Difference between revisions of "Net trap"

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(No longer called Cloth net trap)
 
m (removing incorrect info "it doesnt work on pve")
 
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[[CDB|Main]] / [[:Category:Skills|Skills]] / [[Ropemaking]] / '''{{PAGENAME}}'''
 
[[CDB|Main]] / [[:Category:Skills|Skills]] / [[Ropemaking]] / '''{{PAGENAME}}'''
{{Item
+
 
|active=[[Rope]]
+
{{ItemBox
|passive=[[Rope]]
+
|active=[[rope]]  
|group=Trap
+
|passive=[[rope]]  
|materials=* 5 x [[Cordage rope]]
+
|group=Traps
* 1 x [[Shaft]]
+
|materials=* 2x [[rope]]s
 +
* 5x [[cordage rope]]s
 +
* 1x [[shaft]]
 
|result=* '''{{PAGENAME}}''' (10.0 kg)
 
|result=* '''{{PAGENAME}}''' (10.0 kg)
 
|skill=Ropemaking
 
|skill=Ropemaking
|improve=Special
+
|improve=Cloth Tailoring
 
}}
 
}}
 
== Description ==
 
== Description ==
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== Improving ==
 
== Improving ==
 
* Improvement uses [[Ropemaking]] skill but [[cloth tailoring]] tools: [[scissors]], [[needle]], [[water]], and [[string of cloth]].  
 
* Improvement uses [[Ropemaking]] skill but [[cloth tailoring]] tools: [[scissors]], [[needle]], [[water]], and [[string of cloth]].  
* Using combined string of cloth bundles for improvement will consume a lot more string compared to an uncombined 0.1 kg string. Although, single stings require more clicking, since the whole string will be used in one improvement.
+
* Using combined [[string of cloth]] bundles for improvement will consume a lot more string compared to an uncombined 0.1 kg string. Although, single strings require more clicking, since the whole string will be used in one improvement.
  
 
== Usage ==
 
== Usage ==
Net trap is placed on [[tree]] and bush tiles, with [[Traps]] skill influencing placement success.
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* A net trap is placed on [[tree]] and bush tiles with traps skill influencing placement success.
  
 
== Notes ==
 
== Notes ==
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* Improving these is a very good way to train up Ropemaking.  
 
* Improving these is a very good way to train up Ropemaking.  
 
* As non-champ priests take [[faith]] reductions from improving, improving these for Ropemaking skill is not option for them. If you plan to [[sacrifice]] ropes and other ropemaking items, do the improvement training before becoming a [[priest]].
 
* As non-champ priests take [[faith]] reductions from improving, improving these for Ropemaking skill is not option for them. If you plan to [[sacrifice]] ropes and other ropemaking items, do the improvement training before becoming a [[priest]].
 +
* Traps affect hostile mobs, enemy kingdom/village players and any animals or mobs of enemy kingdoms on [[PvP]]. Traps on [[PvE]] will harm hostile creatures but do not harm players or branded animals/mobs.
  
 
[[Category:Traps]]
 
[[Category:Traps]]
 
[[Category:Ropemaking items]]
 
[[Category:Ropemaking items]]
 
[[Category:Babel/N]]
 
[[Category:Babel/N]]

Latest revision as of 23:05, 2 August 2023

Main / Skills / Ropemaking / Net trap

Net trap
A Net trap
Creation
Total materials
Result
  • Net trap (10.0 kg)
Skill and improvement

Description

A net that should be laid out, entwining anyone who triggers it.

The cotton net trap is a trap used to temporarily reduce its victim's movement speed.

Creating

  • Creation success is influenced by the active rope.
  • Failure in creating will damage both ropes; failure in continuing will damage the item being added.
  • These are difficult to make. It would not be unusual for a low skilled ropemaker to eventually destroy a cordage rope while trying to add it.

Improving

Usage

  • A net trap is placed on tree and bush tiles with traps skill influencing placement success.

Notes

  • The trap's volume is huge; as an example, a single trap is too big to fit in a small cart.
  • Improving these is a very good way to train up Ropemaking.
  • As non-champ priests take faith reductions from improving, improving these for Ropemaking skill is not option for them. If you plan to sacrifice ropes and other ropemaking items, do the improvement training before becoming a priest.
  • Traps affect hostile mobs, enemy kingdom/village players and any animals or mobs of enemy kingdoms on PvP. Traps on PvE will harm hostile creatures but do not harm players or branded animals/mobs.