Difference between revisions of "Genesis"
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(New page: '''Genesis''' is a spell given to priests of Fo at 70 faith. It can be cast on zombies and has a chance of harming or killing them by removing the evil presence within the creature. It...) |
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− | ''' | + | [[CDB|Main]] / [[Religion]] / [[:Category:Spells|Spells]] / '''{{PAGENAME}}''' |
− | === | + | {{Spell |
− | + | |faith=70 | |
+ | |favor=30 | ||
+ | |difficulty=40 | ||
+ | |target=Creature | ||
+ | |castingtime=9 | ||
+ | |cooldowntime=none | ||
+ | |god=[[Fo]] | ||
+ | }} | ||
+ | == Description == | ||
+ | '''Genesis''' can be cast on [[zombie]]s and has a chance of harming or killing them by removing the evil presence within the creature. This gives them an internal damage wound between 50 and 120 damage depending on the power of the cast, which ignores armour (but not other damage reduction, such as from [[Body strength]]). | ||
+ | |||
+ | |||
+ | It can also be cast on [[creatures|animal]]s to remove any bad traits they may have. It will remove 1 bad trait per cast and always the 1st one mentioned when examining the animal. | ||
+ | |||
+ | == Method == | ||
+ | # [[Activate]] your deity's [[statuette]] | ||
+ | # Right-click a creature | ||
+ | # Select ''Spells'' > ''{{PAGENAME}}'' | ||
+ | |||
+ | [[Category:Fo spells]] | ||
+ | [[Category:Healing spells]] | ||
+ | [[Category:Offensive spells]] | ||
[[Category:Spells]] | [[Category:Spells]] | ||
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− | |||
[[Category:Babel/G]] | [[Category:Babel/G]] |
Latest revision as of 23:43, 4 January 2021
Main / Religion / Spells / Genesis
Stats |
---|
Faith: 70 |
God |
Only a Priest of Fo can cast this spell |
Description
Genesis can be cast on zombies and has a chance of harming or killing them by removing the evil presence within the creature. This gives them an internal damage wound between 50 and 120 damage depending on the power of the cast, which ignores armour (but not other damage reduction, such as from Body strength).
It can also be cast on animals to remove any bad traits they may have. It will remove 1 bad trait per cast and always the 1st one mentioned when examining the animal.