Difference between revisions of "Prospecting"

From Wurmpedia
Jump to navigation Jump to search
m (Breadcrumb correction)
 
(110 intermediate revisions by 62 users not shown)
Line 1: Line 1:
[[CDB | Main]] / [[:Category:Skills|Skills]] / [[Prospecting]]
+
[[CDB | Main]] / [[:Category:Skills|Skills]] / '''{{PAGENAME}}'''
  
== Description ==
+
'''Prospecting''' is a skill used for locating [[ore vein]]s, [[flint]], and [[salt]] in [[rock tile|rock]] when on the surface, and for getting estimations of vein contents while inside a mine. To prospect, activate a [[pickaxe]], right-click a [[rock tile]] or vein, and select "Mining > Prospect".   
Prospecting is the locating of [[:Category:Resources | ore]] veins in rock. To start prospecting, activate a [[Pickaxe]] and right-click a rocktile, select Mining -> Prospect.
+
== Layout for surface prospecting ==
 
 
20.0 prospecting skill gives you the ability to see the quality of the ore vein.
 
 
 
==Types of prospect quality==
 
Pretty bad - 1-20ql
 
 
 
Bad - 1-30*ql
 
 
 
Acceptable - 1-40*ql
 
 
 
Normal - 1-50*ql
 
 
 
Good - 1-60*ql
 
 
 
Very good - 1-70**ql
 
 
 
Utmost - 99ql
 
 
 
''Note: * means results may vary by 5 or 10more ql. ** means the ql can vary to asmuch as 15ql, raising the max ql to 85''
 
== Wolfdog's Guide ==
 
 
<pre>
 
<pre>
 
+---+---+---+---+---+---+---+
 
+---+---+---+---+---+---+---+
Line 36: Line 16:
 
+---+---+---+---+---+---+---+
 
+---+---+---+---+---+---+---+
 
|  |  |  |  |  |  |  |
 
|  |  |  |  |  |  |  |
+---+---+---+---+---+---+---+---+  
+
+---+---+---+---+---+---+---+
|  |  |  | 3 | 2 | 1 |<--| X |
+
|  |  |  |   |   |   |   |
+---+---+---+---+---+---+---+---+
+
+---+---+---+---+---+---+---+
 
</pre>
 
</pre>
  
X = no prospect of that ore <br>
+
The area in which prospecting works is 7x7 with the player in the middle (the "o" represents the player).
<-- = last tile you did get a prospect <br>
+
 
3 = I recomend you start mining here <br>
+
==Notes==
<br>
+
* Ore veins can't be searched for by prospecting when inside a [[cave]]; the player has to be on the surface. Surface prospecting of flint and salt is only for the single tile prospected; nearby flint/salt tiles can't be prospected. For finding veins inside a cave, check out the [[Analyse|analysing]] page.
Prospect, find ore nearby.. move East until you do not prospect that ore any more, the last prospect that you did, is the East edge. Count 3 tiles west, that is your N-S row where the ore is. If you do not have an East side available, use the West side. Repeat for the North or south side. <br>
+
* [[Gem]]s appear randomly during all mining and cannot be prospected.
<br>
+
* All ores are slightly regional. Thus, if an ore vein is located, it is likely there will be other veins of the same ore type nearby.
This will give you the exact location of your ore. Ignore up and down on the sides of mountains when prospecting, only N-S-E-W matter. <br>
+
* You can use a [[tuning fork of metal detection]] to determine the exact quality and mining operations left on a vein.
<br>
+
* Prospecting can be done while moving, so long as you do not move too far away (two tiles) from the tile you are currently working on.
Sometimes grass, clay and sand can impede this process, so it is best to find large surfaces of rock to mine on. <br>
+
 
 +
==Skill levels ==
 +
Anyone can detect veins within 3 tiles on the surface. At higher skill levels, additional abilities are unlocked (currently affected by the [[The_curve|curve]] on [[Epic cluster|Epic]]):
 +
 
 +
* 20 (10.56 on Epic): Estimate the [[quality]] of a vein or rock tile, and detect flint when present
 +
** ''Note :  Free to play seem to not get get this bonus either when prospecting on a rock surface outside or inside the mines.''
 +
* 40 (22.54 on Epic): Detect salt when present
 +
* 60 (36.75 on Epic): Estimate the remaining amount of ore in a vein
 +
* 80 (55.28 on Epic) Exact quality when prospecting a tile underground (overrides prospecting 20 message)
 +
* 90 (68.38 on Epic) Exact remaining hits (overrides prospecting 60 message)
 +
 
 +
The same abilities are available when prospecting the vein inside the mine.
 +
 
 +
== Vein quality ==
 +
Rock tiles and ore veins have a maximum quality level.
 +
 
 +
* Poor: 20-29 (can also prospect as "pretty bad")
 +
* Acceptable: 30-39
 +
* Normal: 40-59
 +
* Good: 60-79
 +
* Very good: 80-94
 +
* Utmost: 95-99
 +
 
 +
== Vein depletion ==
 +
If your prospecting skill is over 60 (36.75 on Epic), prospecting an ore vein will give you an estimate of how much ore is left there. Having over 90 skill will tell you the exact number left.
 +
 
