Difference between revisions of "Trap"

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{{infobox|For the traps skill, see [[traps]].}}
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#redirect[[:Category:Traps]]
 
 
A trap works on [[player]] enemies only. Players from a different [[kingdom]] or a hostile [[village]] may fall victim to a trap. There are ways to detect traps. The chance of creation depends on the [[quality]] of the nail used, and is lost upon failed creation. A trap does work with [[KoS]] set on [[freedom]] server, and the a trap does not have to be inside the village to be triggered. A trap can be triggered in an area by using certain items (see [[Skills:Traps]]) on a [[ground tile]] and selecting "[[Disarm]]". The damaging factor seems to be heavily reliant on [[quality]].
 
 
 
==Traps==
 
There are 9 types of traps in 4 categories.
 
; [[Carpentry]]
 
: [[Axe trap]]
 
: [[Bow trap]]
 
: [[Knife trap]]
 
: [[Pole trap]]
 
: [[Stick trap]]
 
; [[Pottery]]
 
: [[Corrosive trap]]
 
; [[Masonry]]
 
: [[Scythe trap]]
 
; [[Ropemaking]]
 
: [[Cloth Net Trap]]
 
: [[Rope trap]]
 
 
 
==Examples==
 
*A 5[[ql]] bow trap produced a 2.15 damage wound. (unarmored foe)
 
*A 15ql stick trap produced a 5.5 damage wound. (unarmored foe)
 
 
 
[[Category:Babel/T]]
 
[[Category:Trap]]
 

Latest revision as of 16:16, 12 May 2010

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