Difference between revisions of "Meditating"

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== Meditation ==
 
== Meditation ==
To meditate, use a [[:Category:Meditating rugs|meditation rug]]. Skill builds to 20 on all tiles, after that you have to join a path to get further skillgain. Once you have 20 skill, skill-gain is limited to 5 times every 3 hours.
+
===The Basics===
 +
To meditate, drop a [[:Category:Meditating rugs|meditation rug]] on the ground, right click it, and choose "Nature -> Meditate". Due to the flatness of the rug models, it is recommended to use them in a container you place on the ground, such as a bucket, to enable easier pickup.  The earliest you can join a meditation [[Meditating#Starting_and_Following_a_Path|path]] is at 15 Meditation skill. You can wait to join until 20 Meditation skill, but you will not be able to gain further skill past 20 without joining a path.
  
== Paths ==
+
===Skill Training===
 +
Skill can be gained on any tile, but you have to move at least 10 tiles away from the tile that you meditated on previously. A successful meditation only occurs after completing the two minute meditation timer. You will not necessarily gain skill on every meditation.
  
=== Starting and Following a Path ===
+
Below 20 meditation skill, there is '''no time limit''' between skill gains. You only have to move 10 tiles between meditations. A popular method is to drop a rug on the first tile and a second rug on the 11th tile of a path and to move between the two rugs. Another one is to patrol the perimeter of an 11x11 box and to meditate on each corner.
  
On certain tiles, there can be a pop-up after finishing meditating that allows you to start a path. There are thought to be many paths, though some are more easily found than others. Verified paths are: Knowledge, Power, Insanity and Love. There are also rumoured to be Paths of Nature, Honor and Triumph.
+
Above 20 meditation skill, the chances to gain skill are limited to a few per day:
  
To join a path you need to have at least 15 meditating skill.
+
* First 5 meditations need to be at least 30 minutes apart
 +
* After your fifth meditation, the wait timer will change from 30 minutes to 3 hours. The message ''You feel that it will take you a while before you are ready to meditate again. You can gain skill from meditating again in <amount of time>.'' indicates the longer wait time.
 +
* Every 24 hours, counting from a server's restart time, the timers reset to the 30 minute wait.
  
Once you are on the path, a title will appear next to your name, similar to the [[champion]] title. Each step of the path brings a new title. At each step, you must wait for an increasing amount of time before you can advance to the next step on the path. Times between steps are shown in the section on Titles below. You can only follow 1 path.
+
Example:
 +
: Assume the server was restarted at 12:00 and you start meditating right away. The first 5 meditations can be done at 12:00, 12:30, 13:00, 13:30 and 14:00. The next ones must be at least 3 hours past the previous one and are available at 17:00, 20:00 and 23:00. After getting some [[sleep bonus]] you continue to meditate at 8:00 and 11:00. At 12:00, 24 hours after the server restart the minimum spacing returns to 30 minutes again. The meditation timer resets every day at the same hour that the last server reset was, and you can check when that is by typing /uptime.
  
The message you get to start each path seems to take the following form: "As you meditate upon these things you realize that there is a pattern of thinking that you can try to follow. If this path contains the truth or simply the figment of someone's imagination, you do not know. Nonetheless, it may pose an interesting challenge. Do you wish to embark on the philosophical journey of the path of X? If you answer yes, you will be challenged by the selected path as you visit more places like this one and mediate.". Answering yes will make you an adherent of that particular path, with the title of Uninitiated.
+
You do not lose a chance (nor do you get any meditation skill) if you meditate before the wait time is up, or if you meditate within 10 tiles of the previous meditation spot. If you are eligible to gain skill (i.e. you waited long enough and moved 10 tiles), then you will use up a chance to meditate, and will have a random chance to gain meditation skill.  
  
For the subsequent questions of each path, the dialog starts as follows: "If the path of X contains the truth or simply is the figment of someone's imagination, you do not know. Nonetheless, it poses an interesting challenge. The following question springs to mind", and is then followed by a new question with five possible [[Meditating answers|answers]].
+
Your chance at gaining skill on a given meditation depends on the quality of your meditation rug, although the type of rug used appears to be irrelevant for skill gain. At lower levels, a ratio of about 50% can be reached. Around 70 meditation skill, the highest ratio has been about 40%. (These ratios have been reached with a rug in the range of 20-30 quality.)
  
=== Path of Insanity ===
+
If you get particularly unlucky, it is possible that you won't gain any skill in one or two days. However, if the ratio over at least 10-20 tries is way below the above examples, then you should try changing the quality of your meditation rug. As a general rule of thumb, as you gain skill, you should lower the quality of your meditation rug to increase the difficulty of the meditation action and raise your chance of a skill tick occurring.
''Generally found in mines.
 
  
'''1st Question'''
+
== Path Management and Advancement ==
  
How come some people are rich and some are poor?
+
=== Starting and Following a Path ===
  
*It is natural
+
On certain tiles, there can be a pop-up after finishing meditating that allows you to start a path. There are five paths that a player may follow. They are as follows:
*Life is unfair
 
*Some people are unlucky
 
*There are not enough resources
 
*Who knows?
 
  
If you choose the wrong answer you get the message: "Too sane."
+
The [[Path of Knowledge|Path of Knowledge]]
  
If you choose the correct answer you get the message: "You feel certain that this is right."
+
The [[Path of Power|Path of Power]]
"Congratulations! You have now reached the level of Initiate of the path of insanity!"
 
  
'''2nd Question'''
+
The [[Path of Insanity|Path of Insanity]]
  
Who has the most control of my fate?
+
The [[Path of Love|Path of Love]]
  
*I have
+
The [[Path of Hate|Path of Hate]].
*People around me
 
*The stars
 
*Natural Laws
 
*The government
 
  
If you choose the wrong answer you get the message: (missing)
+
To join a path you need to have at least 15 meditating skill. However, even if you start a path at 15 meditating skill the meditating limitation of one meditation per 30 minutes for skill does not apply until you reach 20 skill.
  
If you choose the correct answer you get the message: "You nod to yourself. Of course."
+
Once you are on the path, a title will appear next to your name.<!-- , similar to the [[champion player|champion]] title.--> Each step of the path brings a new title. At each step, you must wait for an increasing amount of time before you can advance to the next step on the path. Times between steps are shown in the section on Titles below. You can only follow 1 path.
"Congratulations! You have now reached the level of Disturbed of the path of insanity!"
 
