Difference between revisions of "Deed guards"

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m (moving and redirecting to Spirit templar as that is the creature in game.)
 
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[[CDB|Main]] / [[:Category:Bestiary|Bestiary]] / '''{{PAGENAME}}'''
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#REDIRECT [[Spirit templar]]
 
 
[[Settlement]]s are automatically protected by deed guards. The strength and number of the guards is determined by the guard level. Larger deeds will have more guards in total, but less per tile. Guards can be light, medium or heavy. Changing the guard level requires the hire guards permission. If the guard level is decreased, it cannot be increased again until a week has passed.
 
 
 
Guards demand payment. This payment is calculated as a percentage of the deed price. One month with light guards costs 10% of the deed price(except for a size 5HS, for that it is 1.5s a month). Medium guards cost 31%, and heavy guards 56%. Two months with medium guards on a size 10 village thus costs 2 * (1g * 31%) = 62 silver. Note that the payment happens continuously in small increments, not one big payment once a month.
 
 
 
Guards will attack aggressive [[animals|monsters]] that enter the settlement area, as well as any character with -30 or lower reputation. Negative [[reputation]] is automatically earned when stealing, or otherwise breaking the settlement rules. Citizens with the manage roles permission can also set reputations manually.
 
 
 
* A light guard has 30 fighting skill. A [[JK]] light guard is called a '''spirit guard''', while a [[HOTS]] guard is called a '''spirit sentry'''
 
* A medium guard has 50 fighting skill. A [[JK]] medium guard is called a '''spirit avenger''', while a [[HOTS]] guard is called a '''spirit brute'''
 
* A heavy guard has 80 fighting skill. A [[JK]] heavy guard is called a '''spirit templar''', while a [[HOTS]] guard is called a '''spirit shadow'''
 
 
 
See also: [[settlement]] and [[tower guard]]
 
 
 
[[Category:Bestiary]]
 
[[Category:Babel/D]]
 

Latest revision as of 19:00, 2 June 2012

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