Difference between revisions of "Cloth Net Trap"

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[[CDB|Main]] / [[:Category:Skills|Skills]] / [[Ropemaking]] / '''{{PAGENAME}}'''
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#REDIRECT [[Net trap]]
{{Item
 
|active=[[Rope]]
 
|passive=[[Rope]]
 
|group=Trap
 
|materials=* 5 x [[Cordage rope]]
 
* 1 x [[Shaft]]
 
|result=* '''{{PAGENAME}}''' (10.0 kg)
 
|skill=Ropemaking
 
|improve=Cloth tailoring
 
}}
 
'''Creation, Result, Skill and Improvement'''
 
 
 
A net trap is started by using a [[rope]] on another rope, the active rope's quality influences success. A failed attempt will damage both ropes. Afterwords, one [[shaft]] and five [[cordage rope]] are added to finish the unfinished net trap, failure here will damage the item being added.
 
[[Ropemaking]] skill influences both the trap's creation and its improvement.  Tools used for improvement are [[scissors]], [[needle]], [[water]], and [[string of cloth]].<br />
 
'''General Description'''<br />
 
A giant net that should be laid out, entwining the trapper's enemies who trigger it.<br />
 
'''Uses'''<br />
 
The trap is used to impair its victims movement speed. This trap is placed on ??? tiles, with [[traps]] skill influencing placement success.<br />
 
'''Notes'''<br />
 
*These are difficult to make. It would not be unusual for a low skilled ropemaker to destroy a cordage rope from consecutive failed attachment attempts.
 
* The trap's volume is huge; as an example, a single trap is too big to fit in a small cart.
 
*Improving these is a very good way to train up Ropemaking.
 
*When improving, using a combined string of cloth bundle will use a lot more string compared to a uncombined .1-kg string. Although, single stings require a lot more clicking since the whole .1-kg string will be used in one improvement.
 
*As non-champ priests take [[faith]] reductions from improving it's not an option for them. If you plan to [[sacrifice]] ropemaking items, improvement train it before becoming a [[priest]].
 
 
 
[[Category:Traps]]
 
[[Category:Babel/R]]
 

Latest revision as of 17:44, 20 October 2010

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