  
'''3rd Question'''
+
The message you get to start each path seems to take the following form: "As you meditate upon these things you realize that there is a pattern of thinking that you can try to follow. If this path contains the truth or simply the figment of someone's imagination, you do not know. Nonetheless, it may pose an interesting challenge. Do you wish to embark on the philosophical journey of the path of X? If you answer yes, you will be challenged by the selected path as you visit more places like this one and meditate.". Answering yes will make you an adherent of that particular path, with the title of Uninitiated.
  
If I win the lottery, what determined it?
+
For the subsequent questions of each path, the dialog starts as follows: "If the path of X contains the truth or simply is the figment of someone's imagination, you do not know. Nonetheless, it poses an interesting challenge. The following question springs to mind", and is then followed by a new question with five possible [[Meditating answers|answers]].
  
*Number of the ticket
+
The further along a path you are, the harder it becomes to get the question dialogs to appear. The chance to receive a question is determined by your meditation skill, your path level, and the quality of the rug you are using. '''If you fail to receive a question, you can simply keep meditating on the same special tile until you succeed; there is no need to move elsewhere or wait for 30 minutes.'''
*Person who pulled the ticket
 
*Simple luck
 
*Events leading up to the draw
 
*World history?
 
  
If you choose the wrong answer you get the message: (missing)
+
If you get a question wrong, the delay timer resets and you must wait out the full period over again. For example if you choose wrongly on the level 4 question, you have to wait another 6 days (real time) before you can try again.
  
If you choose the correct answer you get the message: "You try to pat yourself on the back."
+
=== Leaving a Path ===
"Congratulations! You have now reached the level of Crazed of the path of insanity!"
 
  
'''4th Question'''
+
If you have chosen a path, you now have the option Nature -> Leave path. This brings up a dialog that says: "Select quit to stop following this path. The result is immediate and dramatic".
 
 
A horse slips and kills the rider. What happened?
 
 
 
*World history lead to this
 
*Chance struck
 
*The situation called for it
 
*Nothing unusual
 
*Natural laws
 
 
 
If you choose the wrong answer you get the message: (missing)
 
 
 
If you choose the correct answer you get the message: "You silently nod at your findings."
 
"Congratulations! You have now reached the level of Deranged of the path of insanity!"
 
"You find a new interest in cleaning dirty wounds."
 
 
 
'''5th Question'''
 
 
 
"Who of these are usually hiding something
 
 
 
*A loud Person
 
*A hostile person
 
*A silent person
 
*A happy person
 
*A sad person
 
 
 
If you choose the wrong answer you get the message: (missing)
 
 
 
If you choose the correct answer you get the message: "Yes, yes. The sly bastards!"
 
"Congratulations! You have now reached the level of Sicko of the path of Insanity!"
 
 
 
=== Path of Knowledge ===
 
 
 
'''1st Question'''
 
 
 
What is knowledge?
 
 
 
*Everything I have seen
 
*Lies are the truth
 
*Commonly accepted facts
 
*Information that I have accepted as a fact
 
*Applied experience
 
 
 
If you choose the wrong answer you get the message: "You don't feel that sense of revelation. The answer is probably too obvious."
 
 
 
If you choose the correct answer you get the message: "You think 'I am on to something'. Congratulations! You have now reached the level of Initiate of the path of knowledge!"
 
 
 
'''2nd Question'''
 
 
 
What best constitutes a fact?
 
 
 
*Experience
 
*Anything I accept as the truth
 
*Logically verified information
 
*I trust nothing
 
*What a lot of people say
 
 
 
If you choose the wrong answer you get the message: "You feel that the answer contains holes."
 
 
 
If you choose the correct answer you get the message: "You think 'That must be it' Congratulations! You have now reached the level of Eager of the path of knowledge!"
 
 
 
'''3rd Question'''
 
 
 
Is there any absolute truth?
 
 
 
*Everything we experience is true
 
*Only what I decide to see within me
 
*No
 
*It is a joke
 
*What people decide
 
 
 
If you choose the wrong answer you get the message: (missing)
 
 
 
If you choose the correct answer you get the message: "You think 'That makes sense' Congratulations! You have now reached the level of Explorer of the path of knowledge!"
 
 
 
'''4th Question'''
 
 
 
How do I best prepare myself to learn things?
 
 
 
*I accept nothing as fact
 
*I test facts the first time I encounter them
 
*I only accept facts from my own experiences
 
*I do not trust my senses but other sources of information
 
*I initially accept everything as fact and try to constantly verify it
 
 
 
If you choose the wrong answer you get the message: "That does not help you."
 
 
 
If you choose the correct answer you get the message: "You think 'Probably yes' Congratulations! You have now reached the level of Sheetfolder of the path of knowledge! You have received deep insights in physiology."
 
 
 
'''5th Question'''
 
 
 
What is the most important product of knowledge?
 
 
 
*Fearlessness
 
*Doubt
 
*Psychological strength
 
*Wealth
 
*Humility
 
 
 
If you choose the wrong answer you get the message: "You suspect that there is something greater."
 
 
 
If you choose the corect answer you get the message: Unknown
 
 
 
=== Path of Power ===
 
''Confirmed to be found in high places.
 
 
 
'''1st Question'''
 
 
 
What is the ultimate purpose of power?
 
 
 
*To become insanely rich
 
*To dominate other creatures
 
*To get away with everything
 
*To enjoy the small things in life
 
*To achieve personal freedom
 
 
 
If you choose the wrong answer you get the message: "You need something more clear to light the path."
 
 
 
If you choose the correct answer you get the message: "You think 'I am on to something'. Congratulations! You have now reached the level of Initiate of the path of power!"
 
 
 
'''2nd Question'''
 
 
 
What is money?
 
 
 
*Money is mainly control
 
*You can buy everything with money
 
*Money is mainly oppression
 
*Money is mainly energy
 
*Money is only numbers
 
 
 
If you choose the wrong answer you get the message: "Hmm. You feel no revelation."
 
 
 
If you choose the correct answer you get the message: "You think 'I This must be the path'. Congratulations! You have now reached the level of Gatherer of the path of power!"
 
 
 
'''3rd Question'''
 
 
 
In large amounts, what of these things is the most certain route to power for an unknown person?
 
