Difference between revisions of "User talk:Urman/Alignment and priests"

From Wurmpedia
Jump to navigation Jump to search
(New page: Im really bad at wikiped Enemy people should give more and give for no god I've been afk for 7 wurm days because of a bug that made the server think i was logged in but I wasnt, that is w...)
 
 
(2 intermediate revisions by 2 users not shown)
Line 14: Line 14:
  
 
those rough proposals take nothing of the actual game into consideration, I'd like to propose new ones, but the idea in a whole is so flawed it would just be a waste of time
 
those rough proposals take nothing of the actual game into consideration, I'd like to propose new ones, but the idea in a whole is so flawed it would just be a waste of time
 +
 +
== Othob's comments ==
 +
I have to agree that failing at praying an saccing (even if it is rare is going to be rare, confusing, and only window dressing - I'd suggest considering removing it. In addition, I don't like the possibility of hubris damaging faith.
 +
 +
In opposition to some of Art's comments above: Like was discussed in the thread, don't make the system based on knowing that occasionally someone will be left online. That has never happened to me, but I don't doubt it does happen : which is a '''separate''' issue that needs to be addressed. Also, you should try to be more civil. The ideas expressed here, even those I don't like, are not dumb, PITA or RETARDED...I just disagree. Comments like those are why most of these discussions turn into flame fests.
 +
 +
[[User:Othobrithol|Othobrithol]] 03:46, 27 December 2009 (CST)
 +
 +
== Urman's comments ==
 +
For Artillery: maybe you are misunderstanding what my method proposes.
 +
 +
I'd expect a priest to do 30 minutes of generally neutral gameplay actions for every 3 hours on-line to maintain alignment at peak.  Get out and play, or work inside - you make it sound like a death sentence to play your character. 
 +
 +
For Fo, these could include tending fields, gathering sprouts or flowers, grooming animals, planting trees and flowers, harvesting tree products, etc.  Neutral tasks that help the game even if they don't make the priest rich.
 +
 +
For Vynora, tasks could include spinning cotton and weaving cloth, making planks and shafts, handles, and shipbuilding parts, adding parts to a boat*, paving, etc.    Not lucrative actions, but things a priest might do anyway when playing.
 +
 +
For Magnoran, light smithing, like making nails, ribbons, pans and such, climbing, prospecting, making bricks and slabs, adding parts to a tower*.  While I don't include mining, I'd like Magnoran followers to get a small bonus when finding a gem.
 +
 +
And if you just can't be bothered to recharge alignment these ways, you can meditate for all I care.
 +
 +
Does Vynora really give a fig if one of her followers kills someone who doesn't have a god?  If it is an ally, it angers her.  But otherwise it is unimportant.  She and Fo are relatively peaceful and accept casualties in the Jenn Kellon - Mol Rehan struggle, but they don't reward them.  Magnaron and Libila give small rewards for killing enemies, but for all gods, the real meat is religious enemies.  This is alignment, the stuff gods care about.  Reputation and battle rank are separate.  I'd accept larger gains from killing religious enemies, but the gods I'm imagining aren't rewarding political struggle; they want religious struggle.
 +
 +
From the forums, I'm gathering that many people really don't want to play a priest or champion, they just want to park one afk in a cave and have it pull enchantments out of thin air.  Noted.
 +
 +
* Followers only, since priest's can't add.

Latest revision as of 16:00, 27 December 2009

Im really bad at wikiped Enemy people should give more and give for no god

I've been afk for 7 wurm days because of a bug that made the server think i was logged in but I wasnt, that is waaay to long for decay if any, also, that is faster than what the decay is now, it should be more like 7 REAL days to go down like 25 alignment IF ANYTHING

the alignment requirement to become a certain priest/champ is just dumb and a total PITA playing 30 mins for 3 hours is dumb once again, and the requirement is insane again

SUCCESS IN SACRIFICE SHOULD NOT BE CHANCE

60 minutes of doing nothing for 3 hours of play is RETARDED, the meditation idea is absolutely absurd, nobody is going to ever be a priest if they have to sit in a corner with a rug to cast their spells.

this isnt Wurmonline:Dont play the game, this is Wurmonline: Go out and terraform and enjoy the game

those rough proposals take nothing of the actual game into consideration, I'd like to propose new ones, but the idea in a whole is so flawed it would just be a waste of time

Othob's comments

I have to agree that failing at praying an saccing (even if it is rare is going to be rare, confusing, and only window dressing - I'd suggest considering removing it. In addition, I don't like the possibility of hubris damaging faith.

In opposition to some of Art's comments above: Like was discussed in the thread, don't make the system based on knowing that occasionally someone will be left online. That has never happened to me, but I don't doubt it does happen : which is a separate issue that needs to be addressed. Also, you should try to be more civil. The ideas expressed here, even those I don't like, are not dumb, PITA or RETARDED...I just disagree. Comments like those are why most of these discussions turn into flame fests.

Othobrithol 03:46, 27 December 2009 (CST)

Urman's comments

For Artillery: maybe you are misunderstanding what my method proposes.

I'd expect a priest to do 30 minutes of generally neutral gameplay actions for every 3 hours on-line to maintain alignment at peak. Get out and play, or work inside - you make it sound like a death sentence to play your character.

For Fo, these could include tending fields, gathering sprouts or flowers, grooming animals, planting trees and flowers, harvesting tree products, etc. Neutral tasks that help the game even if they don't make the priest rich.

For Vynora, tasks could include spinning cotton and weaving cloth, making planks and shafts, handles, and shipbuilding parts, adding parts to a boat*, paving, etc. Not lucrative actions, but things a priest might do anyway when playing.

For Magnoran, light smithing, like making nails, ribbons, pans and such, climbing, prospecting, making bricks and slabs, adding parts to a tower*. While I don't include mining, I'd like Magnoran followers to get a small bonus when finding a gem.

And if you just can't be bothered to recharge alignment these ways, you can meditate for all I care.

Does Vynora really give a fig if one of her followers kills someone who doesn't have a god? If it is an ally, it angers her. But otherwise it is unimportant. She and Fo are relatively peaceful and accept casualties in the Jenn Kellon - Mol Rehan struggle, but they don't reward them. Magnaron and Libila give small rewards for killing enemies, but for all gods, the real meat is religious enemies. This is alignment, the stuff gods care about. Reputation and battle rank are separate. I'd accept larger gains from killing religious enemies, but the gods I'm imagining aren't rewarding political struggle; they want religious struggle.

From the forums, I'm gathering that many people really don't want to play a priest or champion, they just want to park one afk in a cave and have it pull enchantments out of thin air. Noted.

  • Followers only, since priest's can't add.