Difference between revisions of "Archery"
((revert) never mind, after grinding archery for 5 hours+ it seems to be random which quiver on your body it chooses...) |
EmptyString (talk | contribs) |
||
(94 intermediate revisions by 40 users not shown) | |||
Line 1: | Line 1: | ||
[[CDB|Main]] / [[Skills]] / '''{{PAGENAME}}''' | [[CDB|Main]] / [[Skills]] / '''{{PAGENAME}}''' | ||
− | Archery is | + | == Description == |
+ | Archery is used for ranged combat against [[:Category:Bestiary|animals]] and players. | ||
− | To | + | == Targeting == |
+ | To enter ranged combat, activate an equipped and strung [[Reflex bow|bow]], move within range, then right-click on your target to engage. (You can also use the icon on the select bar to quickly queue up multiple shots.) | ||
− | + | Archery works best when standing at optimal range. You will miss more if you are closer than, or farther from, the optimal range. | |
− | + | {| class="wikitable" | |
+ | ! rowspan="2" style="text-align: center;" width="100" | Bow | ||
+ | ! colspan="2" width="200" | Range (in tiles) | ||
+ | |- | ||
+ | ! Minimum | ||
+ | ! Optimal | ||
+ | |- | ||
+ | | [[Short bow]] | ||
+ | | style="text-align: center;" | None | ||
+ | | style="text-align: center;" | 5 | ||
+ | |- | ||
+ | | [[Reflex bow]] | ||
+ | | style="text-align: center;" | 5 | ||
+ | | style="text-align: center;" | 10 | ||
+ | |- | ||
+ | | [[Long bow]] | ||
+ | | style="text-align: center;" | 10 | ||
+ | | style="text-align: center;" | 20 | ||
+ | |} | ||
− | + | As you gain better skill in a bow, you shoot more fast and get more targeting options. Right-click your target to select an option. | |
− | + | {| class="wikitable" | |
− | + | ! width="50" | Skill | |
− | + | ! width="150" | Option | |
+ | |- | ||
+ | ! style="text-align: center;" | 30 | ||
+ | | Shoot quickly | ||
+ | |- | ||
+ | ! style="text-align: center;" | 35 | ||
+ | | Aim at torso | ||
+ | |- | ||
+ | ! style="text-align: center;" | 40 | ||
+ | | Aim at left/right arm | ||
+ | |- | ||
+ | ! style="text-align: center;" | 50 | ||
+ | | Aim at head | ||
+ | |- | ||
+ | ! style="text-align: center;" | 60 | ||
+ | | Aim at face | ||
+ | |- | ||
+ | ! style="text-align: center;" | 70 | ||
+ | | Aim at legs | ||
+ | |} | ||
− | + | Archery has a lower hit chance during the night (from 19:00 to 06:00 Wurm time). When firing a bow at night at an archery target for example, the message, "The dusk makes it harder to get a clear view of the archery target." will appear each time you shoot. | |
− | |||
− | |||
− | *[[ | + | == Notes on Bows == |
− | * | + | There are three types of bows: |
+ | *[[Short bow]] | ||
+ | *[[Reflex bow]] | ||
+ | *[[Long bow]] | ||
+ | |||
+ | To use a bow in combat, it must be strung with a [[bow string]]. Bow strings can snap. | ||
+ | *The higher the QL of the bow string, the less chance that it snaps. | ||
+ | *The chance of a bow string snapping is thought to be 1 in (QL of bow string * 10) | ||
+ | |||
+ | Additionally: | ||
+ | *Bows made with [[willow]] decrease the difficulty of your shot. | ||
+ | *The higher the QL of the bow, the more damage is inflicted on your target. | ||
+ | *Rare bows increase damage by 5%, supreme bows increase damage by 10%, and fantastic bows increase damage by 15%. | ||
− | * | + | == Notes on Arrows == |
+ | There are three types of arrows: | ||
+ | *[[Hunting arrow]] | ||
+ | *[[War arrow]] | ||
+ | *[[Arrow shaft]] can be used as an arrow, without any arrow head affixed | ||
− | + | When shooting a bow, the order of arrow selection is: | |
+ | #Arrows in an equipped [[quiver]]. | ||
+ | #Arrows in your [[backpack]]. | ||
+ | #Arrows in a quiver in your inventory. | ||
+ | #Arrows in your inventory not in a quiver. | ||
+ | *a container with other items in it will stop the selection order and may stop you from shooting, for example an equiped quiver with other items in it(not arrows) will stop the search and wont let you shoot arrows in your equipped backpack or on a quiver on inventory. you will instead get the message "You have no arrows left to shoot!". | ||
− | + | In addition to the order of precedence above, the type of arrow also determines the order of arrow selection: | |
− | + | #War arrows | |
− | + | #Hunting arrows | |
− | + | #Arrow shafts | |
− | : | ||
− | |||
− | |||
− | |||
− | + | Additionally: | |
− | * | + | *Arrows made with [[cedar]] are easier to improve. |
− | * | + | *Arrows made with [[cedar]] reduce the difficulty of the shot by 5% |
− | * | + | *Arrows made with [[maple]] take 20% less damage. |
− | * | + | *Arrows made with [[maple]] reduce the difficulty of the shot by 3% |
− | + | *Rare arrows decrease the difficulty of the shot by 5%, supreme arrows by 10%, and fantastic arrows by 15%. | |
