Difference between revisions of "Player status effect"

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=== Player Status Effects ===
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[[Complete DB|Main]] / [[:Category:Game mechanics|Game mechanics]] / '''{{PAGENAME}}'''
  
Player status effects are the individual conditions a player is assigned based on his/her interactions with the physical world. These range from conditions to do with hunger, to buffs from potions or trinkets to debuffs from wounds sustained by fighting or recent activities. The known status are as follows:
 
  
* Hurting - Triggered when taking damage through fighting. Lowers walking speed slightly and is suspected to give a slight attack speed debuff.
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A '''player status effect''' is the individual condition a [[player]] is assigned based on his/her interactions with the physical world. These range from conditions to do with [[hunger]], to [[:Category:Buff spells|buffs]] from potions or trinkets, to debuffs from [[wound]]s sustained by [[fighting]] or recent activities. These statuses show on the bottom of the [[event window]], and since the 1.2 patch, as icons in a new window at the top right of the screen. The known statuses are as follows:
* Energetic - No known effect. Occurs when close to starving or after drinking [[Tea]].
 
* Unstoppable - Triggered from drinking a [[Potion || potion]] or using a [[Farwalker amulet]]. Gives a huge speed increase and renders the player immune to fall damage for a short period of time. Also removes walking speed debuff from hurting.
 
* Full - Obtained when hunger is within 90-100%. Suspected skillgain increase.
 
* Hungry - Obtained when below 20% hunger. Slowed stamina regeneration rate.
 
* Starving - Obtained at 0% hunger. Slowed stamina regeneration rate, incapable of doing laborious actions.
 
* Thirsty - Obtained at 20% thirst. Severely slowed stamina regeneration rate.
 
* Parched - Obtained at 0% thirst. Extremely severe slowed stamina regeneration rate.
 
* Defensive/Aggressive - Bonuses obtained by using the individual fighting stances (See [[Fighting]]). Defensive is known to increase parry rate at the expense of strength and hit chance, while Aggressive is known to increase strength and hit chance at the expense of parry. [[Normal fighting]] is known to benefit or detriment neither.
 
* Faithful/Lawful - Indicator of your current 'doctrine' in Wurm.
 
  
''There are several status effects known to give bonuses (such as the Kingdom fighting bonus) without showing in status effects. It is not known whether spells such as [[Morning Fog]] are shown in the status effect indicator.''
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{| class="wikitable sortable" border="0" cellpadding="3"
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|-
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! Status !! Description
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|-
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| Defensive || When player is in [[defensive fighting]] mode. Increases parry and dodge rate but lowers hit damage.
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|-
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| Aggressive || When player is in [[aggressive fighting]] mode. Increases damage but lowers dodge and parry rate.
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|-
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| [[Diseased]] || Can occur after contact with diseased animals or players. Its effect is not known, but will go away with time.
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|-
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| Dry || Below 7.5% [[water]]. Thirst greatly reduces [[stamina]] regeneration rate.
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|-
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| Energetic || Appears when player has more than 90% stamina.
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|-
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| Exhausted || 0% stamina. Movement slows to a crawl below 2% stamina. Greatly reduced hit/parry/evasion chance if fighting with this condition.
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|-
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| [[Faithful]] || While player is faithful unable to perform actions player's [[god]] does not like. Can be toggled with the "Faithful" button on the event window.
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|-
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| [[Lawful]] || While lawful player unable to perform any illegal acts such as [[theft]]. Can be toggled with the "Lawful" button on the event window.
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|-
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| Full || Above 85% food. Having this status will slowly increase player's [[fat]] level.
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|-
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| Heal Resistance || A timed penalty against healing. It is a side effect of the life-giving effects provided by [[life transfer]] on a weapon and other, similar buffs. Greater effect = greater resulting penalty timer.
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|-
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| [[Hunger|Hungry]] || Below 30% food. Slowed stamina regeneration rate.
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|-
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| Hurting || Triggered when player takes [[damage]] through fighting, falling, or some other [[injury]]. Lowers walking speed and is suspected to give a slight attack speed debuff.
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|-
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| [[Path of Knowledge#Intellect_of_the_Enlightened|Intellect of the Enlightened]] || "All skillgains are permanently increased by 25%, with the exception of Fighting skill." - [[Path of Knowledge#Intellect_of_the_Enlightened|Path of Knowledge level 11 perk]].
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|-
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| Parched || 0% water. Thirst greatly reduces stamina regeneration rate.
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|-
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| Sharp || Triggered from drinking a [[potion]]. Increases [[combat rating]] for 30 seconds.
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|-
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| [[Thirst|Thirsty]] || Below 30% water. Thirst greatly reduces stamina regeneration rate.
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|-
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| Tired || Below 30% stamina.
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|-
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| Unstoppable || Triggered from using a [[Farwalker amulet]] or sometimes [[praying]] (priest only). Gives a huge speed increase and renders the player immune to thorn, lava, and fall damage for a short period of time. Also removes walking speed debuff from hurting.
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|-
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| Weak || Below 15% stamina.
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|-
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| Faith Bonus* || Increases when in your god or god types domain. Max at 55 when near an altar of your god. Give better casts.
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|-
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| Spirit Favor* || Increased favor gain (unconfirmed). Gained from Completion of epic missions. Effects all followers of the affected god. (see [[Talk:Player_status_effect]])
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|-
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| Spirit Speed* || "Spirit Speed is a beneficial effect caused by religion" - Unknown effect
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|-
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| No skill loss || "You will not lose any skill in non-combat skills when dying" - [[Path of Knowledge#No skill loss|Path of Knowledge level 9 perk]].
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|-
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| Stamina of the Vibrant Light || "Reduces stamina loss by 30%" - [[Path of Power#Stamina of the Vibrant Light|Path of Power level 11 passive ability]].
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|}
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'* these are spell or religion effects
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''There are several status effects known to give bonuses (such as the Kingdom fighting bonus) without showing in status effects. Temporary status effects from gained from spells cast upon you will appear in the Spell Effects section of the skill window.
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==See also==
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* [[User:Dashiva/Hunger]], effects of hunger, thirst, and stamina
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* [[Spell effects]]
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[[Category:Game mechanics]]
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[[Category:Babel/P]]

