Difference between revisions of "Cotton"

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[[CDB|Main]] / [[Skills]] / [[Nature]] / [[Farming]] / '''{{PAGENAME}}'''
 
[[CDB|Main]] / [[Skills]] / [[Nature]] / [[Farming]] / '''{{PAGENAME}}'''
 
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{{itemBoxMulti
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|image=Cotton.jpg
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|creation=Farming
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|creation2=foraging
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|creation3=botanizing
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|result=* '''{{PAGENAME}}''' (1.00 kg)
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|skill=farming
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|skill2=foraging
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|skill3=botanizing
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|improve=no
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|combinable=yes
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|storage=bsb
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}}
 
== Description ==
 
== Description ==
  
A [[farming]] product. It does not require a special tool to harvest. Used primarily for making [[string of cloth]] for [[tailoring]]. It can also be used for emergency bandaging. Cotton can be [[combine]]d.
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''A bale of cotton.''
  
[[Cotton seed]]s are produced by picking the cotton, then ruining it. Each cotton picked produces one seed. Cotton weighing less than 1.00 kg cannot be picked.
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== Notes ==
  
Cotton seeds are found by [[botanizing]] grass tiles.
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* Cotton can be used for [[bandage|bandaging]] wounds. Higher quality cotton helps the chance of success in this, while lower quality cotton will give better skill gains while healing.
 
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** If you find yourself in the wilderness with wounds, you can [[forage]] for cotton on tiles.  
(If you combine cotton to weigh a lot you can get over 100 seeds in a pile in your inventory.)
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**While injured, your chances of finding cotton while foraging are approximately doubled.
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* Virtually any item in-game that is made from cotton can be utilized as a bandage if needed. Example: ''[18:04:15] You bandage the wound with a fishing net.'' If the item is combinable, it will only use the necessary portion to treat the wound, while non-combinable items, such as a ship's sail, for example, are completely used up in the bandaging action.
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* Cotton is also used to make cloth tailoring items.
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* [[Cotton seeds]] can be picked [[farming|picking]] out from cotton, with each cotton producing one seed. The cotton is destroyed in the process. Cotton weighing less than 1.00 kg cannot be picked for seeds.
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* No tools are necessary in any of the methods for acquiring/harvesting cotton.
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* Cotton can be [[combine]]d up to 64 kg per bale.
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* Can be found by [[Foraging]] [[Animal burrow]], [[Undergrowth]] and [[Critter nest]] [[Resource nodes]].
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* Can be found by [[Botanizing]] [[Low brush]], [[Desert weeds]], [[Dune grass]], [[Alpine brush]] and [[Thicket]] [[Resource nodes]]
  
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[[Category:Babel/C]]
 
[[Category:Farming items]]
 
[[Category:Farming items]]
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[[Category:Foraged items]]
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[[Category:Healing]]
 
[[Category:Resources]]
 
[[Category:Resources]]
[[Category:Babel/C]]
 

Latest revision as of 21:30, 8 December 2023

Main / Skills / Nature / Farming / Cotton

Cotton
A Cotton
Creation Methods
Result
  • Cotton (1.00 kg)
Possible skills
and Improvement
Properties

Description

A bale of cotton.

Notes

  • Cotton can be used for bandaging wounds. Higher quality cotton helps the chance of success in this, while lower quality cotton will give better skill gains while healing.
    • If you find yourself in the wilderness with wounds, you can forage for cotton on tiles.
    • While injured, your chances of finding cotton while foraging are approximately doubled.
  • Virtually any item in-game that is made from cotton can be utilized as a bandage if needed. Example: [18:04:15] You bandage the wound with a fishing net. If the item is combinable, it will only use the necessary portion to treat the wound, while non-combinable items, such as a ship's sail, for example, are completely used up in the bandaging action.
  • Cotton is also used to make cloth tailoring items.
  • Cotton seeds can be picked picking out from cotton, with each cotton producing one seed. The cotton is destroyed in the process. Cotton weighing less than 1.00 kg cannot be picked for seeds.
  • No tools are necessary in any of the methods for acquiring/harvesting cotton.
  • Cotton can be combined up to 64 kg per bale.
  • Can be found by Foraging Animal burrow, Undergrowth and Critter nest Resource nodes.
  • Can be found by Botanizing Low brush, Desert weeds, Dune grass, Alpine brush and Thicket Resource nodes