Difference between revisions of "Key"

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[[CDB|Main]] / [[Skills]] / [[Smithing]] / [[Locksmithing]] / '''{{PAGENAME}}'''
 
[[CDB|Main]] / [[Skills]] / [[Smithing]] / [[Locksmithing]] / '''{{PAGENAME}}'''
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{{itemBox
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|name={{PAGENAME}}
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|image=Key.png
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|active=[[copper lump]] (0.05 kg)
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|passive=[[key form]]
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|group=Miscellaneous
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|materials=no
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|result=:*'''{{PAGENAME}}'''
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:*Failed - .50 Ql lost off the Key form (and .005 from copper lump)
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|skill=locksmithing
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|improve=no
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}}
  
 
== Description ==
 
== Description ==
A key made of copper.
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''A metal key with a few large teeth.''
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== Usage ==
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Used to lock or unlock different kinds of [[lock]]s despite matters of permissions or who the lock's original creator was.
  
== Method ==
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A copy of a key will lock or unlock the same lock which the original key does.
#Equip a [[copper lump]]
 
#Right click your [[key form]]
 
#Select Create/Miscellaneous/[[Key]]
 
=== Tools required ===
 
:*[[Key form]]
 
=== Items required ===
 
:*[[Copper lump]] - 0.1kg
 
=== Resulting product ===
 
:*[[Key]]
 
  
=== Usage ===
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== Notes ==
:*Used to open doors and gates.  When creating locks, a [[key]] is produced. In this case, the [[key]]'s quality will match the lock's [[quality]]. You can make copies of [[key]]s using a [[key form]].  
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* The [[quality]] of the [[key form]] affects your success chance when creating.
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* The quality of the copper lump affects the quality of the resulting key.
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* Original keys that are created along with certain types of [[lock]] are made of [[iron]] instead of copper.
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* The original key's quality will always match the lock's quality.
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* A copy of a key will include "''It has some weird dents''" in its [[examine]] description, even when a copy of a copy.
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* Original keys placed in trash heaps do not decay, nor do they decay when left off-deed. Sacrificing keys in an altar does, however, effectively eliminate them.
  
=== Miscellany ===
 
:*For some reason, you can only Set Price on a key you created yourself. Possibly a bug?
 
:*It looks like your own keys (made or duplicated) are stored as different objects than keys made by others. They appear to be different object types with the same descriptive name, "key".
 
:*If you drag six keys of both types, instead of saying "You get six keys" it says "You get four keys. You get two keys."
 
:*Maybe all of this is some kind of code used to make your own keys no-drop? (currently no keys are no-drop, but maybe they used to be?).
 
  
[[Category:Locksmithing items]]
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[[Category:Copper products]]
 
[[Category:Babel/K]]
 
[[Category:Babel/K]]

Latest revision as of 13:37, 3 January 2023

Main / Skills / Smithing / Locksmithing / Key

Key
A Key
Creation
Result
  • Key
  • Failed - .50 Ql lost off the Key form (and .005 from copper lump)
Skill and improvement

Description

A metal key with a few large teeth.

Usage

Used to lock or unlock different kinds of locks despite matters of permissions or who the lock's original creator was.

A copy of a key will lock or unlock the same lock which the original key does.

Notes

  • The quality of the key form affects your success chance when creating.
  • The quality of the copper lump affects the quality of the resulting key.
  • Original keys that are created along with certain types of lock are made of iron instead of copper.
  • The original key's quality will always match the lock's quality.
  • A copy of a key will include "It has some weird dents" in its examine description, even when a copy of a copy.
  • Original keys placed in trash heaps do not decay, nor do they decay when left off-deed. Sacrificing keys in an altar does, however, effectively eliminate them.