+ | *Rare arrows increase the damage of the shot by 30%, supreme arrows by 60%, and fantastic arrows by 90% | ||
− | == | + | == Additional Damage Modifiers == |
− | *[[ | + | *Every point in [[body strength]] increases archery damage by 1%. |
− | * | + | *The biggest damage modifier is the ql of the arrows used. |
− | * | + | *Shooting a bow from a position above your target increases damage, while shooting a bow from a position below your target decreases damage. For each level of dirt you are above or below your target, the modifier is 1%, up to a maximum of 20%. |
− | + | *A target that is under water will take half damage unless the target is taller than 4 meters. | |
+ | *The target’s armour is a significant factor in damage. | ||
+ | *Targets wearing a shield can block shots from inflicting damage. | ||
− | == [[ | + | == Enchanting == |
− | *[[ | + | Possible enchantments on bows: |
− | *[[ | + | *[[Circle of cunning]] can be put on a bow to increase archery and bow skill. |
− | *[[ | + | *[[Nimbleness]] will reduce the difficulty of the shot by (Spell QL / 30). |
− | ' | + | *[[Bloodthirst]] increases damage as it increases in power. |
+ | *[[Wind of ages]] will increase attack speed, but only until 55 in that bow's skill (Short bow, Medium bow, Long bow), at which point you reach the hard cap for a bow’s action timer. You should enchant the bow with Nimbleness instead of WoA. | ||
+ | *[[Blessings of the dark]] are a substitute for CoC and WoA, but you should use CoC + Nimbleness instead. | ||
+ | *[[Mind stealer]] to occasionally gain skills | ||
− | + | Possible enchantments on arrows: | |
− | *[[ | + | *Each of the [[demise spells]] |
− | *[[ | + | *[[Frostbrand]] or [[Rotting touch]] or [[Venom]] to increase damage |
− | + | *[[Life transfer]] to gain health | |
− | |||
− | *[[ | ||
− | == | + | == Skillgain Tips == |
− | *[[ | + | * The archery skill is limited to 45 while practicing on an [[archery target]]. You may gain up to 30 skill in a bow type by practicing on an archery target. |
− | *[[ | + | * Although they give less skill than real arrows, it is best to use arrow shafts when practicing on archery targets, as they are far easier to make and won't cause excessive damage to the target. Arrows that aren't broken can be picked up at the archery target. |
+ | * Firing on the target from outside your bow's optimal range will increase the difficulty, and thus increase your skillgain at higher skill levels. | ||
+ | * Using a bow without [[Nimbleness]] will increase your skillgain. | ||
+ | * Practicing at night or in darkness will similarly increase the difficulty, so if you find skillgain slowing, you may want to practice at night or underground. The game will advise you of the increased difficulty in events when triggered. | ||
+ | * Beyond 45 skill, the only way to gain further is by using archery on animals or in player vs. player combat. Unlike fighting skill, you gain random archery skill for every shot and optimum archery skill for every successful damage dealt. Fighting skill is also gained after a successful kill. | ||
+ | * Using other players as targets to train is effective at any level. There is a 3 hour cooldown, which begins after the event message, "You will not gain skill for attacking #### for a few hours". | ||
+ | * WLers shooting same kingdom will become hunted. | ||
+ | * Skillgain is affected by [[Sleep bonus]]. | ||
+ | * You can't gain archery and sub-archery skills from bred animals. | ||
+ | * Every priest can use bows. | ||
+ | * Archery provides the fastest means to gains in [[body control]]. | ||
− | [[ | + | ==Skills & Characteristics== |
− | [[ | + | * Archery |
+ | * [[Body]] > [[Body control]] | ||
+ | ===Subskills=== | ||
+ | * Archery > [[Short bow]] | ||
+ | * Archery > [[Reflex bow]] | ||
+ | * Archery > [[Long bow]] | ||
== [[Titles]] == | == [[Titles]] == | ||
* Archer at 50 skill | * Archer at 50 skill | ||
− | * | + | * Hawk Eye at 70 skill |
− | * | + | * Eagle Eye at 90 skill |
− | + | == See Also == | |
− | + | * [[Fletching]] | |
+ | * [[Bowyery]] | ||
+ | * [[Fighting]] | ||
[[Category:Archery]] | [[Category:Archery]] | ||
+ | [[Category:Fighting]] | ||
+ | [[Category:Skills]] | ||
+ | [[Category:Babel/A]] |
Latest revision as of 12:59, 18 November 2024
Contents
Description
Archery is used for ranged combat against animals and players.
Targeting
To enter ranged combat, activate an equipped and strung bow, move within range, then right-click on your target to engage. (You can also use the icon on the select bar to quickly queue up multiple shots.)
Archery works best when standing at optimal range. You will miss more if you are closer than, or farther from, the optimal range.
