Difference between revisions of "Encumbered"
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+ | [[Complete DB|Main]] / [[:Category:Game mechanics|Game Mechanics]] / '''{{PAGENAME}}''' | ||
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'''Encumbered''' is a state the [[player]] enters when carrying too much [[weight]], which will slow down the player anywhere from a small amount to bringing the player to a crawl. | '''Encumbered''' is a state the [[player]] enters when carrying too much [[weight]], which will slow down the player anywhere from a small amount to bringing the player to a crawl. | ||
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* Above 7*strength weight, speed is only 1/20 | * Above 7*strength weight, speed is only 1/20 | ||
− | For example, the key values for 25.62 strength would be 50 | + | For example, the key values for 25.62 strength would be 50 kg, 87.5 kg and 175 kg, and the maximum possible load would be 179.34 kg. |
+ | [[Category:Game mechanics]] | ||
[[Category:Babel/E]] | [[Category:Babel/E]] | ||
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Latest revision as of 00:54, 9 August 2023
Main / Game Mechanics / Encumbered
Encumbered is a state the player enters when carrying too much weight, which will slow down the player anywhere from a small amount to bringing the player to a crawl.
Calculating
The maximum weight a character can carry is 7 * body strength.
The integer part of body strength (e.g. 25 if 25.62) also determines how much a player can carry before starting to move slower.
- Above 2*strength weight, speed drops to 3/4 of normal
- Above 3.5*strength weight, it drops to 1/4
- Above 7*strength weight, speed is only 1/20
For example, the key values for 25.62 strength would be 50 kg, 87.5 kg and 175 kg, and the maximum possible load would be 179.34 kg.