Difference between revisions of "Trader"

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[[CDB|Main]] / '''{{PAGENAME}}'''
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[[CDB|Main]] / [[:Category:Game mechanics|Game mechanics]] / '''{{PAGENAME}}'''
  
A '''trader''' is a [[NPC]] who buys and sells items.
 
  
== Placement ==
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== Description ==
Traders are placed by using a [[trader contract]], which is purchased from other traders at a cost of 50s. A new trader must be placed at a minimum distance of 63 tiles away from other traders. Traders must be placed inside a [[building]] (not a [[market stall]]), but stay functional if the building disappears. Traders cannot be moved after they have been placed. Unlike Personal Merchants, Traders will not disappear if they haven't had any activity for 30 or more. If you own the writ to the building the trader is in and bring that building on-deed (for example by resizing the deed), the Trader will automatically become a citizen of your settlement.
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A '''trader''' is a [[NPC]] who gives a discount to deed upkeep.
  
== Item stocks ==
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== Notes ==
A trader will always start with the following items in stock:
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* Trader is placed by using a trader contract, which could be purchased from any other trader until July17th 2023 at a cost of 35s.  
* A [[settlement form]]
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* Trader cannot be moved after it has been placed. Dismissing a trader will not return the contract to be placed again and the trader will be gone forever.  
* A [[personal merchant contract]]
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* Traders can only be placed on deeds and will disappear without refund if the deed disbands or is resized so the trader is outside the deed.
* A [[trader contract]]
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* Traders give a 20% discount on monthly deed upkeep and also sell a variety of goods.
* 3 [[farwalker stone]]s
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* Traders cannot be placed underground.
* 3 [[farwalker twig]]s
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* Traders no longer sells items - but can be used to access the [[silver store]]
* 3 [[large magical chest]]s
 
* 3 [[resurrection stone]]s
 
* 3 [[Rod of transmutation]]
 
* 3 [[shaker orb]]s
 
* 3 [[tuning fork of metal detection]]
 
* 3 [[sleep powder]]
 
* 3 [[small magical chest]]s
 
* 3 [[steel and flint]]
 
 
 
Once all of the items in any of these categories is bought, the trader will always have at least 1 in stock on the next trade. For example if you buy 3 [[large magical chest]]s in one trade, you will see the trader has none left. On re-trading with the same trader it will always somehow have 1 more in stock.
 
 
 
Beyond this, traders only have the items they have bought from players. When the king distributes new funds to traders (see below), he may claim some items from the stock.
 
 
 
== Cash flow ==
 
Traders will buy almost any item, unless he considers it worthless, it cannot be traded, or he is broke. Every item has a base price, which is modified by the trader according to local supply and demand. For each transaction performed by the trader, a small portion is added to the village upkeep fund as a tax. The remaining money goes to the seller.
 
 
 
'''''Exception:''' Money from deed and contract purchases go straight to the king.''
 
 
 
A new trader starts out with 1 silver coin in funds. Periodically, the king will distribute new funds to traders, provided the trader has sold at least 10% of what it purchased. You can see what amounts a trader has bought and sold with the [[Path of Knowledge|Get Info]] ability.
 
 
 
The main source of the kings funds is [[settlement]] upkeep. The king will not grant funds to traders holding 50 silver or more.
 
 
 
=== A Cash Flow Fix ===
 
Try this fix if your trader has not been receiving funds from the kingdom pool, and you have confirmed via Path of Knowledge that its ratio is 0.0.
 
Buy 1 silver worth of player made items off the trader.
 
Sell back the player made items as as you bought.
 
If you are able to sell back all the player made items you bought, then the trader should have a ratio of around .50 
 
of course if the trader is a citizen of a deed, then a portion of the coin you put on the trader will go into deed upkeep so you won't be able to get the full 1s back.
 
A ratio of at least .10 is needed to get funds off the kingdom pool.
 
Once a Trader's ratio has been corrected, it may take a few days or a server restart before the trader start acquiring coin off the kingdom pool.  I'm not quite sure how often the mysterious figure visits the traders, buying random stuff off of them which replenishes some of the trader's coins from the kingdom pool.
 
This is speculative, however It seems I have been able to get 1 trader that was suffering from its 28 day ratio reset back in working condition. I won't make any guarantees this will work but if your trader hasn't been collecting any coin, a 1 silver investment could pay off.  Detailed Knowledge of Traders is limited so this fix might have errors, but good luck. ~AAetius
 
  
 
== See also ==
 
== See also ==
  
 
* [[Personal merchant]]
 
* [[Personal merchant]]
* [http://wild001.game.wurmonline.com/mrtg/economy Wild economy graph]
 
* [http://freedom001.game.wurmonline.com/mrtg/economy Freedom economy graph]
 
  
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[[Category:Game mechanics]]
 
[[Category:Economy]]
 
[[Category:Economy]]
 
[[Category:Babel/T]]
 
[[Category:Babel/T]]

Latest revision as of 16:01, 11 August 2023

Main / Game mechanics / Trader


Description

A trader is a NPC who gives a discount to deed upkeep.

Notes

  • Trader is placed by using a trader contract, which could be purchased from any other trader until July17th 2023 at a cost of 35s.
  • Trader cannot be moved after it has been placed. Dismissing a trader will not return the contract to be placed again and the trader will be gone forever.
  • Traders can only be placed on deeds and will disappear without refund if the deed disbands or is resized so the trader is outside the deed.
  • Traders give a 20% discount on monthly deed upkeep and also sell a variety of goods.
  • Traders cannot be placed underground.
  • Traders no longer sells items - but can be used to access the silver store

See also