Difference between revisions of "Large cart"

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[[CDB|Main]] / [[Skills]] / [[Carpentry]] / [[Fine carpentry]] / '''{{PAGENAME}}'''
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{{ItemBox
{{Item
 
 
|name=Large cart
 
|name=Large cart
 +
|image=Largecart.jpg
 
|active=[[plank]] (2.00 kg)
 
|active=[[plank]] (2.00 kg)
 
|passive=[[small wheel axle]]
 
|passive=[[small wheel axle]]
|group=Containers
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|group=Carts
|materials=* 15 [[plank]]
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|materials=* 16x [[plank]]s
* 2 [[shaft]] (1.00 kg)
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* 1x [[small wheel axle]]
* 4 [[small nails]]
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* 2x [[shaft]]s
* 1 [[yoke]]
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* 4x [[small nails]]
|result=1 large cart
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* 1x [[yoke]]
|skill=fine carpentry}}
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|materialbreakdown=* 22x [[plank]]s
 
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* 7x [[shaft]]s
== Description ==
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* 4x [[small nails]]
 +
* 1x [[yoke]]
 +
|result=* '''{{PAGENAME}}'''
 +
|skill=fine carpentry
 +
|dyeamount= 15000
 +
}}
 +
[[CDB|Main]] / [[Skills]] / [[Carpentry]] / [[Fine carpentry]] / '''{{PAGENAME}}'''
 +
==Description==
 
''A fairly large two wheel cart designed to be dragged by an animal.''
 
''A fairly large two wheel cart designed to be dragged by an animal.''
  
<span style="color:red;">'''Large carts now requires 20.1 [[mind logic]] to be commanded, but they can still be dragged at any skill level.'''</span>
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== Usage ==
 +
*A large cart is a mobile [[container]] used to transport cargo and [[player]]s.
 +
*It has a larger capacity than the [[small cart]].
 +
*It can be [[drag]]ged by a player or led by up to two [[animals]]. 
 +
*It can have a commander and up to three passengers.
 +
*It can store up to 100 items directly on the bed. By using a combination of other containers, this storage limitation may be increased.
 +
*A player must have 20.1 [[mind logic]] to command the large cart.
 +
*All carts need to be of at least 10 [[quality]] to be functional.
 +
*Quality has no effect on cart speed but does affect decay rates. See Additional Notes below for more.
  
A '''large cart''' is a mobile [[container]] used to transport cargo or [[player]]. It has a larger capacity than its smaller counterpart [[small cart]], it can be [[drag]]ged by a player or led by up to two [[animals]], and it can be locked with a [[large padlock]].
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== Hitchable Creatures ==
 +
Many of Wurm's creatures may be harnessed, or "hitched", to pull a cart or wagon.  Below is a complete list, in no particular order.
 +
* [[Horse]]s
 +
* [[Bull]]s
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* [[Bison]]
 +
* [[Hell horse]], young, adolescent, and the last stages of aged
 +
* [[Bear]]s, if [[tame]]d, both young and adolescent
 +
* [[Troll]]s when [[dominate]]d, young and adolescent
 +
* [[Unicorn]]s when tamed
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* [[Weta]] when on Jackal
  
== Subcomponents ==
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Note - the strength of a creature can prevent it from being hitched. [[Animal conditions|conditions]] such as "greenish" can also affect strength.
* 2x [[small wheel]]
 
* 1x [[small wheel axle]]
 
  
=== Total Materials ===
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== Security ==
* 7 [[shaft]]
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*The owner and any person with the Manage right can modify the usage permissions through a window available via the right-click > Manage vehicle context menu. The permissions control Driver (embarking as commander), Mount (embarking as a passenger), Access inventory hold of the cart, and Manage these settings. Each of these rights can be granted or denied to all Friends, Villagers, and Everyone. The owner will always have all permissions.
* 22 [[plank|planks]]
 
* 4 [[small nails]]
 
* 1 [[yoke]]
 
  
Large carts can be difficult to start and continue at very low [[fine carpentry]] skill, so it is a good idea to make a few extra parts. The first plank is lost if the initial attachment is failed.
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*Any player can drag a non-hitched cart in the wilderness, regardless of whether or not it's locked. [[Settlement|Deed]] settings, hitched animals, weight constraints, and local security can help prevent carts from being undesirably taken by others.
  
