Difference between revisions of "Toolbelt"

From Wurmpedia
Jump to navigation Jump to search
(Description, hooks damaged not desctroyed)
 
(44 intermediate revisions by 21 users not shown)
Line 1: Line 1:
[[CDB|Main]] / [[Skills]] / [[Tailoring]] /[[Leatherworking]] / '''{{PAGENAME}}'''
+
[[CDB|Main]] / [[Skills]] / [[Tailoring]] / [[Leatherworking]] / '''{{PAGENAME}}'''
  
{{item
+
{{itemBox
 
|name={{PAGENAME}}
 
|name={{PAGENAME}}
|active=[[leather belt]] (0.30 kg)
+
|image=Toolbelt.jpg
|passive=[[hooks]] (0.20 kg)
+
|examine=An ingenious system of pockets, pouches, hooks and holes designed to keep a wide array of common tools.
 +
|active=[[leather belt]]  
 +
|passive=[[hooks]]  
 
|group= Miscellaneous
 
|group= Miscellaneous
|materials=* [[Leather]] 3.00 kg
+
|materials=* 1x [[leather belt]]
* [[Square piece of cloth]] 0.30 kg
+
* 1x [[hooks]]
|result='''{{PAGENAME}}''' (1.00 kg)
+
* 1x [[leather]]
 +
* 1x [[square piece of cloth]]  
 +
|result=*'''{{PAGENAME}}''' (1.00 kg)
 
|skill=Leatherworking
 
|skill=Leatherworking
 +
|improve=Leatherworking
 +
|dyeamount=126
 
}}
 
}}
  
 
== Description ==
 
== Description ==
  
''An ingenious system of pockets, pouches, hooks and holes designed to keep a wide array of common tools.''
+
A '''toolbelt''' is a wearable utility item used to make tools and other items available for automatic item selection while performing actions.
  
A '''toolbelt''' is a piece of [[HUD]] that allows you to place up to five tools or materials on it for quick selection.
+
A toolbelt holds 2 items by default, with 1 additional slot for every 10 [[QL]], and 1 additional slot for each rarity level, up to a maximum of 15 items.
 +
 
 +
The [[Quickbar]] contains a tool area with toolbelt-style slots and tabs that can be used to activate items, assign [[Key bindings]], and manage quick access loadouts. These quickbar interface features can be used even without owning or equipping a toolbelt, but automatic item selection requires a toolbelt to be equipped.
  
 
== Creation ==
 
== Creation ==
  
* The [[hooks]]' [[QL]] affects the success rate.
+
* The [[QL]] of the [[hooks]] affects the success rate.
* On failure, the hooks and the [[leather belt]] are damaged. They can be repaired though.
+
* On failure, the [[hooks]] and/or the [[leather belt]] are damaged. They can be repaired.
* Adding the [[Square piece of cloth|cloth]] only uses 0.3 kg even if the piece is bigger.
+
* Adding the [[Square piece of cloth|cloth]] only uses 0.3 kg, even if the piece is larger.
  
 
== Usage ==
 
== Usage ==
* Wear ([[equip]]) the toolbelt on the legs of your torso, and the toolbelt will appear on the HUD (like the [[compass]]).
+
 
* The toolbelt must be at least 20 QL before it will even appear on the HUD, even if it is already worn on the legs. There is one slot at 20 QL, plus an extra slot for every 10 QL after that, up to 5 maximum slots.
+
'''Automatic item selection'''
* Drag tools from your inventory into the toolbar's slots. They can later be removed from the belt by clicking on them with the Shift key held down, or replaced by other tools.
+
 
