Difference between revisions of "Wurm Server Release History"

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#REDIRECT [[Wurm Server Release Notes 2013]]
==100125 Spell power changes==
 
*Aggressive spells now have a higher minimum effectiveness, removing the risk that you cast a successful but useless spell.
 
*The cure spells were too easy to obtain for Fo priests, creating exploitability by turning priest before battles. You will now receive these at a faith level above 30.
 
 
 
==100123 Bug with life stealing restart==
 
* There was a bug with life stealer causing a bug with wounds which was the cause for the unscheduled restart today
 
* Some model changes were also introduced
 
 
 
==100122 Some priest limitations lifted==
 
* The skill gain limitations on priests were removed for existing servers since this would put new priests too far behind
 
* Vessel now reduces 3 quality levels instead of 1 for low quality gems
 
 
 
==100118 Rite of Spring popular tweak==
 
* Rite of spring is now castable much more seldom, and with less reward.
 
* You can now cast Vessel on gems of less than 10 quality level. If you succeed it looses 1 quality level but no favor is channelled into the gem. You use up only the base favor cost.
 
* Wisdom of Vynora now has diminishing returns.
 
* Those who can erupt now also can cool lava.
 
* Drain stamina and Drain health now have minimum values but may need further buffing.
 
 
==100116 Some item decay was too low==
 
*Decay was too high for certain item types such as dirt, logs and rock shards causing the item database to grow and slow down the game. A lot of these items that had already sustained damage were manually deleted during this maintenance restart.
 
*A few other issues such as creature types and zombie states not being saved over restarts should work better in the future but that bug remained over this restart.
 
 
 
==100104 New decade==
 
* Welcome to a new Decade with Wurm Online. We start off with a few minor tweaks:
 
* Bloodthirst effect increase was too easy. The increase is now determined by the damage you cause as well. Current effects were halved to bring it in line with future gains.
 
* The damage reduction for champions turned out to be a bit too much. The 75% damage reduction has been lowered to 60%. Also Life Stealer items are a bit harder to use for champions.
 
* An bug where simply trading with your own merchant reset the sales timer has been fixed. This is an unintended exploit, since merchants aren't supposed to be free safe storage. Another situation where this timer is reset may still be in but don't expect that forever. Please make sure your merchants starts selling stuff or expect them to humbly leave.
 
* A bug with linking and leaving the area was fixed.
 
 
 
[[Category: Technical Details]]
 
[[Category: Babel/W]]
 

Latest revision as of 11:09, 29 May 2013