Difference between revisions of "Pet"

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A pet is the product from [[Taming]] [[animals]].
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[[CDB|Main]] / [[:Category:Game mechanics|Game mechanics]] / '''{{PAGENAME}}'''
  
Pets can be lead by making a [[rope]] active right clicking on your pet and selecting lead. it will then follow you like a [[cows|cow]] does.
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== Description ==
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'''Pets''' can be obtained by [[taming]] or [[charm animal|charming]] an [[Creatures|animal]].
  
If your pet is an [[animals|animal]] that can swim, it will follow you into the water.  
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== Handling a Pet ==
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You can only have one pet at a time, so if you have a pet and tame another, your first pet will become untame. Pets that become untame will return to their normal hostile or non-hostile stance; ie. if the animal is normally hostile then it will begin attacking guards and players.
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Other players cannot tame your pet, and you cannot tame another player's pet. You cannot kill your own pet.
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You can give your pet to another player: right-click on the person and select '''Pet > Give away pet'''. They may need to type '/[[Chat commands|invitations]]' command first. They must not have a pet currently. Their own taming skill must be high enough to keep the animal otherwise it will revert to a wild state and may be hostile if its default state is hostile.
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You can lead a pet with a [[rope]]. Make the rope active, right-click on your pet and select '''Lead'''. If your pet is an animal that can swim, then it will follow you into the water, otherwise it will go unhitched and stay on land.
  
 
== Orders ==
 
== Orders ==
Pets can be given orders as well:<br>
 
  
Pets can be told to walk to a [[tile]] within range of your mouse.
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Range on orders is about 40 tiles between you and pet. Higher taming level plays a role.
Rightclick a tile, select '''pet''', then select '''Go here'''.  
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The pet will then walk to that spot.
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Pets can be told to walk to a [[tile]] within range of your mouse. Right-click the tile and select '''Pet > Go here'''. The pet will then walk to that spot (or not).
  
Pets can be told to attack another person or animal.
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Pets can be told to attack another player or animal. Right-click the target and select '''Pet > Attack'''. The pet will then attack the target. A pet will auto-attack another animal if it is aggressive or if a player or animal is from another kingdom or their [[reputation]] is negative. This includes a friend's pet.
Rightclick the target, select '''pet''', then select '''attack'''.
 
The pet will then attack the target.  
 
  
Pets can be told to stop by canceling orders.
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To tell a pet to stop going somewhere or attacking, right-click the pet or a tile and select '''Pet > Clear orders'''. It will cancel any orders to go places or attack, unless already engaged in combat. To stop your pet from attacking in the middle of combat, you must be leading the pet; then you can simply walk away and your pet will follow.
Rightclick your pet, then select '''pet''', then select '''cancel orders'''.
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:Tip: If you end up fighting your own pet, either while trying to tame it or by some mishap, walk a few tiles away out of its range, issue the 'Clear orders' command and then right-click the ground and select 'No target' (if you have "Display 'no target' in menus" option checked in Settings).  
It will cancel any orders to go places or attack( unless already engauged in combat).
 
  
== Notes==
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You can decide if your pet should go offline or stay online when you log off. Right-click a tile and select '''Pet > Go offline''' to make it leave Wurm with you, or '''Pet > Stay online''' to make it stay in Wurm even when you are not.
The same rules for skill loss apply when a WhiteLighter's pet attacks another WhiteLighter who has a positive reputation.  
 
  
A pet will auto attack another [[animals|animal]]/player of another kingdom ( or if the player/animal is nagative in [[reputaion]] or is aggressive). This includes auto attacking a friend's pet (at this stage).
 
  
To stop your pet from attacking in the middle of of combat you must be leading the pet. If you are, you simply walk away and your pet will follow.
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'''HINT''': If your non-aggressive animals get stuck in water you can tame them and then issue the GO HERE command and they may come out of the water.
  
