Difference between revisions of "Metallurgy"

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== Description ==
 
== Description ==
Metallurgy is the skill used to determine success rates when creating alloy metals.
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Metallurgy is the skill that determines success and QL when creating metal alloys.
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== Alloy Recipes ==
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Known creatable alloys are:
 
Known creatable alloys are:
  
 
*[[brass lump|Brass]] - created from [[zinc lump|Zinc]] and [[copper lump|Copper]]
 
*[[brass lump|Brass]] - created from [[zinc lump|Zinc]] and [[copper lump|Copper]]
 
*[[bronze lump|Bronze]] - created from [[tin lump|Tin]] and [[copper lump|Copper]]
 
*[[bronze lump|Bronze]] - created from [[tin lump|Tin]] and [[copper lump|Copper]]
*[[steel lump|Steel]] - created from [[iron lump|Iron]] and [[charcoal]]
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*[[steel lump|Steel]] - created from [[charcoal|Charcoal]] and [[iron lump|Iron]] 
 
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*[[electrum lump|Electrum]] - created from [[gold lump|Gold]] and [[silver lump|Silver]]
  
Metallurgy + Charcoal QL affect success rate
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Success chance and average quality of metal created are affected by the first component of each alloy.
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*Zinc for Brass
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*Tin for Bronze
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*Charcoal for Steel
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*Gold for Electrum
  
Iron QL affects maximum QL
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Max quality is substantially affected by the quality of the second component of each alloy.
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*Iron for Steel
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*Copper for Brass and Bronze
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*Silver for Electrum
  
Metallurgy directly affects average QL of metal created.
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== Consumption Ratios ==
  
[[Category:Skills]]
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* Brass
[[Category:Babel/M]]
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** 1.00 kg Zinc lump + 0.15 kg Copper lump = 0.10 kg Brass lump
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* Bronze
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** 0.50 kg Tin lump + 0.15 kg Copper lump = 0.10 kg Bronze lump
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* Steel
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** 0.20 kg Iron lump + 0.20 kg Charcoal = 0.40 kg Steel lump
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* Electrum
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** 0.10 kg Silver lump + 0.10 kg Gold lump = 0.10 kg Electrum lump.
  
==Tips==
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Note: Large lumps of both ingredients are easier to work with, as only the required portion is used with each successful creation.  
*It is easy to gain skill by making bronze or brass first, this uses less important items ([[tin lump|Tin]], [[zinc lump|Zinc]] and [[copper lump|Copper]]) rather than using [[charcoal]] which can be quite difficult to get hold of and is annoying to lose.
 
*Metallurgy is only really useful for increasing steel creation success rates at the moment, as both [[brass lump|Brass]] and [[bronze lump|Bronze]] have very little to no additional utility compared to the metals they derive from.
 
*There are no known titles for metallurgists.
 
  
== Guides ==
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==Skills & Characteristics==
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* [[Smithing]] > Metallurgy
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* [[Body]] > [[Body control]]
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* [[Body]] > [[Body strength]]
  
[[Smithing Guide]]
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== [[Titles]] ==
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* Smelter at 50 skill
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* Metallurgist at 70 skill
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* Master Metallurgist at 90 skill
  
 
[[Category:Skills]]
 
[[Category:Skills]]
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[[Category:Babel/M]]

Latest revision as of 12:30, 1 October 2022

Main / Skills / Smithing / Metallurgy

Description

Metallurgy is the skill that determines success and QL when creating metal alloys.

Alloy Recipes

Known creatable alloys are:

Success chance and average quality of metal created are affected by the first component of each alloy.

  • Zinc for Brass
  • Tin for Bronze
  • Charcoal for Steel
  • Gold for Electrum

Max quality is substantially affected by the quality of the second component of each alloy.

  • Iron for Steel
  • Copper for Brass and Bronze
  • Silver for Electrum

Consumption Ratios

  • Brass
    • 1.00 kg Zinc lump + 0.15 kg Copper lump = 0.10 kg Brass lump
  • Bronze
    • 0.50 kg Tin lump + 0.15 kg Copper lump = 0.10 kg Bronze lump
  • Steel
    • 0.20 kg Iron lump + 0.20 kg Charcoal = 0.40 kg Steel lump
  • Electrum
    • 0.10 kg Silver lump + 0.10 kg Gold lump = 0.10 kg Electrum lump.

Note: Large lumps of both ingredients are easier to work with, as only the required portion is used with each successful creation.

Skills & Characteristics

Titles

  • Smelter at 50 skill
  • Metallurgist at 70 skill
  • Master Metallurgist at 90 skill