 
 
*Fear
 
*Money
 
*Knowledge
 
*Love
 
*Cooperation
 
 
 
If you choose the wrong answer you get the message: "There must be a safer route."
 
  
If you choose the correct answer you get the message: "You think 'That makes sense' Congratulations! You have now reached the level of Greedy of the path of power!"
+
If you select Quit, you get this message: "You decide to stop pursuing the path of knowledge."  
  
'''4th Question'''
+
You do not lose any meditating skill if you leave your path. However, you do lose all progress in the path and any path powers you have gained.
  
What is the main reason that people strive for power and money?
+
You must wait 24 hours before joining a meditation path after leaving one: "You recently left a cult and need to contemplate the changes for another [cooldown time remaining] before embarking on a new philosophical journey."
  
*To push down their competitors
+
===Path Leaders===
*To gain control over their lives
 
*To control others
 
*To become rich
 
*They act like animals
 
  
If you choose the wrong answer you get the message: (missing)
+
Once you have reached level 3 in your chosen path, you will have a new option Nature -> Path leaders. This brings up a dialog that says "You consider the local leaders of the path:". "Local" here means the server you are currently on.  Once you reach level 4, your own name becomes eligible to appear on this list.  You will need to be on the list to use the Light Path option for others.
  
If you choose the correct answer you get the message: "You think 'Probably yes'. Congratulations! You have now reached the level of Strong of the path of power! <i>New power message needed</i>."
+
===Enlightenment===
  
'''?th Question'''
+
Leaders in paths are able to Enlighten others who are exactly three levels below the leader's current level. For example, a level 9 can advance a level 6 to level 7. A player can be enlightened 7 days after their last path advancement, regardless of level or regular wait time.  You will not need to move or wait if the attempt fails, but multiple attempts may be necessary. There is a one minute cool-down between attempts, and a difficulty check will affect success chance (see end of this section).
  
If you choose the correct answer you get the message: "Congratulations! You have now reached the level of ??? of the path of power! You attune to the earth, and may spawn magma."
+
Simple instructions:
 +
*Leader activates a [[meditation rug]]
 +
*Student types /invitations
 +
*Leader right-clicks the student and looks for the ''Light Path'' option
 +
*Leader repeats this attempt until the student gets the path question dialog window that we're used to seeing for path advances
 +
*There is a one minute cool-down for enlightenment after every attempt.
  
=== Path of Love ===
+
Example of successful enlightenment:<br>
  
'''1st Question'''
+
* Path leader:
 +
[12:07:16] STUDENT needs to type in the command /invitations.
 +
[12:07:27] You attempt to light the path for STUDENT.
 +
[12:07:27] You ask STUDENT a question. she seems to think hard.
 +
[12:07:58] STUDENT has reached the level of Goodhearted of the path of love!
  
What is love?
+
* Student:
*it is a spring.
+
[12:07:24] You will now accept invitations to change kingdom and religion.
*it is a hole
+
[12:07:27] TEACHER asks you a question.
*it is a shackle
+
[12:07:58] You think 'Sounds about right'
*it is fragile glass
+
[12:07:58] Congratulations! You have now reached the level of Goodhearted of the path of love!
*it is a sword.
 
  
If you choose the wrong answer you get the message: (missing)
+
* Failure (Path leader). If you get those messages just retry after waiting 1 minute:
 +
[12:07:20] You attempt to light the path for <Player>.
 +
[12:07:20] <Player> does not grasp the question. he needs to meditate more.
 +
* Failure (Student). If you get those messages just retry after waiting 1 minute:
 +
  <Player> asks you a very confusing question. You do not understand it and need to contemplate more.
  
If you choose the correct answer you get the message: (missing)
+
After a successful path enlightenment the leader cannot do it again for 7 days.
  
'''2nd Question'''
+
After the v1.1 patch a new difficulty check was added:
  
Without which can love not survive?
+
Rolf: it's not a skill requirement per se but there's a difficulty check
*trust
+
Rolf: like level you try to achieve *10 or so
*respect
+
Rolf: increasing meditation skill will increase chances yes
*hate
 
*death
 
*beauty
 
  
If you choose the wrong answer you get the message: (missing)
+
== Path Levels ==
 
+
''A note to further make clear the timing for path advancement:''<br><br>The information in the "Delay to reach" column refers to the time that must pass in real-life hours or days since you gained your last level in the path.<br><br>Example:  When you first convert to a path (represented below as 0 level), you then must wait 12 real-life hours before you can try for level 1.  During that 12 hours, you may still meditate as normal for meditating skill gain (even on Path tiles). But when you meditate on a Path tile during this period, you will receive a message that says you "need to let your recent progress sink in" for some period of time before you may progress in the path.
If you choose the correct answer you get the message: (missing)
+
<br><br>Meditation titles can be toggled via a check-box in the /titles command. They appear in your display name in the form of "<character name> the <meditation title>".
 
 
'''3rd Question'''
 
Which of these negates love?
 
*Power
 
*Desire
 
*Hate
 
*Distrust
 
*Contempt
 
 
 
'''4th Question'''
 
 
 
=== Leaving a path ===
 
 
 
If you have chosen a path, you now have the option Nature -> Leave path. This brings up a dialog that says: "Select quit to stop following this path. The result is immediate and dramatic".
 
 
 
=== Path leaders ===
 
 
 
Once you have reached level 3 in your chosen path, you will have a new option Nature -> Path leaders. This brings up a dialog that says "You consider the local leaders of the path:".
 
 
 
Once you reach Level 4 your name appears on this list.
 
