Difference between revisions of "Fatigue"

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You receive 4 real hours per real day to perform 'fatiguing' tasks. Fatiguing tasks are usually things that take time. The main reason behind fatigue is to prevent action queueing, but it also serves well in other departments. Some actions may seem stupid to crave fatigue like track, yoyoing or praying, but learn to save some fatigue for those tasks. You may pool up to 8 hours of fatigue. You receive 1 hour of fatigue every 6 hours. Type /fatigue to check how much time you have left. Stamina rises faster, hunger and thirst slower as a compensation.
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[[Complete DB|Main]] / [[:Category:Game mechanics|Game Mechanics]] / '''{{PAGENAME}}'''
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== Description ==
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In Wurm, a [[player]] receives 8 real hours per real day to perform "fatiguing" tasks, which are usually things that take time. The main reason behind the fatigue system is to prevent macros.
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Every player receives 1 hour of fatigue every 3 hours that pass, regardless of if they are logged in or not. This is added to their pool of available fatigue which has an upper limit of 12 hours.
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Should a player exhaust their available pool, no fatiguing tasks can be preformed until the next "tick", which would occur within 2 hours, at which time they are given another hour's worth.
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Type [[chat commands|<tt>/fatigue</tt>]] to check how much time is left.
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== Messages ==
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;You feel rested: 1 hour is added to your fatigue pool.
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;You are too mentally exhausted to do that now.:You have no fatigue left.
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== Actions ==
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;Known Actions that do not require Fatigue time
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''(Unfinished list)''
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* [[Fighting]] -Including use of bows. Uses Fatigue against Practice Dummies and Archery targets
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* [[Cooking]]
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* [[Animal husbandry]] (Grooming)
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* [[Channeling]]
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* [[Climbing]]
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== See also ==
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* [[Stamina]]
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[[Category:Game mechanics]]
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[[Category:Babel/F]]

Latest revision as of 01:05, 11 August 2023

Main / Game Mechanics / Fatigue

Description

In Wurm, a player receives 8 real hours per real day to perform "fatiguing" tasks, which are usually things that take time. The main reason behind the fatigue system is to prevent macros.

Every player receives 1 hour of fatigue every 3 hours that pass, regardless of if they are logged in or not. This is added to their pool of available fatigue which has an upper limit of 12 hours.

Should a player exhaust their available pool, no fatiguing tasks can be preformed until the next "tick", which would occur within 2 hours, at which time they are given another hour's worth.

Type /fatigue to check how much time is left.

Messages

You feel rested
1 hour is added to your fatigue pool.
You are too mentally exhausted to do that now.
You have no fatigue left.

Actions

Known Actions that do not require Fatigue time

(Unfinished list)

See also