Difference between revisions of "Lurker in the dark"

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|target=Item
 
|target=Item
 
|castingtime=20
 
|castingtime=20
|god=[[Magranon]], [[Libila]]
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|god=[[Magranon]], [[Libila]]  
 
}}
 
}}
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[[CDB|Main]] / [[:Category:Religion|Religion]] / [[:Category:Spells|Spells]] / '''{{PAGENAME}}'''
  
 
==Description ==
 
==Description ==
Locates near enemies. Must be cast on a [[pendulum]].
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[[Pendulum]]s enchanted with this spell can be used to locate nearby enemy players on PvP servers and [[mission]] traitors on PvE servers.
  
Range is (power of cast/2)<br>
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Range is (power of cast). For example, the range on a cast of power 50 is 50 tiles.<br/>
So the range on a cast of 50 is (50/2): 25 tiles.  
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Range may be modified by pendulum [[Metal_lumps#Special|material bonus]], e.g., a 100 power cast on a gold pendulum (+10% Pendulum AoE) = 110 tiles
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== Method ==
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# [[Activate]] your deity's [[statuette]]
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# Right-click a [[pendulum]].
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# Select ''Spells'' > ''{{PAGENAME}}''
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==Notes==
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*This spell does not track hostile monsters.
  
 
[[Category:Spells]]
 
[[Category:Spells]]
[[Category:Magranon Spells]]
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[[Category:Magranon spells]]
[[Category:Libila Spells]]
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[[Category:Libila spells]]
 
[[Category:Enchantment spells]]
 
[[Category:Enchantment spells]]
 
[[Category:Babel/L]]
 
[[Category:Babel/L]]

Latest revision as of 23:54, 28 March 2022

Lurker in the dark
Lurker in the dark
Stats

Faith: 31
Favor: 30
Difficulty: 60
Target: Item
Casting time: 20 seconds

God

Only a Priest of Magranon, Libila can cast this spell



Main / Religion / Spells / Lurker in the dark

Description

Pendulums enchanted with this spell can be used to locate nearby enemy players on PvP servers and mission traitors on PvE servers.

Range is (power of cast). For example, the range on a cast of power 50 is 50 tiles.
Range may be modified by pendulum material bonus, e.g., a 100 power cast on a gold pendulum (+10% Pendulum AoE) = 110 tiles

Method

  1. Activate your deity's statuette
  2. Right-click a pendulum.
  3. Select Spells > Lurker in the dark

Notes

  • This spell does not track hostile monsters.