Difference between revisions of "Charcoal pile"

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[[CDB|Main]] / [[Skills]] / [[Coal-making]] / '''{{PAGENAME}}'''
 
[[CDB|Main]] / [[Skills]] / [[Coal-making]] / '''{{PAGENAME}}'''
  
 
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{{ItemBox
{{item
 
 
|name={{PAGENAME}}
 
|name={{PAGENAME}}
|active=[[kindling]] (1.50 kg)
+
|image=Charcoal pile.png
|passive=[[log]] (24.0 kg)
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|examine=A large kiln-like structure made from logs covered in dirt. The purpose is to turn the logs into tar and charcoal.
|group=Containers
+
|active=[[kindling]]  
|materials=* 20x [[log]] (17.50 kg)
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|passive=[[log]] (24 kg)
* 2x [[pile of dirt]] (20.0 kg)
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|group=Pile
 +
|materials=* 1x [[kindling]]
 +
* 1x [[log]] (24 kg to start)
 +
* 20x [[log]]s (17 kg each to continue)
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* 2x [[pile of dirt]]  
 
|result=*'''{{PAGENAME}}''' (0.10 kg)
 
|result=*'''{{PAGENAME}}''' (0.10 kg)
 
|skill=Coal-making
 
|skill=Coal-making
 +
|improve=no
 +
|dyeable = no
 
}}
 
}}
  
 
== Description ==
 
== Description ==
A large kiln-like [[pile]] made from [[log]] and covered in [[dirt]]. The purpose is to turn the logs into [[tar]], [[ash]], and [[charcoal]].
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 +
A '''charcoal pile''' is a large [[coal-making]] structure made from [[log]]s and [[pile of dirt|dirt]]. When lit, it slowly produces [[charcoal]], [[tar]], and [[ash]].
 +
 
 +
== Creation ==
 +
 
 +
* The [[quality]] of the [[kindling]] affects the chance of creating a charcoal pile.
 +
* The maximum quality of a charcoal pile is limited by the average quality of the raw materials.
 +
* The [[coal-making]] skill affects how much each added ingredient contributes to the pile's quality.
 +
* A charcoal pile uses 1 [[kindling]] and 1 [[log]] to create.
 +
* Charcoal piles cannot be created or continued inside a [[house]].
 +
* The last [[log]] added determines the wood type of the pile.
  
 
== Usage ==
 
== Usage ==
After finished, light the pile. The pile will slowly damage and create [[charcoal]], [[tar]] and [[ash]]. A pile will burn for one to two days, accumulating charcoal over time. The higher the QL, the longer the pile will burn. The pile products can be removed at any time without harm to further [[charcoal]], [[tar]] and [[ash]] production.
 
  
== Hint ==
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* After finishing the pile, light it with [[steel and flint]] while carrying [[kindling]].
[[Kindling]] QL affects the chance of creating a [[Charcoal pile]]. [[Log]] QL does not affect the chance of creating a pile. <br>
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* Once lit, the pile produces [[charcoal]], [[tar]], and [[ash]] based on the initial quality of the pile.
However, log QL and [[dirt]] QL will affect the rate of increase in QL of the pile, according to your coal-making skill.
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* Production occurs whenever a decay tick increases the pile's damage.
A QL 20 pile will yield approximately 14 of [[tar]], [[coal]] and [[ash]].
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* Produced materials can be removed at any time without harming further production.
 +
* A charcoal pile will burn for one to six real-life days until it reaches 100 damage.
 +
* When the pile reaches 100 damage, it disappears and all remaining products form an item pile on the ground.
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* Higher quality piles produce higher quality items and burn longer, producing more items.
 +
* Light charcoal piles as soon as possible. Unlit piles will quickly start to take "invisible" damage until lit, at which point the damage becomes visible.
 +
* Products are produced with the effective quality of the pile at the time of lighting.
 +
 
 +
Battlepants' test for the approximation of pile quality and number of produce:
 +
 
 +
* 29.75 QL birch pile produced 17 charcoals.
 +
* 56.58 QL birch pile produced 30 charcoals.
 +
* 46.01 QL walnut pile produced 25 charcoals.
 +
 
