pile, select Continue. Repeat 19x
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== Creation ==
# Activate a [[pile of dirt]] and right-click on the unfinished charcoal pile, select Continue. Repeat.
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* The [[quality]] of the [[kindling]] affects the chance of creating a charcoal pile.
 +
* The maximum quality of a charcoal pile is limited by the average quality of the raw materials.
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* The [[coal-making]] skill affects how much each added ingredient contributes to the pile's quality.
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* A charcoal pile uses 1 [[kindling]] and 1 [[log]] to create.
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* Charcoal piles cannot be created or continued inside a [[house]].
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* The last [[log]] added determines the wood type of the pile.
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== Usage ==
  
=== Tools Required ===
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* After finishing the pile, light it with [[steel and flint]] while carrying [[kindling]].
:* [[Steel and flint]]
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* Once lit, the pile produces [[charcoal]], [[tar]], and [[ash]] based on the initial quality of the pile.
 +
* Production occurs whenever a decay tick increases the pile's damage.
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* Produced materials can be removed at any time without harming further production.
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* A charcoal pile will burn for one to six real-life days until it reaches 100 damage.
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* When the pile reaches 100 damage, it disappears and all remaining products form an item pile on the ground.
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* Higher quality piles produce higher quality items and burn longer, producing more items.
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* Light charcoal piles as soon as possible. Unlit piles will quickly start to take "invisible" damage until lit, at which point the damage becomes visible.
 +
* Products are produced with the effective quality of the pile at the time of lighting.
  
=== Items Required ===
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Battlepants' test for the approximation of pile quality and number of produce:
:*1x[[Kindling]] - 1.5kg
 
:*21x[[Log]] - 17.5kg (The first log must be 25.0kg)
 
:*2x[[Pile of dirt]] - 20.0kg
 
  
=== Resulting Product ===
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* 29.75 QL birch pile produced 17 charcoals.
:*Unfinished charcoal pile
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* 56.58 QL birch pile produced 30 charcoals.
:*[[Charcoal pile]]
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* 46.01 QL walnut pile produced 25 charcoals.
  
== Usage ==
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== Notes ==
After finished, light the pile. The pile will slowly damage and create [[charcoal]], [[tar]] and [[ash]]. It can take days to finish.
 
  
== Skill Used ==
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* A single [[charcoal]], [[ash]], and [[tar]] is produced at each decay tick.
[[Coal-making]]
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* Wood type affects production:
 +
** Cedarwood piles burn slower due to their decay tick mechanic, but produce the same amount as non-special wood types.
 +
** Oakenwood piles produce more materials because they take less decay per tick and therefore have more ticks.
 +
** Walnut piles give a 10% bonus to the quality of the items they produce.
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** Other wood types have no effect on burn time or charcoal production.
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* Making 20 piles from discovery without sleep bonus will give around 24 coal-making skill.
 +
* Per testing, decay of items produced by the charcoal pile will start in approximately 2 to 3 days if left inside the active, producing pile.
 +
* Removing produced items and placing them back inside may remove this decay-free period.
 +
* It is possible to create a rare charcoal pile.
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* A rare charcoal pile will burn slightly longer and can randomly produce rare [[charcoal]], rare [[ash]], and rare [[tar]].
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* All charcoal piles fully occupy one tile.
 +
* Despite wood type, all charcoal piles visually appear the same.
  
[[Category:Structures]]
 
 
[[Category:Containers]]
 
[[Category:Containers]]
 
[[Category:Babel/C]]
 
[[Category:Babel/C]]

Latest revision as of 19:39, 14 May 2026

Main / Skills / Coal-making / Charcoal pile

Charcoal pile
A Charcoal pile
Examine
A large kiln-like structure made from logs covered in dirt. The purpose is to turn the logs into tar and charcoal.
Creation
Total materials
Result
  • Charcoal pile (0.10 kg)
Skill and improvement
Properties

Description

A charcoal pile is a large coal-making structure made from logs and dirt. When lit, it slowly produces charcoal, tar, and ash.

Creation

  • The quality of the kindling affects the chance of creating a charcoal pile.
  • The maximum quality of a charcoal pile is limited by the average quality of the raw materials.
  • The coal-making skill affects how much each added ingredient contributes to the pile's quality.
  • A charcoal pile uses 1 kindling and 1 log to create.
  • Charcoal piles cannot be created or continued inside a house.
  • The last log added determines the wood type of the pile.

Usage

  • After finishing the pile, light it with steel and flint while carrying kindling.
  • Once lit, the pile produces charcoal, tar, and ash based on the initial quality of the pile.
  • Production occurs whenever a decay tick increases the pile's damage.
  • Produced materials can be removed at any time without harming further production.
  • A charcoal pile will burn for one to six real-life days until it reaches 100 damage.
  • When the pile reaches 100 damage, it disappears and all remaining products form an item pile on the ground.
  • Higher quality piles produce higher quality items and burn longer, producing more items.
  • Light charcoal piles as soon as possible. Unlit piles will quickly start to take "invisible" damage until lit, at which point the damage becomes visible.
  • Products are produced with the effective quality of the pile at the time of lighting.

Battlepants' test for the approximation of pile quality and number of produce:

  • 29.75 QL birch pile produced 17 charcoals.
  • 56.58 QL birch pile produced 30 charcoals.
  • 46.01 QL walnut pile produced 25 charcoals.

Notes

  • A single charcoal, ash, and tar is produced at each decay tick.
  • Wood type affects production:
    • Cedarwood piles burn slower due to their decay tick mechanic, but produce the same amount as non-special wood types.
    • Oakenwood piles produce more materials because they take less decay per tick and therefore have more ticks.
    • Walnut piles give a 10% bonus to the quality of the items they produce.
    • Other wood types have no effect on burn time or charcoal production.
  • Making 20 piles from discovery without sleep bonus will give around 24 coal-making skill.
  • Per testing, decay of items produced by the charcoal pile will start in approximately 2 to 3 days if left inside the active, producing pile.
  • Removing produced items and placing them back inside may remove this decay-free period.
  • It is possible to create a rare charcoal pile.
  • A rare charcoal pile will burn slightly longer and can randomly produce rare charcoal, rare ash, and rare tar.
  • All charcoal piles fully occupy one tile.
  • Despite wood type, all charcoal piles visually appear the same.