Latest revision as of 03:06, 15 August 2023

Main / Game mechanics / Player status effect


A player status effect is the individual condition a player is assigned based on his/her interactions with the physical world. These range from conditions to do with hunger, to buffs from potions or trinkets, to debuffs from wounds sustained by fighting or recent activities. These statuses show on the bottom of the event window, and since the 1.2 patch, as icons in a new window at the top right of the screen. The known statuses are as follows:

Status Description
Defensive When player is in defensive fighting mode. Increases parry and dodge rate but lowers hit damage.
Aggressive When player is in aggressive fighting mode. Increases damage but lowers dodge and parry rate.
Diseased Can occur after contact with diseased animals or players. Its effect is not known, but will go away with time.
Dry Below 7.5% water. Thirst greatly reduces stamina regeneration rate.
Energetic Appears when player has more than 90% stamina.
Exhausted 0% stamina. Movement slows to a crawl below 2% stamina. Greatly reduced hit/parry/evasion chance if fighting with this condition.
Faithful While player is faithful unable to perform actions player's god does not like. Can be toggled with the "Faithful" button on the event window.
Lawful While lawful player unable to perform any illegal acts such as theft. Can be toggled with the "Lawful" button on the event window.
Full Above 85% food. Having this status will slowly increase player's fat level.
Heal Resistance A timed penalty against healing. It is a side effect of the life-giving effects provided by life transfer on a weapon and other, similar buffs. Greater effect = greater resulting penalty timer.
Hungry Below 30% food. Slowed stamina regeneration rate.
Hurting Triggered when player takes damage through fighting, falling, or some other injury. Lowers walking speed and is suspected to give a slight attack speed debuff.
Intellect of the Enlightened "All skillgains are permanently increased by 25%, with the exception of Fighting skill." - Path of Knowledge level 11 perk.
Parched 0% water. Thirst greatly reduces stamina regeneration rate.
Sharp Triggered from drinking a potion. Increases combat rating for 30 seconds.
Thirsty Below 30% water. Thirst greatly reduces stamina regeneration rate.
Tired Below 30% stamina.
Unstoppable Triggered from using a Farwalker amulet or sometimes praying (priest only). Gives a huge speed increase and renders the player immune to thorn, lava, and fall damage for a short period of time. Also removes walking speed debuff from hurting.
Weak Below 15% stamina.
Faith Bonus* Increases when in your god or god types domain. Max at 55 when near an altar of your god. Give better casts.
Spirit Favor* Increased favor gain (unconfirmed). Gained from Completion of epic missions. Effects all followers of the affected god. (see Talk:Player_status_effect)
Spirit Speed* "Spirit Speed is a beneficial effect caused by religion" - Unknown effect
No skill loss "You will not lose any skill in non-combat skills when dying" - Path of Knowledge level 9 perk.
Stamina of the Vibrant Light "Reduces stamina loss by 30%" - Path of Power level 11 passive ability.

'* these are spell or religion effects

There are several status effects known to give bonuses (such as the Kingdom fighting bonus) without showing in status effects. Temporary status effects from gained from spells cast upon you will appear in the Spell Effects section of the skill window.

See also