 +
== Notes ==
 +
 
 +
* A single [[charcoal]], [[ash]], and [[tar]] is produced at each decay tick.
 +
* Wood type affects production:
 +
** Cedarwood piles burn slower due to their decay tick mechanic, but produce the same amount as non-special wood types.
 +
** Oakenwood piles produce more materials because they take less decay per tick and therefore have more ticks.
 +
** Walnut piles give a 10% bonus to the quality of the items they produce.
 +
** Other wood types have no effect on burn time or charcoal production.
 +
* Making 20 piles from discovery without sleep bonus will give around 24 coal-making skill.
 +
* Per testing, decay of items produced by the charcoal pile will start in approximately 2 to 3 days if left inside the active, producing pile.
 +
* Removing produced items and placing them back inside may remove this decay-free period.
 +
* It is possible to create a rare charcoal pile.
 +
* A rare charcoal pile will burn slightly longer and can randomly produce rare [[charcoal]], rare [[ash]], and rare [[tar]].
 +
* All charcoal piles fully occupy one tile.
 +
* Despite wood type, all charcoal piles visually appear the same.
  
[[Category:Structures]]
 
 
[[Category:Containers]]
 
[[Category:Containers]]
 
[[Category:Babel/C]]
 
[[Category:Babel/C]]

Latest revision as of 19:39, 14 May 2026

Main / Skills / Coal-making / Charcoal pile

Charcoal pile
A Charcoal pile
Examine
A large kiln-like structure made from logs covered in dirt. The purpose is to turn the logs into tar and charcoal.
Creation
Total materials
Result
  • Charcoal pile (0.10 kg)
Skill and improvement
Properties

Description

A charcoal pile is a large coal-making structure made from logs and dirt. When lit, it slowly produces charcoal, tar, and ash.

Creation

  • The quality of the kindling affects the chance of creating a charcoal pile.
  • The maximum quality of a charcoal pile is limited by the average quality of the raw materials.
  • The coal-making skill affects how much each added ingredient contributes to the pile's quality.
  • A charcoal pile uses 1 kindling and 1 log to create.
  • Charcoal piles cannot be created or continued inside a house.
  • The last log added determines the wood type of the pile.

Usage

  • After finishing the pile, light it with steel and flint while carrying kindling.
  • Once lit, the pile produces charcoal, tar, and ash based on the initial quality of the pile.
  • Production occurs whenever a decay tick increases the pile's damage.
  • Produced materials can be removed at any time without harming further production.
  • A charcoal pile will burn for one to six real-life days until it reaches 100 damage.
  • When the pile reaches 100 damage, it disappears and all remaining products form an item pile on the ground.
  • Higher quality piles produce higher quality items and burn longer, producing more items.
  • Light charcoal piles as soon as possible. Unlit piles will quickly start to take "invisible" damage until lit, at which point the damage becomes visible.
  • Products are produced with the effective quality of the pile at the time of lighting.

Battlepants' test for the approximation of pile quality and number of produce:

  • 29.75 QL birch pile produced 17 charcoals.
  • 56.58 QL birch pile produced 30 charcoals.
  • 46.01 QL walnut pile produced 25 charcoals.

Notes

  • A single charcoal, ash, and tar is produced at each decay tick.
  • Wood type affects production:
    • Cedarwood piles burn slower due to their decay tick mechanic, but produce the same amount as non-special wood types.
    • Oakenwood piles produce more materials because they take less decay per tick and therefore have more ticks.
    • Walnut piles give a 10% bonus to the quality of the items they produce.
    • Other wood types have no effect on burn time or charcoal production.
  • Making 20 piles from discovery without sleep bonus will give around 24 coal-making skill.
  • Per testing, decay of items produced by the charcoal pile will start in approximately 2 to 3 days if left inside the active, producing pile.
  • Removing produced items and placing them back inside may remove this decay-free period.
  • It is possible to create a rare charcoal pile.
  • A rare charcoal pile will burn slightly longer and can randomly produce rare charcoal, rare ash, and rare tar.
  • All charcoal piles fully occupy one tile.
  • Despite wood type, all charcoal piles visually appear the same.