* The slots can be bound to hotkeys. Default is <code>bind 1 ACTIVATE_TOOL1</code> and so on, up to 5.
+
* Automatic item selection requires a toolbelt to be equipped.
 +
* While a toolbelt is equipped, items inside the toolbelt slots are considered available for actions.
 +
* If the currently activated item is valid for an action, that item will be used.
 +
* If the activated item is not valid for the action, the game will check the items inside the toolbelt slots for a valid item to use.
 +
* A [[container]] holding [[water]] can be placed inside the toolbelt for improving items.
 +
* If multiple valid items inside the toolbelt slots have the same preference level, the item with the higher [[QL]] will be used.
 +
* Some actions have their own item preference order. For example, "Cut down" will prefer a [[hatchet]] over other axes, weapons, or a saw.
 +
* An icon on the left side of the right-click menu indicates which item will be used for the selected action.
 +
* More details about the action and the item being used are available by hovering over the action in the action queue.
 +
 
 +
'''Other behavior'''
 +
 
 +
* Although toolbelts are "worn" as a type of accessory garment, they do not suffer damage from falls or combat in the same way armour does.
 +
 
 +
== Notes ==
 +
 
 +
* Toolbelts receive their final [[QL]]-based slot at 99.5 [[QL]] rather than 100 [[QL]].
 +
* Dye on a toolbelt must be removed with [[lye]] instead of a [[metal brush]].
 +
* The action queue can be hidden by right-clicking the top right of the event window and choosing the hide option.
 +
* See [[Quickbar]] for information about quickbar buttons, tool area slots, tabs, hotkeys, locking slots, and the "toggle quickbar" console command.
 +
 
 +
== See also ==
 +
 
 +
* [[Quickbar]]
 +
* [[Key bindings]]
 +
* [[Container]]
 +
* [[Water]]
  
 
[[Category:Leatherworking items]]
 
[[Category:Leatherworking items]]
 
[[Category:Items]]
 
[[Category:Items]]
 
[[Category:Babel/T]]
 
[[Category:Babel/T]]

Latest revision as of 15:02, 14 May 2026

Main / Skills / Tailoring / Leatherworking / Toolbelt

Toolbelt
A Toolbelt
Examine
An ingenious system of pockets, pouches, hooks and holes designed to keep a wide array of common tools.
Creation
Total materials
Result
  • Toolbelt (1.00 kg)
Skill and improvement
Properties
  • Can be dyed using 126g of paint.

Description

A toolbelt is a wearable utility item used to make tools and other items available for automatic item selection while performing actions.

A toolbelt holds 2 items by default, with 1 additional slot for every 10 QL, and 1 additional slot for each rarity level, up to a maximum of 15 items.

The Quickbar contains a tool area with toolbelt-style slots and tabs that can be used to activate items, assign Key bindings, and manage quick access loadouts. These quickbar interface features can be used even without owning or equipping a toolbelt, but automatic item selection requires a toolbelt to be equipped.

Creation

  • The QL of the hooks affects the success rate.
  • On failure, the hooks and/or the leather belt are damaged. They can be repaired.
  • Adding the cloth only uses 0.3 kg, even if the piece is larger.

Usage

Automatic item selection

  • Automatic item selection requires a toolbelt to be equipped.
  • While a toolbelt is equipped, items inside the toolbelt slots are considered available for actions.
  • If the currently activated item is valid for an action, that item will be used.
  • If the activated item is not valid for the action, the game will check the items inside the toolbelt slots for a valid item to use.
  • A container holding water can be placed inside the toolbelt for improving items.
  • If multiple valid items inside the toolbelt slots have the same preference level, the item with the higher QL will be used.
  • Some actions have their own item preference order. For example, "Cut down" will prefer a hatchet over other axes, weapons, or a saw.
  • An icon on the left side of the right-click menu indicates which item will be used for the selected action.
  • More details about the action and the item being used are available by hovering over the action in the action queue.

Other behavior

  • Although toolbelts are "worn" as a type of accessory garment, they do not suffer damage from falls or combat in the same way armour does.

Notes

  • Toolbelts receive their final QL-based slot at 99.5 QL rather than 100 QL.
  • Dye on a toolbelt must be removed with lye instead of a metal brush.
  • The action queue can be hidden by right-clicking the top right of the event window and choosing the hide option.
  • See Quickbar for information about quickbar buttons, tool area slots, tabs, hotkeys, locking slots, and the "toggle quickbar" console command.

See also