Bow | Range (in tiles) | |
---|---|---|
Minimum | Optimal | |
Short bow | None | 5 |
Reflex bow | 5 | 10 |
Long bow | 10 | 20 |
As you gain better skill in a bow, you shoot more fast and get more targeting options. Right-click your target to select an option.
Skill | Option |
---|---|
30 | Shoot quickly |
35 | Aim at torso |
40 | Aim at left/right arm |
50 | Aim at head |
60 | Aim at face |
70 | Aim at legs |
Archery has a lower hit chance during the night (from 19:00 to 06:00 Wurm time). When firing a bow at night at an archery target for example, the message, "The dusk makes it harder to get a clear view of the archery target." will appear each time you shoot.
Notes on Bows
There are three types of bows:
To use a bow in combat, it must be strung with a bow string. Bow strings can snap.
- The higher the QL of the bow string, the less chance that it snaps.
- The chance of a bow string snapping is thought to be 1 in (QL of bow string * 10)
Additionally:
- Bows made with willow decrease the difficulty of your shot.
- The higher the QL of the bow, the more damage is inflicted on your target.
- Rare bows increase damage by 5%, supreme bows increase damage by 10%, and fantastic bows increase damage by 15%.
Notes on Arrows
There are three types of arrows:
- Hunting arrow
- War arrow
- Arrow shaft can be used as an arrow, without any arrow head affixed
When shooting a bow, the order of arrow selection is:
- Arrows in an equipped quiver.
- Arrows in your backpack.
- Arrows in a quiver in your inventory.
- Arrows in your inventory not in a quiver.
- a container with other items in it will stop the selection order and may stop you from shooting, for example an equiped quiver with other items in it(not arrows) will stop the search and wont let you shoot arrows in your equipped backpack or on a quiver on inventory. you will instead get the message "You have no arrows left to shoot!".
In addition to the order of precedence above, the type of arrow also determines the order of arrow selection:
- War arrows
- Hunting arrows
- Arrow shafts
Additionally:
- Arrows made with cedar are easier to improve.
- Arrows made with cedar reduce the difficulty of the shot by 5%
- Arrows made with maple take 20% less damage.
- Arrows made with maple reduce the difficulty of the shot by 3%
- Rare arrows decrease the difficulty of the shot by 5%, supreme arrows by 10%, and fantastic arrows by 15%.
- Rare arrows increase the damage of the shot by 30%, supreme arrows by 60%, and fantastic arrows by 90%
Additional Damage Modifiers
- Every point in body strength increases archery damage by 1%.
- The biggest damage modifier is the ql of the arrows used.
- Shooting a bow from a position above your target increases damage, while shooting a bow from a position below your target decreases damage. For each level of dirt you are above or below your target, the modifier is 1%, up to a maximum of 20%.
- A target that is under water will take half damage unless the target is taller than 4 meters.
- The target’s armour is a significant factor in damage.
- Targets wearing a shield can block shots from inflicting damage.
Enchanting
Possible enchantments on bows:
- Circle of cunning can be put on a bow to increase archery and bow skill.
- Nimbleness will reduce the difficulty of the shot by (Spell QL / 30).
- Bloodthirst increases damage as it increases in power.
- Wind of ages will increase attack speed, but only until 55 in that bow's skill (Short bow, Medium bow, Long bow), at which point you reach the hard cap for a bow’s action timer. You should enchant the bow with Nimbleness instead of WoA.
- Blessings of the dark are a substitute for CoC and WoA, but you should use CoC + Nimbleness instead.
- Mind stealer to occasionally gain skills
Possible enchantments on arrows:
- Each of the demise spells
- Frostbrand or Rotting touch or Venom to increase damage
- Life transfer to gain health
Skillgain Tips
- The archery skill is limited to 45 while practicing on an archery target. You may gain up to 30 skill in a bow type by practicing on an archery target.
- Although they give less skill than real arrows, it is best to use arrow shafts when practicing on archery targets, as they are far easier to make and won't cause excessive damage to the target. Arrows that aren't broken can be picked up at the archery target.
- Firing on the target from outside your bow's optimal range will increase the difficulty, and thus increase your skillgain at higher skill levels.
- Using a bow without Nimbleness will increase your skillgain.
- Practicing at night or in darkness will similarly increase the difficulty, so if you find skillgain slowing, you may want to practice at night or underground. The game will advise you of the increased difficulty in events when triggered.
- Beyond 45 skill, the only way to gain further is by using archery on animals or in player vs. player combat. Unlike fighting skill, you gain random archery skill for every shot and optimum archery skill for every successful damage dealt. Fighting skill is also gained after a successful kill.
- Using other players as targets to train is effective at any level. There is a 3 hour cooldown, which begins after the event message, "You will not gain skill for attacking #### for a few hours".
- WLers shooting same kingdom will become hunted.
- Skillgain is affected by Sleep bonus.
- You can't gain archery and sub-archery skills from bred animals.
- Every priest can use bows.
- Archery provides the fastest means to gains in body control.
Skills & Characteristics
- Archery
- Body > Body control
Subskills
- Archery > Short bow
- Archery > Reflex bow
- Archery > Long bow
Titles
- Archer at 50 skill
- Hawk Eye at 70 skill
- Eagle Eye at 90 skill