Difference between revisions of "User:Raichiotto/Tactical Fighting"
Raichiotto (talk | contribs) (New page: Just a little thing I'm working on with some baselines on Tactical (or less than 12 members) fighting. In an offense/defense format, if you want to use these I strongly recommend that you ...) |
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What you will need to watch out for when you make your move is your opponent not only anticipating your move. But also making a maneuver in an attempt to flank you, while you can never be physically "pinned down" in Wurm combat. It does create a very annyoing (if not lethal) distraction. | What you will need to watch out for when you make your move is your opponent not only anticipating your move. But also making a maneuver in an attempt to flank you, while you can never be physically "pinned down" in Wurm combat. It does create a very annyoing (if not lethal) distraction. | ||
+ | |||
+ | === Defense === | ||
+ | |||
+ | If, for some reason. You find yourself back on your heels, all is not lost. But what you will need is time, time to regroup, time to think, time to act. All of which is in very short supply in a defensive battle. Now the most surefire thing that'll get you out of a jam like this is a Tactical Retreat. | ||
+ | |||
+ | Reason it's called that is while you are running away from the enemy, you will also be looking for an opportunity to turn around and smash your sword into the first bad guy you see. This will vary from battlefield to battlefield, but usually if the enemy hasn't managed to completely pin you down. You can excecute it... | ||
== Raids == | == Raids == | ||
+ | Now there are a few definitions of what a raid is and what you're supposed to do on it. But here is what the big Wikipedia says on it: | ||
+ | |||
+ | <i>A raid is a military tactic whereby a sudden attack is effected by a small group behind enemy lines. A raiding group may comprise of personnel specially trained in this tactic (such as commandos or guerilla fighters), regular soldiers, or any organized group of combatants. Raids have a specific purpose and are not normally intended to capture and hold terrain, but instead finish with the raiding force quickly retreating to a previous defended position prior to the enemy forces being able to respond in a co-ordinated manner or formulate a counterattack. | ||
+ | |||
+ | The purposes of a raid may include: | ||
+ | |||
+ | to demoralize, confuse, or exhaust an enemy <br> | ||
+ | to ransack or pillage a location <br> | ||
+ | to obtain property or capture people <br> | ||
+ | to destroy goods or other things with an economic value <br> | ||
+ | to free POWs <br> | ||
+ | to kill or capture specific people <br> | ||
+ | to gather intelligence.<br></i> | ||
+ | |||
+ | Now for practical purposes, we will limit our discussion to the two options easiest to do in Wurm: Obtain Property & Confuse the Enemy. | ||
+ | |||
+ | === Offense === | ||
== Sieges == | == Sieges == |
Latest revision as of 23:10, 11 February 2008
Just a little thing I'm working on with some baselines on Tactical (or less than 12 members) fighting. In an offense/defense format, if you want to use these I strongly recommend that you try adapting it to the area where you live so it'll work best for you! --Raichiotto 14:41, 26 September 2007 (CDT)
Battles
The basics of a battle on open ground are very simple: Two sides agree to meet on a field agreed to by both sets of leaders and you attempt to pound the other team into submission. But belive it or not, there are quite a few ideas you can use in a fight to gain an advantage. I'll list a few here
Offense
In an offense-type battleplan, you will most likely want to focus on knocking your opponent off-balance. Since most likely you will not be restricted to defending a certain position, you can devote all your time to the attack.
What you will need to watch out for when you make your move is your opponent not only anticipating your move. But also making a maneuver in an attempt to flank you, while you can never be physically "pinned down" in Wurm combat. It does create a very annyoing (if not lethal) distraction.
Defense
If, for some reason. You find yourself back on your heels, all is not lost. But what you will need is time, time to regroup, time to think, time to act. All of which is in very short supply in a defensive battle. Now the most surefire thing that'll get you out of a jam like this is a Tactical Retreat.
Reason it's called that is while you are running away from the enemy, you will also be looking for an opportunity to turn around and smash your sword into the first bad guy you see. This will vary from battlefield to battlefield, but usually if the enemy hasn't managed to completely pin you down. You can excecute it...
Raids
Now there are a few definitions of what a raid is and what you're supposed to do on it. But here is what the big Wikipedia says on it:
A raid is a military tactic whereby a sudden attack is effected by a small group behind enemy lines. A raiding group may comprise of personnel specially trained in this tactic (such as commandos or guerilla fighters), regular soldiers, or any organized group of combatants. Raids have a specific purpose and are not normally intended to capture and hold terrain, but instead finish with the raiding force quickly retreating to a previous defended position prior to the enemy forces being able to respond in a co-ordinated manner or formulate a counterattack.
The purposes of a raid may include:
to demoralize, confuse, or exhaust an enemy
to ransack or pillage a location
to obtain property or capture people
to destroy goods or other things with an economic value
to free POWs
to kill or capture specific people
to gather intelligence.
Now for practical purposes, we will limit our discussion to the two options easiest to do in Wurm: Obtain Property & Confuse the Enemy.