 +
* "There is plenty of ore left" ''(more than 10000)''
 +
* "Only a few weeks mining remain here" ''(between 5000 and 10000)''
 +
* "The ore is starting to deplete" ''(between 3000 and 5000)''
 +
* "You should start to prospect for another vein of this ore" ''(between 1000 and 3000)''
 +
* "The ore will run out soon" ''(between 100 and 1000)''
 +
* "The ore will run out any hour" ''(1-100)''
 +
 
 +
== Player-made Tools ==
 +
{{External}}
 +
 
 +
* http://www.pvv.org/~magnusrk/wurm/prospect.html
 +
 
 +
* https://www.wurmnode.com/tool/shard_analyse
 +
 
 +
==Notes==
 +
* Ceilings, walls and floors all give the same skill gain.
 +
* Quality of pickaxe (and rarity) are the only qualities which change the prospecting timer.
 +
 
 +
==Skills & Characteristics==
 +
* Prospecting
 +
 
 +
== [[Titles]] ==
 +
* Prospector at 50 skill
 +
* Geologist at 70 skill
 +
* Goldsniffer at 90 skill
 +
* I am so Vein at 100 skill
 +
== See also ==
 +
* [[Mining]]
 +
* [[Tuning fork of metal detection]]
 +
* [[Analyse|Analysing]]
  
 +
[[Category:Babel/P]]
 +
[[Category:Mining]]
 
[[Category:Skills]]
 
[[Category:Skills]]
 +
[[Category:While_moving]]

Latest revision as of 18:49, 9 August 2023

Main / Skills / Prospecting

Prospecting is a skill used for locating ore veins, flint, and salt in rock when on the surface, and for getting estimations of vein contents while inside a mine. To prospect, activate a pickaxe, right-click a rock tile or vein, and select "Mining > Prospect".

Layout for surface prospecting

+---+---+---+---+---+---+---+
|   |   |   |   |   |   |   |
+---+---+---+---+---+---+---+
|   |   |   |   |   |   |   |
+---+---+---+---+---+---+---+
|   |   |   |   |   |   |   |
+---+---+---+---+---+---+---+
|   |   |   | o |   |   |   |
+---+---+---+---+---+---+---+
|   |   |   |   |   |   |   |
+---+---+---+---+---+---+---+
|   |   |   |   |   |   |   |
+---+---+---+---+---+---+---+
|   |   |   |   |   |   |   |
+---+---+---+---+---+---+---+

The area in which prospecting works is 7x7 with the player in the middle (the "o" represents the player).

Notes

  • Ore veins can't be searched for by prospecting when inside a cave; the player has to be on the surface. Surface prospecting of flint and salt is only for the single tile prospected; nearby flint/salt tiles can't be prospected. For finding veins inside a cave, check out the analysing page.
  • Gems appear randomly during all mining and cannot be prospected.
  • All ores are slightly regional. Thus, if an ore vein is located, it is likely there will be other veins of the same ore type nearby.
  • You can use a tuning fork of metal detection to determine the exact quality and mining operations left on a vein.
  • Prospecting can be done while moving, so long as you do not move too far away (two tiles) from the tile you are currently working on.

Skill levels

Anyone can detect veins within 3 tiles on the surface. At higher skill levels, additional abilities are unlocked (currently affected by the curve on Epic):

  • 20 (10.56 on Epic): Estimate the quality of a vein or rock tile, and detect flint when present
    • Note : Free to play seem to not get get this bonus either when prospecting on a rock surface outside or inside the mines.
  • 40 (22.54 on Epic): Detect salt when present
  • 60 (36.75 on Epic): Estimate the remaining amount of ore in a vein
  • 80 (55.28 on Epic) Exact quality when prospecting a tile underground (overrides prospecting 20 message)
  • 90 (68.38 on Epic) Exact remaining hits (overrides prospecting 60 message)

The same abilities are available when prospecting the vein inside the mine.

Vein quality

Rock tiles and ore veins have a maximum quality level.

  • Poor: 20-29 (can also prospect as "pretty bad")
  • Acceptable: 30-39
  • Normal: 40-59
  • Good: 60-79
  • Very good: 80-94
  • Utmost: 95-99

Vein depletion

If your prospecting skill is over 60 (36.75 on Epic), prospecting an ore vein will give you an estimate of how much ore is left there. Having over 90 skill will tell you the exact number left.

  • "There is plenty of ore left" (more than 10000)
  • "Only a few weeks mining remain here" (between 5000 and 10000)
  • "The ore is starting to deplete" (between 3000 and 5000)
  • "You should start to prospect for another vein of this ore" (between 1000 and 3000)
  • "The ore will run out soon" (between 100 and 1000)
  • "The ore will run out any hour" (1-100)

Player-made Tools

These links are player-made and external tools that may be used with Wurm Online. They are not official WO tools or sites and may disappear or become out of date at any time. They are not approved or endorsed by Wurmpedia or Wurm Online staff.


Notes

  • Ceilings, walls and floors all give the same skill gain.
  • Quality of pickaxe (and rarity) are the only qualities which change the prospecting timer.

Skills & Characteristics

  • Prospecting

Titles

  • Prospector at 50 skill
  • Geologist at 70 skill
  • Goldsniffer at 90 skill
  • I am so Vein at 100 skill

See also