Difference between revisions of "Server Types"

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[[Main Page]] :: [[Server Types]]
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#redirect [[Server types]]
 
 
{{disclaimer}}
 
 
 
== Introduction ==
 
 
 
Wurm has two types of servers, home and wild. Home servers are the home of a specific kingdom, while wild servers are battlegrounds existing between home servers. Currently there is a Jenn-Kellon home server ([[Jenn002]]), a Mol-Rehan home server ([[Molr001]]) and a wild server ([[Wild001]]). There is also a login server, [[Jenn001]].
 
 
 
All servers are 16,384m x 16,384m, and share the same decay rate. It is impossible to chat across servers boundries, even with fellow villagers or friends.
 
 
 
== Major differences ==
 
 
 
A table summarising the features of the three servers.
 
 
 
{| border="1" cellspacing="0" cellpadding="3"
 
|+ Server type comparison
 
|-
 
! Feature
 
! [[Jenn002|JK Home]] !! [[Molr001|MR Home]] !! [[Wild001|Wild]]
 
|-
 
! [[Kingdom]]
 
| Native<sup>[[#Note_1|[1]]]</sup> only || Native<sup>[[#Note_1|[1]]]</sup> only || All
 
|-
 
! Resource caps
 
| Ore QL limited to 50 || Ore QL limited to 50 || None
 
|-
 
! [[Thievery|Theft]]
 
| Limited (bannable) || Limited (bannable) || Yes<sup>[[#Note_2|[2]]]</sup>
 
|-
 
! [[PVP]]
 
| Limited (bannable) || Limited (bannable) || Yes<sup>[[#Note_2|[2]]]</sup>
 
|-
 
! [[Guard tower]]s
 
| Optional || Optional || Needed to claim land for kingdom
 
|-
 
! [[Deed]] placement
 
| Anywhere (entire server is kingdom) || Anywhere (entire server is kingdom) || Only land claimed by kingdom
 
|-
 
! [[GM]] activity
 
| High || Medium || Minimal
 
|-
 
! [[Jenn-Kellon|JK]]
 
| Yes || No || Yes
 
|-
 
! [[Horde of the Summoned|HoTS]]
 
| No || No || Yes
 
|-
 
! [[Mol-Rehan|MR]]
 
| No || Yes || Yes
 
|-
 
! [[Account Types|Premium only]]
 
| No || Yes || Yes
 
|}
 
 
 
* <sup>[1]</sup> E.g. on the Jenn-Kellon server, only Jenn-Kellon citizens are allowed. On the Mol-Rehan server, only Mol-Rehan citizens are allowed.
 
* <sup>[2]</sup> This allows people to dispense their own justice instead.
 
 
 
<blockquote>"I see no reason to apply the cap to anything other than [[ore]]. However, we might add some resources that are only available on wild servers, and some that are only available on home server in the future. Actually, some might even be unique to a single server, to encourage trading." -- [[User:Notch|Notch]]</blockquote>
 
 
 
== Server specifics  ==
 
 
 
=== Home server details ===
 
 
 
Fully owned by the native kingdom. The entire server is automatically claimed as kingdom territory, so guard towers are not required to plant deeds. Players from other kingdoms are not able to enter the server at all.
 
 
 
[http://www.wurmonline.com/forum/viewtopic.php?t=7814 Theft, PVP, and other kinds of griefing] are frowned upon, and are bannable offences in many instances. In addition, stealing and PVP typically result in loss of [[reputation]]. As reputation drops, the player becomes an [[outlaw]] and eventually a [[blacklighter]]. At this point, the player is kicked off the server into the wild.
 
 
 
As an notable exception to the above, inter-settlement [[settlements#Wars|war]] is possible. However, both sides of the conflict are required to accept the declaration. It is not possible to wage war on a target who refuses to participate.
 
 
 
[[GM]]s will police these servers as needed, but ideally the game rules should take care of things automatically. [[Moderator]]s police the kingdom chat channels to ensure the chat rules are followed.
 
 
 
To encourage people to visit the wild server home servers have a cap on ore [[QL]], currently 50.
 
 
 
=== Wild server details ===
 
 
 
Wild servers are battlegrounds where different kingdoms clash together. There is no pre-owned land, it must be claimed by constructing guard towers. Deeds can only be placed within the territories claimed by the towers. Horde of the Summoned are only found on wild servers, having forsaken their original kingdom's home.
 
 
 
Full PVP is enabled between kingdoms, as well as internally within your own kingdom. The [[White Light]] and [[Black Light]] are found on the wild server.
 
 
 
GMs generally avoid intervening in wild server affairs. However, excessive griefing and other violations of the game rules will be punished as appropriate.
 
 
 
There are no resource limits on wild servers. Some monsters (notably [[huge spider]]s) are stronger, and the terrain is rougher.
 
 
 
[[Category:Misc]]
 
[[Category:Servers]]
 

Latest revision as of 00:47, 19 June 2009

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