 
 
== Titles ==
 
  
 
{| border="1" cellpadding="3" cellspacing="2"
 
{| border="1" cellpadding="3" cellspacing="2"
 
! Level
 
! Level
! Delay to reach !! Path of Knowledge !! Path of Insanity !! Path of Power !! Path of Love
+
! Delay to reach !! Total Time to reach** !! Minimum Skill !! [[Path of Knowledge]] Titles !! [[Path of Insanity]] Titles !! [[Path of Power]] Titles !! [[Path of Love]] Titles !![[Path of Hate]] Titles
 
|-
 
|-
 
| 0
 
| 0
| None || Uninitiated || Uninitiated || Uninitiated || Uninitiated
+
| None || None|| 15 || Uninitiated || Uninitiated || Uninitiated || Uninitiated || Uninitiated
 
|-
 
|-
 
| 1
 
| 1
| 12 hours || Initiate || Initiate || Initiate || Initiate
+
| 12 Hours|| 12 hours || 15  || Initiate || Initiate || Initiate || Initiate || Initiate
 
|-
 
|-
 
| 2
 
| 2
| 24 hours || Eager || Disturbed || Gatherer || Nice
+
| 1 Day || 1 Day 12 hours || 15  || Eager || Disturbed || Gatherer || Nice || Ridiculous
 
|-
 
|-
 
| 3
 
| 3
| 3 days || Explorer || Crazed || Greedy || ?
+
| 2 Days || 3 Days 12 hours || 15  || Explorer || Crazed || Greedy || Gentle || Envious
 
|-
 
|-
| 4
+
| 4*
| 6 days || Sheetfolder || Deranged || Strong || ?
+
| 4.5 Days || 8 Days || 15  || Sheetfolder || Deranged || Strong || Warm|| Hateful
 
|-
 
|-
 
| 5
 
| 5
| 12 days || ? || Sicko || ? || ?
+
| 8 Days || 16 Days || 15  || Desertmind || Sicko || Released || Goodhearted || Finger
 +
|-
 +
| 6
 +
| 12.5 Days || 28 Days 12 hours || 20 || Observer || Mental || Unafraid || Giving || Sheep
 +
|-
 +
| 7*
 +
| 18 Days || 46 Days 12 hours || 30 || Bookkeeper || Psycho || Brave || Rock || Snake
 +
|-
 +
| 8
 +
| 18 Days || 64 Days 12 hours  || 40 || Mud-dweller || Beast || Performer || Splendid || Shark
 +
|-
 +
| 9*
 +
| 18 Days || 82 Days 12 hours || 50 || Thought Eater || Maniac || Liberator || Protector || Infection
 +
|-
 +
| 10
 +
| 18 Days || 100 Days 12 hours || 60 || Crooked || Drooling || Force || Respectful || Swarm
 +
|-
 +
| 11*
 +
| 18 Days || 118 Days 12 hours || 70 || Enlightened || Gone || Vibrant Light || Saint || Free
 +
|-
 +
| 12*
 +
| 18 Days || 136 Days 12 hours || 80 || 12th Hierophant || 12th Eidolon || 12th Sovereign || 12th Deva || 12th Harbinger
 +
|-
 +
| 13*
 +
| 18 Days || 154 Days 12 hours || 90 || 13th Hierophant || 13th Eidolon || 13th Sovereign || 13th Deva || 13th Harbinger
 +
|-
 +
| 14
 +
| 18 Days || 172 Days 12 hours || 90 || 14th Hierophant  || 14th Eidolon || 14th Sovereign || 14th Deva || 14th Harbinger
 +
|-
 +
| 15
 +
| 18 Days || 190 Days 12 hours || 90 || 15th Hierophant  || 15th Eidolon || 15th Sovereign || 15th Deva || 15th Harbinger
 +
|-
 +
| 16***
 +
| 18 Days || 208 Days 12 hours || 90 || 16th Hierophant  || 16th Eidolon  || 16th Sovereign || 16th Deva|| 16th Harbinger
 
|}
 
|}
  
== Bonus ==
+
''* New bonus available at this level, see below for more details''
 +
 
 +
''** Minimum time from the start of the path to that level. Doesn`t take server off-line time and skill needed into account.''
 +
 
 +
''***Levels above 16 go on to infinity(ish), with the same requirements of 18 days between. Higher levels reduce to cooldown timers, like Recall home being reduced by 1 hour for each level above 12
 +
 
 +
If your Meditation skill is higher than current level x 15 the cooldown timer will be halved (e.g. If you have higher than 45 Meditation, the time between level 3 and 4 will be 2.25 days instead of 4.5 days.)
 +
 
 +
== Path Bonuses ==
 +
All meditation paths have a number of powerful bonuses that are unlocked at different levels. Path bonuses are unlocked when your level on a path is at (or higher than) the minimum level required.
 +
 
 +
Changing path (for instance, by using [[marks]]) will remove any bonuses from your previous meditation path. It is hence not possible to have bonuses from more than one meditation path on one account.
 +
 
 +
Below is a table of the bonuses for different meditation paths, with links to further information on each bonus.
  
 
{| border="1" cellpadding="3" cellspacing="2"
 
{| border="1" cellpadding="3" cellspacing="2"
 
! Level
 
! Level
! Path of Knowledge !! Path of Insanity !! Path of Power !! Path of Love
+
! [[Path of Knowledge#Bonus|Path of Knowledge]] !! [[Path of Insanity#Bonus|Path of Insanity]] !! [[Path of Power#Bonus|Path of Power]] !! [[Path of Love#Bonus|Path of Love]] !! [[Path of Hate#Bonus|Path of Hate]]
 
|-
 
|-
 
| 4
 
| 4
| 'Get Info' || 'Clean Wound' || 'Trap Immunity' || ?
+
| '[[Path_of_Knowledge#Get_Info_.28Level_1.29|Get Info (Level 1)]]' || '[[Path of Insanity#Clean Wound|Clean Wound]]' || '[[Path of Power#Trap Immunity|Trap Immunity]]' || '[[Path of Love#Refresh|Refresh]]' || '[[Path of Hate#Rage|Rage (Level 1)]]'
 
|-
 
|-
| ?
+
| 7
| ? || ? || ? || ?
+
| '[[Path_of_Knowledge#Get_Info_.28Level_2.29|Get Info (Level 2)]]' || '[[Path of Insanity#Fill|Fill]]','[[Path of Insanity#Shield of the Gone|Shield of the Gone]]' || '[[Path of Power#Erupt/Freeze|Erupt & Freeze]]' || '[[Path of Love#Enchant|Enchant]]' || '[[Path of Hate#Rage|Rage (Level 2)]]'
 
