Difference between revisions of "Fo"

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===Description===
 
===Description===
Fo is the [[deity]] of [[gardening]] and [[farming]]. His [[channeling]] item is the tree [[sprout]].
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Fo is the [[deity]] of [[nature]]. His [[channeling]] item is a gold or silver [[statuette]] of Fo.
  
 
== Game lore ==
 
== Game lore ==
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== Abilities ==
 
== Abilities ==
Each [[gods|God]] has slightly different abilities and penalties. See the [[Gods]] individual pages for details. Below lists only the abilities and penalties of Fo.  
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Each [[gods|god]] has slightly different abilities and penalties. Below lists only the abilities and penalties of Fo. Follower abilities are only available to players with faith above 20.  
  
=== Followers abilities and penalties ===
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=== Fo follower abilities and penalties ===
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''(See the [[follower]] page for details on being a follower)''
 
==== Follower abilities ====
 
==== Follower abilities ====
* Receives Fo domain bonuses while in Fo's domain. See [[Religion#Domain_of_the_gods|domain of the gods]] for more details about this.
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* Followers with 20 faith and 10 favor receive a passive healing bonus.
 +
* Followers with 20 faith and 20 favor receive a 25% bonus to passive [[stamina]] regeneration.
 +
* +15% skill gain to [[nature]] & its sub skills, [[healing]] & [[first aid]], and [[cooking]] & its sub skills.
 +
* +2.5%-10% skill gain to body stamina & soul depth scaled by alignment.
 +
* 20% slower food/water bar drain.
 +
* +1 range for [[gardening]]/[[forestry]]-dependent mouseover info (trees, grass, etc.).
 +
* +10% QL gain when improving cloth items.
  
 
==== Follower penalties ====
 
==== Follower penalties ====
* Unfaithful actions may be noticed and punished:
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* Followers cannot raise faith above 30.
** Desecrating WL altars: -1 Faith/-2 Alignment or -2 Alignment/Wound
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* [[Alignment]] penalties.
** Lockpicking/Thievery: -0.25 Faith/-1 Alignment
 
** Butchering Humans: to be discovered
 
 
 
 
 
=== Fo priests abilities and penalties ===
 
(See the [[priest]] page for details on priest-hood)
 
 
 
''Note that the combination of the normal wildlife ignoring you at 60 faith and the inability to attack will seriously hinder fighting skill training. ''
 
  
 +
== Fo priest abilities and penalties ==
 +
''(See the [[priest]] page for details on priest-hood)''
 
====Priest abilities====
 
====Priest abilities====
* Priests with 60 [[faith]] and 35 [[favor]] normal [[animals]] will ignore you. This does not include [[Rabid Hyena|hyenas]] and 'monsters' like [[Dragons|dragons]] or [[huge spider]]s.
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* Priests of Fo with 35 faith may pass through thorns unhindered.
* Priests with high faith are inspired in their deities favored terrains, and have less stamina drain there. Fo gets the bonus on grass, dirt, trees.
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* Priests of Fo with 60 faith and 30 favor are ignored by hostile creatures that are considered [[Creatures|animals]]. They will also ignore your pet if you have one. This does not include [[Rabid Hyena|hyenas]] or 'monsters' like [[dragon|dragons]], [[troll|trolls]],  [[Lava fiend|lava fiends]], [[goblin|goblins]] or [[scorpion|scorpions]].  
* Priests of Fo with 39 [[faith]] may pass through thorns unhindered.
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* Priests of Fo with 70 faith are inspired in their deity's favored terrain and have less stamina drain there. Fo gets the bonus on [[grass]], [[dirt tile|dirt]], [[tree|trees]], [[field|fields]], [[steppe|steppe]], and [[tundra]].
* [[Dig]] ([[Vynora]], [[Libila]], and [[Magranon]] priests cannot do this)
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* Priests of Fo with 70 faith gain +1 offensive and defensive [[combat rating]] while fighting on natural ground such as; [[grass]], [[dirt tile|dirt]], [[tree|trees]], [[field|fields]], [[steppe|steppe]], and [[tundra]].
* [[Alchemy]], including the creation and use of [[healing cover|healing covers]].
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* Priests of Fo receive double favor gains from [[sacrifice|sacrificing]] [[Cloth tailoring|cloth]], and [[food]] items.
 +
* Can use [[bows]].
  
 
====Priest penalties====
 
====Priest penalties====
 +
* Generic [[Priest#Restrictions|priest]] penalties.
 +
* Cannot [[Woodcutting|cut wood]].
 +
* Cannot pave.
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* Cannot [[stealing|steal]] or destroy structures.
  
* Priests of Fo cannot target other players or creatures, however they can still fight back if attacked.
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==== Fo champion abilities and penalties ====
* Generic priest penalties- see [[Priest]] page
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'''Please note: Champions have been discontinued until further notice.'''
 
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{{Spoiler|
=== Fo champion abilities and penalties ===
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''(See the [[Champion player|champion]] page for details on champion-hood)''
(See the [[champion]] page for details on champion-hood)
 
 
==== Champion abilities ====
 
==== Champion abilities ====
 
*All Fo follower and Fo priest abilities (NOT the Priest penalties)
 
*All Fo follower and Fo priest abilities (NOT the Priest penalties)
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*[[Faith]] set to 99.99 (you can continue to pray & gain faith, but only at about 0.000010)
 
*[[Faith]] set to 99.99 (you can continue to pray & gain faith, but only at about 0.000010)
 
*[[Praying]], [[channeling]], [[exorcism]] all get 50+your original skill, up to a maximum of 80.
 
