Difference between revisions of "User:Urman/Wound studies"

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(initial page as I collect data)
 
m (Initial calculation of health points. needs work and more characters to compare.)
 
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Note that 5.04 / 0.36 = 14.  So the natural healing of the light wound + the [6] HC was 14 times that of the [1] HC; this means that the natural healing rate of a light wound appears to be 8x that of a [1] HC.
 
Note that 5.04 / 0.36 = 14.  So the natural healing of the light wound + the [6] HC was 14 times that of the [1] HC; this means that the natural healing rate of a light wound appears to be 8x that of a [1] HC.
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Continuing tests, light bruises and bites typically healed at this same rate.  While there were outliers, they might be from hits that I didn't see.
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I then tested with priest-alt Fobro.  I got a medium wound, confirmed that it was stable by waiting 10 minutes.  I then applied a [1] potency HC.  The next three healing ticks the wound dropped .49 each tick, until the wound was at 14.76 (light).  The wound then healed at 4.41, until it got to very light, then healed in the next tick.  4.41 is 9x 0.49, so the light wounds on Fobro would also naturally heal at 8x the rate of a [1] HC.
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Recap:  Urman heals at .36 with a [1] HC, Fobro heals at .49 with a [1] HC.  Other healing covers are proportionately faster.  Light wounds naturally heal at 8x that rate.  So what is the difference; why is Urman's rate .36 and Fobro's .49?
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If Fobro heals at .49, then he could suffer wounds equal to (100/.49) x [1] potency, or 204 x [1] HC wounds.
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If Urman heals at .36, then he could suffer (100/.36) x [1] potency, or 277 x [1] HC wounds.
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It looks like there is a difference here that might be health pints, and the health bar merely shows damage as a fraction of the total health points.  So where does it come from?
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Fobro's core body stat is 13.19.  Because of the popular notion that core body mitigates wounds, I tried working with that, without success.  But I did add up his other body stats: 21.94+20.75+21.48=64.17.
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Just pulling a number out of the air... 140 + 60 would equal 200.  60 would be the sum of a basic character's 3 body stats.  For Fobro, it would be 140 + 64.17, or 204.17.  1 / 204.17 = .004898.  That's pretty close to the .49 heal rate, and a basic with all stats at 20 would have a 0.50 heal rate.
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It doesn't work for Urman.  Core body is 52.17.  The sum of the other body stats is 48.05+38.18+42.16=128.39.  140 + 128.39 = 268.39, with a healing rate of 1 / 268.39, or .0037.  Urman's health points appear to be closer to 278.  This might still be valid, *if* his higher core body stat effectively raises his other body stats some.
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To confirm that health points = 140 + body strength + body stamina + body control, I'd need to look at a range of characters, but their core body stat cannot exceed the other stats.  However, if it is accurate, by looking at a range of characters with higher core body stats, we may discover how parent skills enhance child skills.

Latest revision as of 01:51, 22 August 2010

I have a hypothesis: Each player has some (hidden) number of hit points. Our displays show 100 possible points of damage, but each point of damage we take is merely 1% of our total hit points. If this is the case, it might affect healing rates for healing covers and bandages on different players.

I will use this page to track damage for various injuries and healings to shape testing of the hypothesis. When I have enough data to make a theory, I'll post to the forums and the wound pages.

Today, Urman received a medium bite wound, 25.13 damage to legs. The wound remained stable for >10 minutes.
- I applied a [1] HC and wound improved at .36/.35/.36 for 3 healing ticks, to 24.06 dam.
- I then applied a [6] HC and wound improved at 2.16/2.16/2.16/2.16/2.16, to 13.26 dam, when it became a light wound.
- The wound improved at 5.04/5.03, to 3.19 dam, when it became a very light wound. - At the next healing tick, the wound vanished (so >3.19 healed).

Note that 2.16 / 0.36 = 6. That suggests that healing cover potency has a linear relationship with the amount of damage healed each tick; a [6] potency HC heals at 6x the rate of a [1] potency HC.

Note that 5.04 / 0.36 = 14. So the natural healing of the light wound + the [6] HC was 14 times that of the [1] HC; this means that the natural healing rate of a light wound appears to be 8x that of a [1] HC.

Continuing tests, light bruises and bites typically healed at this same rate. While there were outliers, they might be from hits that I didn't see.

I then tested with priest-alt Fobro. I got a medium wound, confirmed that it was stable by waiting 10 minutes. I then applied a [1] potency HC. The next three healing ticks the wound dropped .49 each tick, until the wound was at 14.76 (light). The wound then healed at 4.41, until it got to very light, then healed in the next tick. 4.41 is 9x 0.49, so the light wounds on Fobro would also naturally heal at 8x the rate of a [1] HC.

Recap: Urman heals at .36 with a [1] HC, Fobro heals at .49 with a [1] HC. Other healing covers are proportionately faster. Light wounds naturally heal at 8x that rate. So what is the difference; why is Urman's rate .36 and Fobro's .49?

If Fobro heals at .49, then he could suffer wounds equal to (100/.49) x [1] potency, or 204 x [1] HC wounds. If Urman heals at .36, then he could suffer (100/.36) x [1] potency, or 277 x [1] HC wounds. It looks like there is a difference here that might be health pints, and the health bar merely shows damage as a fraction of the total health points. So where does it come from?

Fobro's core body stat is 13.19. Because of the popular notion that core body mitigates wounds, I tried working with that, without success. But I did add up his other body stats: 21.94+20.75+21.48=64.17. Just pulling a number out of the air... 140 + 60 would equal 200. 60 would be the sum of a basic character's 3 body stats. For Fobro, it would be 140 + 64.17, or 204.17. 1 / 204.17 = .004898. That's pretty close to the .49 heal rate, and a basic with all stats at 20 would have a 0.50 heal rate.

It doesn't work for Urman. Core body is 52.17. The sum of the other body stats is 48.05+38.18+42.16=128.39. 140 + 128.39 = 268.39, with a healing rate of 1 / 268.39, or .0037. Urman's health points appear to be closer to 278. This might still be valid, *if* his higher core body stat effectively raises his other body stats some.

To confirm that health points = 140 + body strength + body stamina + body control, I'd need to look at a range of characters, but their core body stat cannot exceed the other stats. However, if it is accurate, by looking at a range of characters with higher core body stats, we may discover how parent skills enhance child skills.