|-
 
|-
| ?
+
| 9
| ? || ? || Erupt || ?
+
| '[[Path_of_Knowledge#Get_Info_.28Level_3.29|Get Info (Level 3)]]', [[Path of Knowledge#No skill loss|No skill loss]] || '[[Path of Insanity#Teleport|Teleport]]' || '[[Path of Power#Elemental Immunity|Elemental Immunity]]' || '[[Path of Love#Love Effect|Love Effect]]' || '[[Path of Hate#Fear|Fear]]'
 +
|-
 +
| 11
 +
| '[[Path_of_Knowledge#Intellect of the Enlightened|Intellect of the Enlightened]]' ||  || '[[Path of Power#Stamina of the Vibrant Light|Stamina of the Vibrant Light]]' || '[[Path of Love#Healing Hands|Healing Hands]]' || '[[Path of Hate#Spell Immunity|Spell Immunity]]'
 +
|-
 +
| 12
 +
| '[[Path of Knowledge#Recall Home|Recall Home]]' || '[[Path of Insanity#Recall Home|Recall Home]]' || '[[Path of Power#Recall Home|Recall Home]]' || '[[Path of Love#Recall Home|Recall Home]]' || '[[Path of Hate#Recall Home|Recall Home]]'
 +
|-
 +
| 13
 +
| '[[Path of Knowledge#Final Breath|Final Breath]]'  || '[[Path of Insanity#Final Breath|Final Breath]]' || '[[Path of Power#Final Breath|Final Breath]]' || '[[Path of Love#Final Breath|Final Breath]]' || '[[Path of Hate#Final Breath|Final Breath]]'
 
|}
 
|}
  
 +
== Additional Bonuses ==
 +
=== Refresh ===
 +
There is a small, random chance that your food and water will be filled at the end of a successful meditation, with meditation skill level and rug quality increasing the chance. Your nutrition and CCFP values will be unaffected. You will receive a mini skill increase in meditation regardless of if you get a normal skill increase, but it will stack if you do.
  
==== Get Info ====
+
===Holy Sites===
 +
Players can receive a map of a [[Holy site]] from meditating, but only on those actions that could possibly give skill.
  
You get the option on living creatures and characters. You seem to only be able to use this option once every 20 hours.
+
== Messages ==
 +
;You recently meditated here and need to find new insights somewhere else. :Appears at start of meditation.  After a successful meditation on a tile, you need to move 10 tiles in one direction to meditate again or you will not gain any skill. You could still join a path or get the path question, however.
  
"You decide to classify the Adolescent fat Haltchaser using numbers.<br>
+
;You start meditating. :Appears at start of meditation. You start meditating, obviously.  
Stamina level 65535, damage level 0.<br>
 
Hunger value 36001, fat level 126, nutrition level 90.0, thirst level 0, dominated by none, loyalty level 0.0.<br>
 
Kingdom is no known kingdom, leader is none, hitched to none<br>
 
Not busy doing anything.<br>
 
Adolescent fat Haltchaser targets none, and fights none"<br>
 
  
==== Clean Wound ====
+
;You fail to relax. :Appears after meditating for five seconds.  You failed starting your meditation, try again.
  
You get the option on wounds. This will clean the wound of any [[Rotten Touch]] "You gleefully clean the wound."
+
;You fall into a trance. (Waiting Message) :Appears after meditating for five seconds.  Your attempt is successful. Do not move or you will interrupt the action.
  
If the wound is not dirty or infected it will not clean the wound.
+
;You finish your meditation. :Appears at the end of a successful meditation.  Additional messages may also appear.
  
==== Trap Immunity ====
+
;This is indeed a special place. :Appears at the end of a successful meditation.  You have found a special tile that belongs to a path. There is no message on special tiles of the path of insanity.
  
You get the option on your Body (in your inventory). This will make you immune to traps for 30 minutes.
+
;You decide to start pursuing the insights of the path of [...] :Appears at the end of a successful meditation and if you choose "yes" in a path dialog (see above).
 +
;You feel that it will take you a while before you are ready to meditate again. You can gain skill from meditating again in <amount of time>. :You have used your 5 meditating skill attemps or some extra attempt after them, and must wait <amount of time> for another chance to get skill.
  
==== Erupt ====
+
;You gain no inspiration here for your own path. :Appears at the end of a successful meditation.  You were meditating on a special tile that is on a path other than the one you have chosen or that you previously used for leveling at your own path.
 
 
You get the option on rock and cliff tiles. The tile is transformed into a lava tile. You don't need to be on the tile you want to transform, just next to it. The lava tile won't flow down a hill and will dries up after 5 days.
 
 
 
== Messages ==
 
  
You start meditating.
+
;You have hard time to focus and no question comes to you. You probably need higher meditation skill. :You need more meditating skill if you want to get the question.
  
 +
;You need to find deeper mysteries in order to advance your skill in meditation now. :You need to join a path in order to gain more meditating skill.
  
'''Failed attempt'''
+
;You should return here when you have become better at meditating. :Appears at the end of a successful meditation.  You have found a special tile but do not have the required skill to start following a path.
*You fail to relax.
 
  
'''Others'''
+
;You still need to let your recent progress sink in for a few hours / several hours / many hours / days / more than a week / a few weeks. :Appears at the end of a successful meditation. You get this message after meditating on a special tile if you are following a path but must still wait until the next path question.
*You recently meditated here and need to find new insights somewhere else.
 
You need to move 10 tiles in one direction to meditate again when you get this message. Note that you can still join a path after meditating even if you receive this message, so it can be safely ignored if you aren't looking for skill.
 
*This is indeed a special place.
 
You have found a special tile that belongs to a path. (no message on special tiles of the path of insanity)
 
*You decide to start pursuing the insights of the path of knowledge
 
Message you get if you choose yes in a path dialog (see above)
 
*You still need to let your progress sink in for several hours / days / more than a week
 
After meditating again on a special tile (after choosing path dialog) you get this message on top of the recent meditation message.  
 
*You gain no inspiration here for your own path.
 
If you meditate on a special tile that is on a path other than the one you have chosen you will receive this message.
 
*You should return here when you have become better at meditating.
 
You have found a "special tile" but do not have the required skill to start a path.
 
  
'''Successful attempt'''
+
;You recently left a cult and need to contemplate the changes for another X hours and Y minutes before embarking on a new philosophical journey. :Appears after leaving a path. You must wait 24 hours before switching meditation paths.
  
You fall into a trance.
+
=== Waiting Messages ===
 +
The decision has been made to remove this spoiler. It only takes away surprise and interest from the feature and should not be re-added.
  
*A sense of hopelessness suddenly strikes.
+
==Skills & Characteristics==
*Am I here, really?
+
* [[Nature]] > Meditating
*Are there people who are soulless?
+
* [[Soul]] > [[Soul depth]]
*Are they after you?
 