*[[Praying]], [[channeling]], [[exorcism]] all get 50+your original skill, up to a maximum of 80.
*shorter time for normal healing
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* Shorter time for normal healing
*increased skill gain (factor isn't known)
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* You will get a new [[titles|title]]: Champion of Fo (this title can not be turned off, but it does not effect other titles. So you can be a 'Blacksmith Champion of Fo' for example).
*You will get a new [[titles|title]]: Champion of Fo (this title can not be turned off, but it does not effect other titles. So you can be a 'Blacksmith Champion of Fo' for example).
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* You will lose your Champion status after you die 3 times or after 6 months.
*You can never lose your Deity
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}}
 
 
==== Champion penalties ====
 
*Permadeath. You get 3 lives, if you die after the second respawn , you do ''NOT'' respawn. Your name will be remembered and inscribed in the [[Hall of champions]].
 
*You can not change your mind later. Champion status is permanent.
 
*You can never change your Deity (or change kingdom).
 
  
 
== Spells ==
 
== Spells ==
'' Spells are only available to priests and champions. You cannot raise your faith above 30 without becoming a priest''
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''Spells are only available to priests and champions. You cannot raise your faith above 30 without becoming a priest.''
 
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*'''See [[Table of spells]] page for full spell list.'''
{| width="60%"
 
|- valign="top"
 
|
 
; 30 Faith
 
: [[Bless]]
 
: [[Morning Fog]]
 
: [[Refresh]]
 
: [[Cure Light]]
 
: [[Cure medium]]
 
: [[Cure Serious]]
 
: [[Courier]]
 
: [[Sixth Sense]]
 
|
 
; 32 Faith
 
: [[Fo's Hand]]
 
; 38 Faith
 
: [[Vessel]]
 
; 40 Faith
 
: [[Heal]]
 
; 44 Faith
 
: [[Libila's Demise]]
 
; 90 Faith
 
: [[Break altar]]
 
 
 
|}
 
  
 
[[Category:Religion]]
 
[[Category:Religion]]
 
[[Category:Babel/F]]
 
[[Category:Babel/F]]

Latest revision as of 02:45, 14 April 2023

Main / Religion / Fo

Description

Fo is the deity of nature. His channeling item is a gold or silver statuette of Fo.

Game lore

Fo's converting speech

Fo!

His creations surround you. His love is everywhere around you.

He is the father of all things. He created the world out of love and passion.

To embrace Fo is to embrace all living things around you.

All and everyone is equal, but different.

We are all dirt. We are all gems. We just come in different shapes and colors.

To create more and love all that is already created is to love Fo.

To passionately strike down at those who aim to destroy these creations is to love Fo.

To strive after beauty and harmony with nature is to love Fo.

Fo's Inscription (Altar of Three)

I am Fo. I am the Silence and the Trees.

The sprout is my symbol.

Silent and lonely I lingered in darkness. Look around you. I created this of love and loneliness.

You are all like, but different. You are all dirt. You are all gems. You just come in different shapes and colors.

Do my bidding. Let all things grow into the splendor they may possess. Strive after beauty and harmony with nature. Let your soul become a lustrous gem.

With the same passion by which I once created all this, strike down at those who aim to destroy these creations.

Love me. Let me love you.

Abilities

Each god has slightly different abilities and penalties. Below lists only the abilities and penalties of Fo. Follower abilities are only available to players with faith above 20.

Fo follower abilities and penalties

(See the follower page for details on being a follower)

Follower abilities

  • Followers with 20 faith and 10 favor receive a passive healing bonus.
  • Followers with 20 faith and 20 favor receive a 25% bonus to passive stamina regeneration.
  • +15% skill gain to nature & its sub skills, healing & first aid, and cooking & its sub skills.
  • +2.5%-10% skill gain to body stamina & soul depth scaled by alignment.
  • 20% slower food/water bar drain.
  • +1 range for gardening/forestry-dependent mouseover info (trees, grass, etc.).
  • +10% QL gain when improving cloth items.

Follower penalties

  • Followers cannot raise faith above 30.
  • Alignment penalties.

Fo priest abilities and penalties

(See the priest page for details on priest-hood)

Priest abilities

Priest penalties

Fo champion abilities and penalties

Please note: Champions have been discontinued until further notice.

(See the champion page for details on champion-hood)

Champion abilities

  • All Fo follower and Fo priest abilities (NOT the Priest penalties)
  • +5 to all characteristics skills.
  • Faith set to 99.99 (you can continue to pray & gain faith, but only at about 0.000010)
  • Praying, channeling, exorcism all get 50+your original skill, up to a maximum of 80.
  • Shorter time for normal healing
  • You will get a new title: Champion of Fo (this title can not be turned off, but it does not effect other titles. So you can be a 'Blacksmith Champion of Fo' for example).
  • You will lose your Champion status after you die 3 times or after 6 months.


Spells

Spells are only available to priests and champions. You cannot raise your faith above 30 without becoming a priest.