Difference between revisions of "Guides:Skillgain Guide General"
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==General== | ==General== | ||
− | Typical rule of thumb for optimal overall | + | Typical rule of thumb for optimal overall skill gain is creating items with a chance of 50% (as shown on the item's menu), or improving items 10 quality (ql) higher than the related skill. |
− | In some skills and crafts there will be no actual displayed creation chance. | + | In some skills and crafts there will be no actual displayed creation chance. Mining to cite one example. |
'''Creation''' - Having a creation chance around 50% seems to give the best skill gain. This chance is calculated based on a number of factors to varying degrees: skill, raw material ql, tool ql, and etc. The exact emphasis can differ from item to item. Typically the quality of the parts and tools have the most impact with skill playing a close second. | '''Creation''' - Having a creation chance around 50% seems to give the best skill gain. This chance is calculated based on a number of factors to varying degrees: skill, raw material ql, tool ql, and etc. The exact emphasis can differ from item to item. Typically the quality of the parts and tools have the most impact with skill playing a close second. | ||
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'''Skill gain''' - Skillgain is faster the more difficult the work; improving items to 30 points below your level won't generate skillgain as fast as improving items to 10 below your skill level, and so forth. | '''Skill gain''' - Skillgain is faster the more difficult the work; improving items to 30 points below your level won't generate skillgain as fast as improving items to 10 below your skill level, and so forth. | ||
− | '''Enchantments''' - | + | '''Enchantments''' - Circle of Cunning (CoC) and Wind of Ages (WoA) are both extremely helpful, except where specifically noted otherwise. |
'''Other bonuses : ''' | '''Other bonuses : ''' | ||
− | ''Altars'' - Working within the | + | ''Altars'' - Working within the domain of your |god(dess) can add some bonus gain to certain skills. Most skills and crafts require one to be standing still, so it cannot hurt to have an altar nearby. |
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+ | ''Sleep bonus'' - Of course, working during the sleep bonus allow you to gain skill twice as fast. | ||
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+ | ''Full status'' - It has yet to be checked, but there's a suspected skillgain increase when you're full. | ||
− | '' | + | ''High nutrition'' - Having a high nutrition give a small skill gain (max. 5 %), which is always nice to take when grinding skills. |
− | '' | + | ''"Death bonus"'' - If you have died, the skills you have lost due to death penalty can be recovered 3 times faster. |
− | '' | + | ''Intellect of the Enlightened'' - At level 11 on the Path Knowledge, skillgain is permanently increased by 25%. |
− | '' | + | ''Faith bonus'' - Followers of Vynora with at least 20 faith and 10 favor get a 5 to 10% skill gain bonus. |
− | [[Category: | + | [[Category:Guides]] |
Latest revision as of 00:24, 24 June 2017
Note: This article is the opinion or suggestion of one or more players. Information in player-made guides are not maintained by the Wurmpedia staff. It is subject to player opinions, and information may not be factually accurate or up-to-date. For updated game mechanics information, check the main namespace articles. |
General
Typical rule of thumb for optimal overall skill gain is creating items with a chance of 50% (as shown on the item's menu), or improving items 10 quality (ql) higher than the related skill.
In some skills and crafts there will be no actual displayed creation chance. Mining to cite one example.
Creation - Having a creation chance around 50% seems to give the best skill gain. This chance is calculated based on a number of factors to varying degrees: skill, raw material ql, tool ql, and etc. The exact emphasis can differ from item to item. Typically the quality of the parts and tools have the most impact with skill playing a close second.
Improving - Having the best tools and raw materials (resources) you can get your claws on is best. In addition, finding the one item in the skill that uses the least amount of raw materials for improving is desirable.
Skill gain - Skillgain is faster the more difficult the work; improving items to 30 points below your level won't generate skillgain as fast as improving items to 10 below your skill level, and so forth.
Enchantments - Circle of Cunning (CoC) and Wind of Ages (WoA) are both extremely helpful, except where specifically noted otherwise.
Other bonuses :
Altars - Working within the domain of your |god(dess) can add some bonus gain to certain skills. Most skills and crafts require one to be standing still, so it cannot hurt to have an altar nearby.
Sleep bonus - Of course, working during the sleep bonus allow you to gain skill twice as fast.
Full status - It has yet to be checked, but there's a suspected skillgain increase when you're full.
High nutrition - Having a high nutrition give a small skill gain (max. 5 %), which is always nice to take when grinding skills.
"Death bonus" - If you have died, the skills you have lost due to death penalty can be recovered 3 times faster.
Intellect of the Enlightened - At level 11 on the Path Knowledge, skillgain is permanently increased by 25%.
Faith bonus - Followers of Vynora with at least 20 faith and 10 favor get a 5 to 10% skill gain bonus.