*Are you all that honest?
 
*Can something good come from small children fighting with each other?
 
*Can you change anything in your life for the better?
 
*Can you freeze water with thoughts?
 
*Can you picture a situation where could you kill someone?
 
*Does everything have a shadow somewhere?
 
*Does hurting someone really hurt you more?
 
*Does meditating really help anything?
 
*Does what you do have any effect at all?
 
*Do you believe in what people say or what people do?
 
*Do you know anyone who has had a perfect childhood?
 
*Do you know anyone who has not had a tainted childhood?
 
*Do you let too many things slip?
 
*Do you often lie or take chances when you are asked to speak?
 
*Do you taint people by complaining about things to them?
 
*Do you try to control things you should not or can not?
 
*If something sees light as something else, how does it look?
 
*Is it better to protect a child or let it risk a severe bruise now and then?
 
*Is it possible to move along the chain of time?
 
*Is it really the same river the next time you step into it?
 
*Is fear and hate the same thing?
 
*Is love a large hole that needs to be filled or is it something else?
 
*Is there a physical representation of chance?
 
*Is there a smallest particle?
 
*Isn't life really pretty disgusting?
 
*Isn't most things very predictive?
 
*It sure is a nice day.
 
*May your mere appearance change the course of events?
 
*Maybe we all have our problems?
 
*Should children really be allowed to sort out their indifferences themselves?
 
*Should you accept when someone destroys what you love?
 
*Should you be doing something completely different right now?
 
*Should you trust someone more because the person sounds more convincing?
 
*The light in a drop of water.
 
*The sky lifts your heart.
 
*The thought of the highest mountain makes your mind wander.
 
*The thought that someone is watching strikes you.
 
*The image of a small baby surrounded by snakes comes to mind.
 
*The vision of slow flowing rivers calms your mind.
 
*This place reminds you of home for some reason.
 
*What do the gods want?
 
*What if light and dirt is the same thing, just in different shapes.
 
*What is the difference between an arrow fired and an arrow sheathed?
 
*What is the difference between words spoken and words thought?
 
*What is the smallest thing you can do that has effect on another person?
 
*What is your spirit made of?
 
*What lies have you been told this week?
 
*What makes trees grow?
 
*What would you do if you possessed most knowledge in the world?
 
*When? When when when?
 
*When you judge and limit someone, does that limit you as well?
 
*Where does eternity begin?
 
*Where does my soul live as I leave my body?
 
*Which path should you choose today?
 
*Will you care about what happens after you are dead?
 
*Who decides who is allowed to complain about something?
 
*Who has the right to lock someone up?
 
*Who was that?
 
*You consider the wind and the places it goes.
 
*You decide not to breathe at all. Does the future already exist?
 
*You envision fire along the horizon. Dark clouds above.
 
*You envision yourself teaching to the masses.
 
*You feel the Earth and what walks on it
 
*You feel like laughing like a donkey.
 
*You focus on breathing.
 
*You listen to the wind.
 
*You ponder the miners, digging deep in the darkness of the mountains.
 
*You think about how people can torture each other and who decides who will live and who will die.
 
*You think about hurricanes and volcanoes and how it would feel to be one.
 
*You think about rain.
 
*You think about sunshine.
 
*You think about the craftsmen, tinkering and toiling.
 
*You think about the sea and the creatures that swim in it.
 
*You think about your barriers for learning and how to remove them.
 
*You think of aggression and violence.
 
*You think of all the people that decide your fate.
 
*You think of the things that interest you most.
 
*You think of the various ways people become the best at something and whether you should adopt some style.
 
*You try to clear your mind.
 
*You try to recall all the faces you have met.
 
*You try to recall if someone said that the gods don't play dice.
 
*You try to think of nothing here.
 
*You wonder how far you can go.
 
*You wonder how you would study and learn a book of lies.
 
*You wonder if it is possible to find knowledge that in no possible situation would save lives.
 
*You wonder if the future exists but we only see parts of it like a mountainrange.
 
*You wonder if there is something really interesting out there that you haven't heard of.
 
*You wonder if time can move backwards somehow.
 
*You wonder if you always try to decide on the best option.
 
*You wonder what you would say if you got to tell the whole world one sentence of truth.
 
  
{{stub}}
+
== [[Titles]] ==
 +
* Guru at 50 skill
 +
* Swami at 70 skill
 +
* Rama at 90 skill
  
 
[[Category:Skills]][[Category:Meditating]][[Category:Babel/M]]
 
[[Category:Skills]][[Category:Meditating]][[Category:Babel/M]]

Latest revision as of 02:29, 3 August 2024

Main / Skills / Nature / Meditating

Meditation

The Basics

To meditate, drop a meditation rug on the ground, right click it, and choose "Nature -> Meditate". Due to the flatness of the rug models, it is recommended to use them in a container you place on the ground, such as a bucket, to enable easier pickup. The earliest you can join a meditation path is at 15 Meditation skill. You can wait to join until 20 Meditation skill, but you will not be able to gain further skill past 20 without joining a path.

Skill Training

Skill can be gained on any tile, but you have to move at least 10 tiles away from the tile that you meditated on previously. A successful meditation only occurs after completing the two minute meditation timer. You will not necessarily gain skill on every meditation.

Below 20 meditation skill, there is no time limit between skill gains. You only have to move 10 tiles between meditations. A popular method is to drop a rug on the first tile and a second rug on the 11th tile of a path and to move between the two rugs. Another one is to patrol the perimeter of an 11x11 box and to meditate on each corner.

Above 20 meditation skill, the chances to gain skill are limited to a few per day:

  • First 5 meditations need to be at least 30 minutes apart
  • After your fifth meditation, the wait timer will change from 30 minutes to 3 hours. The message You feel that it will take you a while before you are ready to meditate again. You can gain skill from meditating again in <amount of time>. indicates the longer wait time.
  • Every 24 hours, counting from a server's restart time, the timers reset to the 30 minute wait.

Example:

Assume the server was restarted at 12:00 and you start meditating right away. The first 5 meditations can be done at 12:00, 12:30, 13:00, 13:30 and 14:00. The next ones must be at least 3 hours past the previous one and are available at 17:00, 20:00 and 23:00. After getting some sleep bonus you continue to meditate at 8:00 and 11:00. At 12:00, 24 hours after the server restart the minimum spacing returns to 30 minutes again. The meditation timer resets every day at the same hour that the last server reset was, and you can check when that is by typing /uptime.