You will lose your pet if you tame a different animal.
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== [[Taming|Tamable]] [[Creatures|animals]]==
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*[[Black wolf]] - can be tamed with [[meat]]
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*[[Black bear]] - meat
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*[[Brown bear]] - meat
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*[[Bull]] - Corn / Seeds / mixed grass
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*[[Calf]] - Corn / Seeds / mixed grass
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*[[Cave bug]] - meat
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*[[Chicken]] - [[seeds]]
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*[[Cow]] - corn / seeds / mixed grass
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*[[Crocodile]] - meat
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*[[Deer]] - seeds
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*[[Dog]] - meat
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*[[Hen]] - seeds
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*[[Horse]] - seeds
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*[[Mountain lion]] - meat
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*[[Pheasant]] - seeds
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*[[Pig]] - meat, seeds, [[pig food]], [[dishwater]], any other [[food]] a [[player]] can eat
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*[[Rat]] - meat
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*[[Rooster]] - seeds
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*[[Unicorn]] - seeds / mixed grass
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*[[Wild cat]] - meat
  
[[category:Beastiary]]
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=== Untameable creatures ===
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Uniques:
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*[[Troll king]]
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*[[Dragon]]
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*[[Dragons|Dragon hatchlings]]
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*[[Kyklops]]
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*[[Forest giant]]
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*[[Goblin leader]]
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Kingdom/Religious animals:
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*[[Mountain gorilla]]
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*[[Rabid hyena]]
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*[[Wild boar]]
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*[[Anaconda]]
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Monsters ([[dominate]] only):
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*[[Goblin]]
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*[[Scorpion]]
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*[[Troll]]
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Other animals:
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*[[Spider]]
  
<small> Edited by --[[User:Uzetaab|Uzetaab]] 01:33, 17 February 2006 (CST) </small>
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[[Category:Game mechanics]]
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[[Category:Bestiary]]
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[[Category:Babel/P]]

Latest revision as of 02:59, 15 August 2023

Main / Game mechanics / Pet

Description

Pets can be obtained by taming or charming an animal.

Handling a Pet

You can only have one pet at a time, so if you have a pet and tame another, your first pet will become untame. Pets that become untame will return to their normal hostile or non-hostile stance; ie. if the animal is normally hostile then it will begin attacking guards and players.

Other players cannot tame your pet, and you cannot tame another player's pet. You cannot kill your own pet.

You can give your pet to another player: right-click on the person and select Pet > Give away pet. They may need to type '/invitations' command first. They must not have a pet currently. Their own taming skill must be high enough to keep the animal otherwise it will revert to a wild state and may be hostile if its default state is hostile.

You can lead a pet with a rope. Make the rope active, right-click on your pet and select Lead. If your pet is an animal that can swim, then it will follow you into the water, otherwise it will go unhitched and stay on land.

Orders

Range on orders is about 40 tiles between you and pet. Higher taming level plays a role.

Pets can be told to walk to a tile within range of your mouse. Right-click the tile and select Pet > Go here. The pet will then walk to that spot (or not).

Pets can be told to attack another player or animal. Right-click the target and select Pet > Attack. The pet will then attack the target. A pet will auto-attack another animal if it is aggressive or if a player or animal is from another kingdom or their reputation is negative. This includes a friend's pet.

To tell a pet to stop going somewhere or attacking, right-click the pet or a tile and select Pet > Clear orders. It will cancel any orders to go places or attack, unless already engaged in combat. To stop your pet from attacking in the middle of combat, you must be leading the pet; then you can simply walk away and your pet will follow.

Tip: If you end up fighting your own pet, either while trying to tame it or by some mishap, walk a few tiles away out of its range, issue the 'Clear orders' command and then right-click the ground and select 'No target' (if you have "Display 'no target' in menus" option checked in Settings).

You can decide if your pet should go offline or stay online when you log off. Right-click a tile and select Pet > Go offline to make it leave Wurm with you, or Pet > Stay online to make it stay in Wurm even when you are not.


HINT: If your non-aggressive animals get stuck in water you can tame them and then issue the GO HERE command and they may come out of the water.

Tamable animals

Untameable creatures

Uniques:

Kingdom/Religious animals:

Monsters (dominate only):

Other animals: