Difference between revisions of "Lamp"

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[[CDB|Main]] / [[Skills]] / [[Blacksmithing]] / '''{{PAGENAME}}'''
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[[CDB|Main]] / [[Skills]] / [[Smithing]] / [[Blacksmithing]] / '''{{PAGENAME}}'''
  
{{item
+
{{ItemBox
|name={{PAGENAME}}
+
|image=Iron lamp.jpg
|active=[[lamp head]]
+
|active=[[Log]] (17.0 kg)
|passive=[[log]] (~4.80 kg)
+
|passive=[[Lamp head]]
|group=Decoration
+
|group=Decorations
 
|materials=no
 
|materials=no
|result=*'''{{PAGENAME}}'''
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|result=*'''{{PAGENAME}}''' (5.00 kg)
 
|skill=blacksmithing
 
|skill=blacksmithing
 +
|improve=blacksmithing
 +
|dyeamount=100
 
}}
 
}}
 +
== Description ==
 +
''A decorative lamp head on a wooden post.''
  
=== Description ===
+
== Usage ==
A decorative '''lamp head''' on a pole.  
+
*Street lamps are stationary light sources. They are planted much like a [[:Category:Signs|sign]] and can be picked up by the planter only.
 +
*You need 10 [[digging]] skill to plant a lamp, and the lamp must have at least 10 [[effective quality]].
 +
*Planted lamps that fall below 10 effective quality due to [[decay]] or other damage become unplanted, and can be picked up normally.
 +
*There's no limit to how many street lamps you can plant.
 +
*on deed, lamps will be automatically lit during night and unlit during the day.just plant the lamp, fuel it once and light it and fuel wont run out as long as the deed exists.
 +
*off-deed, lamps within 24 tiles of a deed that has one or more Spirit templars and a huge oil barrel with olive oil will be refueled by the templars as long as the olive oil lasts.
  
=== Usage ===
+
== Blessed lamps ==
Lamps are used to light an area. Unlike [[lantern]]s, they can be planted much like a [[sign]]. Only can be picked up by the planter. The one week delay of being able to plant does not apply unless you have recently planed a sign, in which case it prevents lamp planting. '''Always plant lamps before signs'''.
+
*Off deed lamps will stay lit until out of fuel, unless they are [[Bless|blessed]] by any priest.
 +
*Blessed lamps planted off deed on pavement tiles will auto-light in the evening and consume no fuel as long as they are fueled and lit initially.
 +
*Blessed lamps planted off deed on bridges will auto-light in the evening and consume no fuel as long as they are fueled and lit initially.
 +
*Blessed lamps planted off deed on reinforced cave floor tiles will remain lit all the time and consume no fuel as long as they are fueled and lit initially.
  
When lamps are placed on a [[deed]], they will light themselves in the evening, and all lamps will go out in the morning(even lamps in mines).
+
== Notes ==
 +
* When creating, the [[quality]] of the {{{pole|log}}} affects your success chance.
 +
* When combining a street lamp head with a log, the entire log is consumed even if it is more than the required weight.
 +
* Street lamps need 0.125kg of [[tar]] or [[olive oil]] as fuel to fill to max capacity.
 +
* All street lamps can be dyed with 100g of [[dye]]. The dye will only affect the colour of the light the lamp emits, not the lamp itself.
 +
* The lamp quality determines how far the lamp will illuminate.
 +
* Lamps can be bashed off deed as well as picked up if they have 70+ dmg and/or are 10 quality and below.
 +
* Though called iron lamps in the [[crafting window]], these can be made from any metal. The finished model will differ in appearance, depending on the metal used for the lamp head.
 +
* These can be dyed with 100g of dye, but this will only affect the light color, not the appearance of lamp itself.
  