You do not lose a chance (nor do you get any meditation skill) if you meditate before the wait time is up, or if you meditate within 10 tiles of the previous meditation spot. If you are eligible to gain skill (i.e. you waited long enough and moved 10 tiles), then you will use up a chance to meditate, and will have a random chance to gain meditation skill.

Your chance at gaining skill on a given meditation depends on the quality of your meditation rug, although the type of rug used appears to be irrelevant for skill gain. At lower levels, a ratio of about 50% can be reached. Around 70 meditation skill, the highest ratio has been about 40%. (These ratios have been reached with a rug in the range of 20-30 quality.)

If you get particularly unlucky, it is possible that you won't gain any skill in one or two days. However, if the ratio over at least 10-20 tries is way below the above examples, then you should try changing the quality of your meditation rug. As a general rule of thumb, as you gain skill, you should lower the quality of your meditation rug to increase the difficulty of the meditation action and raise your chance of a skill tick occurring.

Path Management and Advancement

Starting and Following a Path

On certain tiles, there can be a pop-up after finishing meditating that allows you to start a path. There are five paths that a player may follow. They are as follows:

The Path of Knowledge

The Path of Power

The Path of Insanity

The Path of Love

The Path of Hate.

To join a path you need to have at least 15 meditating skill. However, even if you start a path at 15 meditating skill the meditating limitation of one meditation per 30 minutes for skill does not apply until you reach 20 skill.

Once you are on the path, a title will appear next to your name. Each step of the path brings a new title. At each step, you must wait for an increasing amount of time before you can advance to the next step on the path. Times between steps are shown in the section on Titles below. You can only follow 1 path.

The message you get to start each path seems to take the following form: "As you meditate upon these things you realize that there is a pattern of thinking that you can try to follow. If this path contains the truth or simply the figment of someone's imagination, you do not know. Nonetheless, it may pose an interesting challenge. Do you wish to embark on the philosophical journey of the path of X? If you answer yes, you will be challenged by the selected path as you visit more places like this one and meditate.". Answering yes will make you an adherent of that particular path, with the title of Uninitiated.

For the subsequent questions of each path, the dialog starts as follows: "If the path of X contains the truth or simply is the figment of someone's imagination, you do not know. Nonetheless, it poses an interesting challenge. The following question springs to mind", and is then followed by a new question with five possible answers.

The further along a path you are, the harder it becomes to get the question dialogs to appear. The chance to receive a question is determined by your meditation skill, your path level, and the quality of the rug you are using. If you fail to receive a question, you can simply keep meditating on the same special tile until you succeed; there is no need to move elsewhere or wait for 30 minutes.

If you get a question wrong, the delay timer resets and you must wait out the full period over again. For example if you choose wrongly on the level 4 question, you have to wait another 6 days (real time) before you can try again.

Leaving a Path

If you have chosen a path, you now have the option Nature -> Leave path. This brings up a dialog that says: "Select quit to stop following this path. The result is immediate and dramatic".

If you select Quit, you get this message: "You decide to stop pursuing the path of knowledge."

You do not lose any meditating skill if you leave your path. However, you do lose all progress in the path and any path powers you have gained.

You must wait 24 hours before joining a meditation path after leaving one: "You recently left a cult and need to contemplate the changes for another [cooldown time remaining] before embarking on a new philosophical journey."

Path Leaders

Once you have reached level 3 in your chosen path, you will have a new option Nature -> Path leaders. This brings up a dialog that says "You consider the local leaders of the path:". "Local" here means the server you are currently on. Once you reach level 4, your own name becomes eligible to appear on this list. You will need to be on the list to use the Light Path option for others.

Enlightenment

Leaders in paths are able to Enlighten others who are exactly three levels below the leader's current level. For example, a level 9 can advance a level 6 to level 7. A player can be enlightened 7 days after their last path advancement, regardless of level or regular wait time. You will not need to move or wait if the attempt fails, but multiple attempts may be necessary. There is a one minute cool-down between attempts, and a difficulty check will affect success chance (see end of this section).

Simple instructions:

  • Leader activates a meditation rug
  • Student types /invitations
  • Leader right-clicks the student and looks for the Light Path option
  • Leader repeats this attempt until the student gets the path question dialog window that we're used to seeing for path advances
  • There is a one minute cool-down for enlightenment after every attempt.

Example of successful enlightenment:

  • Path leader:
[12:07:16] STUDENT needs to type in the command /invitations.
[12:07:27] You attempt to light the path for STUDENT.
[12:07:27] You ask STUDENT a question. she seems to think hard.
[12:07:58] STUDENT has reached the level of Goodhearted of the path of love!
  • Student:
[12:07:24] You will now accept invitations to change kingdom and religion.
[12:07:27] TEACHER asks you a question.
[12:07:58] You think 'Sounds about right'
[12:07:58] Congratulations! You have now reached the level of Goodhearted of the path of love!
  • Failure (Path leader). If you get those messages just retry after waiting 1 minute:
[12:07:20] You attempt to light the path for <Player>.
[12:07:20] <Player> does not grasp the question. he needs to meditate more.
  • Failure (Student). If you get those messages just retry after waiting 1 minute:
 <Player> asks you a very confusing question. You do not understand it and need to contemplate more. 

After a successful path enlightenment the leader cannot do it again for 7 days.

After the v1.1 patch a new difficulty check was added:

Rolf: it's not a skill requirement per se but there's a difficulty check
Rolf: like level you try to achieve *10 or so
Rolf: increasing meditation skill will increase chances yes

Path Levels

A note to further make clear the timing for path advancement:

The information in the "Delay to reach" column refers to the time that must pass in real-life hours or days since you gained your last level in the path.

Example: When you first convert to a path (represented below as 0 level), you then must wait 12 real-life hours before you can try for level 1. During that 12 hours, you may still meditate as normal for meditating skill gain (even on Path tiles). But when you meditate on a Path tile during this period, you will receive a message that says you "need to let your recent progress sink in" for some period of time before you may progress in the path.

Meditation titles can be toggled via a check-box in the /titles command. They appear in your display name in the form of "<character name> the <meditation title>".

