Difference between revisions of "Talk:Body strength"

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m (discussing required strength to drag a corbita)
 
(→‎Damage Reduction: new section)
 
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The formula is also explained below so everyone with enough of a working brain can figure that. No offense intended. I undid the change since you didn't specify a reason in the summary.
 
The formula is also explained below so everyone with enough of a working brain can figure that. No offense intended. I undid the change since you didn't specify a reason in the summary.
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*Yea, i know the formula. But i checked it ingame and u cant drag it with exactly 20 bs. u need anything greater than that, even 20,000001 [[User:Norill|Norill]]
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== Damage Reduction ==
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Info on damage reduction confirmed by Budda in #wurm as of 4/11/2017.
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<nowiki>[22:41:14] <Budda> pve is (120-skill)/100
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[22:58:44] <Budda> for (int i = 20; i < 80; i++)
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[22:58:44] <Budda>     {
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[22:58:44] <Budda>         float damMod = (float) (1.0f - (0.15 * Math.log(Math.max(20, i) * 0.8f - 15)));
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[22:58:44] <Budda>         System.out.println("Skill: " + i + " DR: " + damMod);
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[22:58:44] <Budda>     }
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[23:00:51] <G-Flex> it's: 1 - (0.15 * ln(x * 0.8f - 15))
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[23:00:57] <Budda> yeah</nowiki>
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[[User:Ostentatio|Ostentatio]] ([[User talk:Ostentatio|talk]]) 05:16, 12 April 2017 (CEST)

Latest revision as of 04:16, 12 April 2017

Required strength to drag a corbita

Hello, how did you come to the conclusion, that you need over 20 body str to drag a corbita? By the formula, (21.00 * 7 - Weight you're carrying) * 10, equals exactly 1400kg so you should be able, having nothing on your body and inventory, to drag a corbita with 20.00 strength, not "greater than 20.00".

The formula is also explained below so everyone with enough of a working brain can figure that. No offense intended. I undid the change since you didn't specify a reason in the summary.

  • Yea, i know the formula. But i checked it ingame and u cant drag it with exactly 20 bs. u need anything greater than that, even 20,000001 Norill

Damage Reduction

Info on damage reduction confirmed by Budda in #wurm as of 4/11/2017.

[22:41:14] <Budda> pve is (120-skill)/100

[22:58:44] <Budda> for (int i = 20; i < 80; i++)
[22:58:44] <Budda> 	    {
[22:58:44] <Budda> 	        float damMod = (float) (1.0f - (0.15 * Math.log(Math.max(20, i) * 0.8f - 15)));
[22:58:44] <Budda> 	        System.out.println("Skill: " + i + " DR: " + damMod);
[22:58:44] <Budda> 	    }

[23:00:51] <G-Flex> it's: 1 - (0.15 * ln(x * 0.8f - 15))
[23:00:57] <Budda> yeah

Ostentatio (talk) 05:16, 12 April 2017 (CEST)