== Hitching ==
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*Important: Permissions only take effect when the cart is locked with a [[small padlock|small]] or [[large padlock]], and owner can attach one, if one isn't attached already, to enable the permissions. Older carts may not have locks attached; however, all newly created carts automatically include a working lock upon creation.
*To hitch an animal to a cart, lead it with [[rope]], right-click the cart, and select "Hitch".
 
*To unhitch one of the animals, embark the cart as commander, right-click that animal and choose "Unhitch".
 
*To unhitch both animals from the cart, right-click the cart and select "Unhitch".
 
  
=== Hitching Notes ===
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*On [[Freedom]], carts cannot be [[Lockpicking|lockpicked]] except by the owner. Attempting to do so will result in the following warning: ''Stealing carts is punished with death penalty here. You decide not to''.
* The large cart needs to be at least 10 [[quality]] before animals can be hitched to it.
 
* For better speed, hitch two animals.
 
* [[Brown bear]]s are the fastest hitched animals yet discovered
 
* Carts do not gain a speed advantage from travelling downhill, but are slowed when going uphill as with mounted creatures.
 
* The [[Tile types|Terrain type]] does not affect speed.
 
* Animals cannot drag a cart over tiles that have a [[slope]] of 30 or higher at any edge; move back a little and go around it.
 
* Driver [[stamina]] is drained while driving the cart. Running out of stamina has no effect on the speed.
 
* Maximum [[weight]] animals can drag is currently unlimited.
 
* All the usual animal traits and statuses like hurting will affect their cart-dragging speed.
 
  
== Security ==
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== Capacity ==
Upon finishing the large cart, the last person who had the unfinished cart in the [[inventory]] becomes the owner. However if it was finished in the inventory no owner is set and the ''Manage vehicle'' option is not available even to the player who finished the large cart. Ownership can be transferred by the owner to any other player in the vehicle management window.  
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A large cart normally holds the maximum of 100 items directly in the hold, however, as mentioned above, the total capacity may be increased by stacking other [[container]]s, such as [[raft]]s and [[crate]]s, inside. Up to 7 rafts can be added to a large cart or 3/5 large/small crates. Some items, such as felled trees, cannot fit in rafts, and are indicated as such below.
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{| class=wikitable |
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! Item !! No containers !! 6 rafts !! 7 rafts !! 5 small crates & raft  !! 3 large crates
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|-
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| Any of:
 +
*[[Clay]]
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*[[Dirt]]
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*[[Heap of sand]]
 +
*[[Peat]]
 +
*[[Ore]]s
 +
*[[Stone shards]]
 +
| 100 (320 combined) || 312 || 312 || 750+40(1 raft)+7 || 900 + 38
 +
|-
 +
| Finished [[support beam]] || 7
 +
| bgcolor="#FF8888" colspan="2" align="center" | Does not fit in rafts?
 +
|-
 +
| [[Felled tree]] || 18 || 12+1 (2 per) || 14+? || 0 || ??
 +
|-
 +
| [[Slab]] || 59 || 42+13 (7 per) || 49+6 || 0+7(1 raft)+1 || 0 + 7
 +
|-
 +
| [[Log]] || 73 || 71 || 70 || 750+9(1 raft)+1 || 900 + 9
 +
|-
 +
| [[Plank]] || 100 || 600+94 (100 per) || 700+93
 +
|-
 +
| [[Stone brick]] || 100 || 564+94 (94 per) || 658+76 || 750+94(1 raft)+18 || 900 + 90
 +
|-
 +
| [[Troll]] || 3||
 +
|-
 +
| [[Backpack]] || 78||
 +
|}
  
The owner and any person with the ''Manage'' right can manage the usage permissions through a window available via the ''Manage vehicle'' menu option.  
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Quantities ending in a question mark are estimated or otherwise unconfirmed.  Quantities denoted as "??" are unknown and need to be tested.
  