Level Delay to reach Total Time to reach** Minimum Skill Path of Knowledge Titles Path of Insanity Titles Path of Power Titles Path of Love Titles Path of Hate Titles
0 None None 15 Uninitiated Uninitiated Uninitiated Uninitiated Uninitiated
1 12 Hours 12 hours 15 Initiate Initiate Initiate Initiate Initiate
2 1 Day 1 Day 12 hours 15 Eager Disturbed Gatherer Nice Ridiculous
3 2 Days 3 Days 12 hours 15 Explorer Crazed Greedy Gentle Envious
4* 4.5 Days 8 Days 15 Sheetfolder Deranged Strong Warm Hateful
5 8 Days 16 Days 15 Desertmind Sicko Released Goodhearted Finger
6 12.5 Days 28 Days 12 hours 20 Observer Mental Unafraid Giving Sheep
7* 18 Days 46 Days 12 hours 30 Bookkeeper Psycho Brave Rock Snake
8 18 Days 64 Days 12 hours 40 Mud-dweller Beast Performer Splendid Shark
9* 18 Days 82 Days 12 hours 50 Thought Eater Maniac Liberator Protector Infection
10 18 Days 100 Days 12 hours 60 Crooked Drooling Force Respectful Swarm
11* 18 Days 118 Days 12 hours 70 Enlightened Gone Vibrant Light Saint Free
12* 18 Days 136 Days 12 hours 80 12th Hierophant 12th Eidolon 12th Sovereign 12th Deva 12th Harbinger
13* 18 Days 154 Days 12 hours 90 13th Hierophant 13th Eidolon 13th Sovereign 13th Deva 13th Harbinger
14 18 Days 172 Days 12 hours 90 14th Hierophant 14th Eidolon 14th Sovereign 14th Deva 14th Harbinger
15 18 Days 190 Days 12 hours 90 15th Hierophant 15th Eidolon 15th Sovereign 15th Deva 15th Harbinger
16*** 18 Days 208 Days 12 hours 90 16th Hierophant 16th Eidolon 16th Sovereign 16th Deva 16th Harbinger

* New bonus available at this level, see below for more details

** Minimum time from the start of the path to that level. Doesn`t take server off-line time and skill needed into account.

***Levels above 16 go on to infinity(ish), with the same requirements of 18 days between. Higher levels reduce to cooldown timers, like Recall home being reduced by 1 hour for each level above 12

If your Meditation skill is higher than current level x 15 the cooldown timer will be halved (e.g. If you have higher than 45 Meditation, the time between level 3 and 4 will be 2.25 days instead of 4.5 days.)

Path Bonuses

All meditation paths have a number of powerful bonuses that are unlocked at different levels. Path bonuses are unlocked when your level on a path is at (or higher than) the minimum level required.

Changing path (for instance, by using marks) will remove any bonuses from your previous meditation path. It is hence not possible to have bonuses from more than one meditation path on one account.

Below is a table of the bonuses for different meditation paths, with links to further information on each bonus.

Level Path of Knowledge Path of Insanity Path of Power Path of Love Path of Hate
4 'Get Info (Level 1)' 'Clean Wound' 'Trap Immunity' 'Refresh' 'Rage (Level 1)'
7 'Get Info (Level 2)' 'Fill','Shield of the Gone' 'Erupt & Freeze' 'Enchant' 'Rage (Level 2)'
9 'Get Info (Level 3)', No skill loss 'Teleport' 'Elemental Immunity' 'Love Effect' 'Fear'
11 'Intellect of the Enlightened' 'Stamina of the Vibrant Light' 'Healing Hands' 'Spell Immunity'
12 'Recall Home' 'Recall Home' 'Recall Home' 'Recall Home' 'Recall Home'
13 'Final Breath' 'Final Breath' 'Final Breath' 'Final Breath' 'Final Breath'

Additional Bonuses

Refresh

There is a small, random chance that your food and water will be filled at the end of a successful meditation, with meditation skill level and rug quality increasing the chance. Your nutrition and CCFP values will be unaffected. You will receive a mini skill increase in meditation regardless of if you get a normal skill increase, but it will stack if you do.

Holy Sites

Players can receive a map of a Holy site from meditating, but only on those actions that could possibly give skill.

Messages

You recently meditated here and need to find new insights somewhere else.
Appears at start of meditation. After a successful meditation on a tile, you need to move 10 tiles in one direction to meditate again or you will not gain any skill. You could still join a path or get the path question, however.
You start meditating.
Appears at start of meditation. You start meditating, obviously.
You fail to relax.
Appears after meditating for five seconds. You failed starting your meditation, try again.
You fall into a trance. (Waiting Message)
Appears after meditating for five seconds. Your attempt is successful. Do not move or you will interrupt the action.
You finish your meditation.
Appears at the end of a successful meditation. Additional messages may also appear.
This is indeed a special place.
Appears at the end of a successful meditation. You have found a special tile that belongs to a path. There is no message on special tiles of the path of insanity.
You decide to start pursuing the insights of the path of [...]
Appears at the end of a successful meditation and if you choose "yes" in a path dialog (see above).
You feel that it will take you a while before you are ready to meditate again. You can gain skill from meditating again in <amount of time>.
You have used your 5 meditating skill attemps or some extra attempt after them, and must wait <amount of time> for another chance to get skill.
You gain no inspiration here for your own path.
Appears at the end of a successful meditation. You were meditating on a special tile that is on a path other than the one you have chosen or that you previously used for leveling at your own path.
You have hard time to focus and no question comes to you. You probably need higher meditation skill.
You need more meditating skill if you want to get the question.
You need to find deeper mysteries in order to advance your skill in meditation now.
You need to join a path in order to gain more meditating skill.
You should return here when you have become better at meditating.
Appears at the end of a successful meditation. You have found a special tile but do not have the required skill to start following a path.
You still need to let your recent progress sink in for a few hours / several hours / many hours / days / more than a week / a few weeks.
Appears at the end of a successful meditation. You get this message after meditating on a special tile if you are following a path but must still wait until the next path question.
You recently left a cult and need to contemplate the changes for another X hours and Y minutes before embarking on a new philosophical journey.
Appears after leaving a path. You must wait 24 hours before switching meditation paths.

Waiting Messages

The decision has been made to remove this spoiler. It only takes away surprise and interest from the feature and should not be re-added.

Skills & Characteristics

Titles

  • Guru at 50 skill
  • Swami at 70 skill
  • Rama at 90 skill