Difference between revisions of "Foraging"

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== Description ==
 
== Description ==
'''Foraging''' is the [[skill]] used when searching a [[grass tile]] for [[berries]] and some [[herbs]], [[vegetables]] and [[nut]]s.  
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'''Foraging''' is the [[skill]] used when searching [[Resource nodes]] for a wide variety of [[resources]], including [[seeds]] and various food items.
  
Foraging is also used to find [[branch]]es on grass tiles and "Rummage" on [[Rock tile|rock]] or [[cliff]] tiles to find low quality [[iron rock]]s or [[rock shards]], which can be used to create low quality [[crude tools]].
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== Notes ==
  
It is believed that a higher foraging skill increases the likelihood of finding something.
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* Foraging a node will deplete it, causing it to disappear.
 
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* Resource nodes spawn randomly, and can take up to a few days for more to appear.
== Method ==
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* Different tile types and location, season, player condition, and other possible variables affect the percentage and type of items that can be botanized. See the [[Resource nodes]] page for more details on these modifiers.
* Right-click a grass tile and select ''Nature > Forage'', or
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* Higher skill adds a flat value increasing the number of items you find. (see [[Resource nodes]] page)
* Right-click a rock or cliff tile and select ''Rummage''.
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* You have a chance to obtain rare [[coin]] while botanizing.
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* Foraging can be done while mounted/driving a vehicle.
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* Foraging can be done while moving, so long as you do not move too far away (two tiles) from the tile you are currently working
  
 
==Items==
 
==Items==
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|- valign=top
 
|- valign=top
 
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===[[Berries]]===
 
* [[Blueberry]]
 
* [[Lingonberry]]
 
* [[Strawberries]]
 
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===[[Herb]]s===
 
* [[Garlic]]
 
* [[Nettles]]
 
||
 
  
===[[Nut]]s===
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===[[Resources]]===
* [[Hazelnuts]]
 
||
 
===[[Vegetable]]s===
 
* [[Onion]]
 
||
 
===[[:Category:Resources|Resources]]===
 
 
* [[Branch]]
 
* [[Branch]]
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* [[Berries]]
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* [[Cacao beans]]
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* [[Green coffee beans]]
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* [[Cotton]]
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* [[Egg]]
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* [[Feathers]]
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* [[Fish]]
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* [[Fishing hook]]
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* [[Flint]]
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* [[Gems]]
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* [[Gold lump]]s
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* [[Grub]]
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* [[Hops seedling]]
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* [[Ivy seedling]]
 
* [[Iron Rock]]
 
* [[Iron Rock]]
* [[Rock Shards]]
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* [[Jewelry]]
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* Liquor barrels and bottles
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* [[Log]]s
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* [[Marble shard]]
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* [[Moss]]
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* [[Mushroom]]s
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* [[Nails]]
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* [[Nettles]]
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* [[Nuts]]
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* [[Ore]]
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* [[Pearl]]
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* [[Stone shards]]
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* [[Reed plants]]
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* [[Rock salt]]
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* [[Ropes]]
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* [[Sandstone shards]]
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* [[Seedlings]]
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* [[Seeds]] (crop)
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* [[Shafts]]
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* [[Silver lump]]
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* [[Slate shard]]
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* [[Sprouts]]
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* [[Square piece of cloth]]
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* [[Stone shard]]
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* [[Tea seeds]]
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* [[Wemp fibre]]
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* [[Wemp plants]]
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* [[Woad]]
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* [[Wood scrap]]
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* [[Shipbuilding resources]]
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* [[Wool]]
 
|}
 
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Sometimes you may get a [[botanizing]] item even when foraging.
 
  
Eating foraged [[food]] directly, raw and uncooked, will solve [[starvation]], but they are more [[nutrition]]al when used in [[cooking]].
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== Messages while foraging ==
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{{event|inline|You've found all that you can here.}} There is nothing more to be foraged on the node. <br>
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==Skills & Characteristics==
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* [[Nature]] > Foraging
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* [[Soul]] > [[Soul depth]]
  
== Messages ==
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==Titles==
; "This area looks picked clean." : There is nothing to be found on the tile.
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*Forager at 50 skill
; "You find nothing edible." : There is nothing to be foraged, but you will find something botanizing.
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*Plant Gatherer at 70 skill
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*Master of Plants at 90 skill
  
== Tips ==
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==Images==
* A grass tile can be foraged every 24 real [[hour]]s. It is believed that the timer is triggered by an ''attempt'', and '''not''' by an actual item being found. Therefore if nothing is found, try another tile instead of repeatedly trying the same one.
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<gallery heights=200px mode="packed-hover">
* Tiles that are not foraged for long periods of time (a week or longer) have a higher chance of giving something than tiles that are checked 24 to 36 hours apart.
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File:Forage - botanize.jpg | A player foraging on a grass tile
* It also seems that there is a higher chance of getting something if the tile has [[flower]]s on it.
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</gallery>
* Higher skill reduces the action timer and increases the average QL of the items found.
 
* [[Tree]] and bush tiles cannot be foraged or botanized on.
 
* It is possible to both forage and botanize on the same tile as these actions are on separate timers.
 
  
 
==See also==
 
==See also==
 
* [[Botanizing]]
 
* [[Botanizing]]
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* [[Node resources]]
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* [[Resource nodes]]
  
 
[[Category:Skills]]
 
[[Category:Skills]]
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[[Category:While_moving]]
 
[[Category:Babel/F]]
 
[[Category:Babel/F]]

Latest revision as of 21:01, 21 January 2024

Main / Skills / Nature / Foraging

Description

Foraging is the skill used when searching Resource nodes for a wide variety of resources, including seeds and various food items.

Notes

  • Foraging a node will deplete it, causing it to disappear.
  • Resource nodes spawn randomly, and can take up to a few days for more to appear.
  • Different tile types and location, season, player condition, and other possible variables affect the percentage and type of items that can be botanized. See the Resource nodes page for more details on these modifiers.
  • Higher skill adds a flat value increasing the number of items you find. (see Resource nodes page)
  • You have a chance to obtain rare coin while botanizing.
  • Foraging can be done while mounted/driving a vehicle.
  • Foraging can be done while moving, so long as you do not move too far away (two tiles) from the tile you are currently working

Items

Resources

Messages while foraging

You've found all that you can here. There is nothing more to be foraged on the node.

Skills & Characteristics

Titles

  • Forager at 50 skill
  • Plant Gatherer at 70 skill
  • Master of Plants at 90 skill

Images

See also