=== Notes ===
+
==Images==
* When creating, the [[quality]] of the log affects your success chance.
+
<gallery widths="100px" heights="200px">
* When creating, the quality of the [[lamp head]] affects the initial quality of the resulting [[lamp]].
+
Image:Adamantine_lamp.jpg|<center>Adamantine lamp</center>
* If you fail creating, the log is lost and you create a [[metal scrap]] (0.80kg).
+
Image:Brass_lamp.jpg|<center>Brass lamp</center>
* Lamp heads from different metals may differ in their light intensity, for example [[brass]] lamps illuminate the area better than [[iron]] lamps.
+
Image:Bronze_lamp.jpg|<center>Bronze lamp</center>
* Lamps need 0.125[[kg]] of [[tar]] or [[olive oil]] as fuel to fill to max capacity.
+
Image:Copper_lamp.jpg|<center>Copper lamp</center>
* Consumes 0.06kg of dye when painting, the dye will also affect the colour of the light the lamp emmits.
+
Image:Electrum_lamp.jpg|<center>Electrum lamp</center>
* The lamp quality determines how far the lamp can illuminate.  
+
Image:Glimmersteel_lamp.jpg|<center>Glimmersteel lamp</center>
 +
Image:Gold_lamp.jpg|<center>Gold lamp</center>
 +
Image:Iron_lamp.jpg|<center>Iron lamp</center>
 +
Image:Lead_lamp.jpg|<center>Lead lamp</center>
 +
Image:Seryll_lamp.jpg|<center>Seryll lamp</center>
 +
Image:Silver_lamp.jpg|<center>Silver lamp</center>
 +
Image:Steel_lamp.jpg|<center>Steel lamp</center>
 +
Image:Tin_lamp.jpg|<center>Tin lamp</center>
 +
Image:Zinc_lamp.jpg|<center>Zinc lamp</center>
 +
</gallery>
  
=== Material specialities ===
+
[[Category:Babel/I]]
* [[Brass]] lamps glow the brightest.
+
[[Category:Light sources]]
* [[Bronze]] lamps give a deep brown.
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[[Category:Any-metal products]]
* [[Copper]] lamps glow orange.
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[[Category:Street lamps]]
* [[Silver]] lamps cast white light.
 
 
 
<gallery caption="Examples with QL38 lamps using QL66 [[tar]]" widths="100px" heights="100px" perrow="6">
 
Image:IronLampAtNight.png|A lit [[iron]] lamp at night.
 
Image:BrassLampAtNight.png|A lit [[brass]] lamp at night.
 
</gallery>
 
 
[[Category:Babel/L]]
 

Latest revision as of 12:18, 9 September 2023

Main / Skills / Smithing / Blacksmithing / Lamp

Lamp
A Lamp
Creation
Result
  • Lamp (5.00 kg)
Skill and improvement
Properties
  • Can be dyed using 100g of paint.

Description

A decorative lamp head on a wooden post.

Usage

  • Street lamps are stationary light sources. They are planted much like a sign and can be picked up by the planter only.
  • You need 10 digging skill to plant a lamp, and the lamp must have at least 10 effective quality.
  • Planted lamps that fall below 10 effective quality due to decay or other damage become unplanted, and can be picked up normally.
  • There's no limit to how many street lamps you can plant.
  • on deed, lamps will be automatically lit during night and unlit during the day.just plant the lamp, fuel it once and light it and fuel wont run out as long as the deed exists.
  • off-deed, lamps within 24 tiles of a deed that has one or more Spirit templars and a huge oil barrel with olive oil will be refueled by the templars as long as the olive oil lasts.

Blessed lamps

  • Off deed lamps will stay lit until out of fuel, unless they are blessed by any priest.
  • Blessed lamps planted off deed on pavement tiles will auto-light in the evening and consume no fuel as long as they are fueled and lit initially.
  • Blessed lamps planted off deed on bridges will auto-light in the evening and consume no fuel as long as they are fueled and lit initially.
  • Blessed lamps planted off deed on reinforced cave floor tiles will remain lit all the time and consume no fuel as long as they are fueled and lit initially.

Notes

  • When creating, the quality of the log affects your success chance.
  • When combining a street lamp head with a log, the entire log is consumed even if it is more than the required weight.
  • Street lamps need 0.125kg of tar or olive oil as fuel to fill to max capacity.
  • All street lamps can be dyed with 100g of dye. The dye will only affect the colour of the light the lamp emits, not the lamp itself.
  • The lamp quality determines how far the lamp will illuminate.
  • Lamps can be bashed off deed as well as picked up if they have 70+ dmg and/or are 10 quality and below.
  • Though called iron lamps in the crafting window, these can be made from any metal. The finished model will differ in appearance, depending on the metal used for the lamp head.
  • These can be dyed with 100g of dye, but this will only affect the light color, not the appearance of lamp itself.

Images