The permissions control ''drive'' (embarking as commander), ''mount'' (embarking as a passenger), ''accessing the inventory hold'' of the cart and ''managing the settings''.
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== Crate and raft combinations ==
Each of these rights can be granted or denied to ''all friends'', ''all villagers'' and ''everyone''. The owner always has all permissions. The settings only take affect if the cart is locked, however.
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There are various configurations of [[small crate]], [[large crate]] and [[small raft|rafts]] that can be placed together into a large cart.
  
The owner of the large cart can attach a [[large padlock]] to it to enable permissions. The lock can be removed by everyone in possession of the key, but only the owner can attach it again.
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{| class=wikitable |
 +
! Large crates !! Small crates !! Rafts
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|-
 +
| 3 || 0 || 0
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|-
 +
| 2 || 0 || 3
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|-
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| 2 || 2 || 0
 +
|-
 +
| 2 || 1 || 1
 +
|-
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| 1 || 4 || 0
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|-
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| 1 || 3 || 1
 +
|-
 +
| 1 || 2 || 2
 +
|-
 +
| 1 || 1 || 4
 +
|-
 +
| 1 || 0 || 5
 +
|-
 +
|0 || 5 || 1
 +
|-
 +
|0 || 4 || 2
 +
|-
 +
|0 || 3 || 3
 +
|-
 +
| 0 || 2 || 5
 +
|-
 +
| 0 || 1 || 6
 +
|-
 +
|0 || 0 || 7
 +
|}
  
Another player can drag a locked cart regardless of what [[large padlock]] enabled management settings are used. Since server restarts unhitch animals, its possible another could drag your locked cart away. Two simple solutions are 1) to put heavy things in your cart or 2) store the cart in a secure area. As an example, if you were to put a [[small barrel]] in a cart and then a bunch of 100 kg unfinished [[charcoal pile]]s in the barrel, it would make dragging more difficult. Furthermore, management option will prevent these others from accessing the inventory or using animals to drive the cart away.
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== Loadable items ==
 +
Not all items currently listed. In order to load you must be embarked as commander or passenger, have permission to access the cart's hold, and have 23 body strength or higher. Right click item and select load.
  
On [[Freedom]] carts can not be [[Lockpicking|lockpicked]]. Trying to do so will result in the following message: ''Stealing carts is punished with death penalty here. You decide not to''.
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* [[Small crate]]
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* [[Large crate]]
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* [[Large chest]]
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* [[Small cart]]
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* [[Statue]]
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* [[Bed]]
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* [[Bow rack]]
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* [[Weapons rack]]
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* [[Coffin]]
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* [[Bench]]
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* [[Large dining table]]
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* [[Archery target]]
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* [[Forge]] (The large cart needs to be runed with Zinc [[rune]] of mag).
  
 
== Notes ==
 
== Notes ==
* The quality of the cart affects its [[decay]] rate.
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* Never use an abandoned cart, even if unlocked. If you drive the cart onto a deed and disembark, you may not have permissions to embark again, or unhitch the animals.
* The volume of items will affect what fits in the cart. See the [[Container]] page for a item volume list.
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* The [[quality]] of the cart affects its [[decay]] rate; there are no other bonuses from increasing the QL of carts.
* Although carts cannot be dragged in [[water tile]]s, they can be pushed.
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* Although carts cannot be dragged in [[water tile]]s, they can be pushed.  They can be dragged through tiles with 5 slope of water or less.
* 47.23 kg of [[dye]] is needed to paint a large cart. The only portable container that can hold that much dye is the [[cauldron]].
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* 15 kg of [[dye]] is needed to paint a large cart.  
* The maximum weight a player can drag in a large cart is determined by the formula: ([[strength|Body Strength]] * 7 - carried weight) * 10 - 240.
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* The maximum weight a player can drag in a large cart is determined by the formula: ([[strength|body strength]] * 7 - carried weight) * 10 - 240.
*Items can be stowed in large carts during construction, but will drop out when too heavy and will encumber the cart during construction. If the item becomes too heavy to remove and too heavy to finish, the cart will be useless and the item cannot be removed. If boats are being made in it, then it is advisable to take the cart to the water before finishing the boat.
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* {{haul|hitch=yes}}
 
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* Non-premium players can hitch animals to the cart but not command it. However, if the player has been premium before and has their mind logic skill at or above 20.1 before they lose premium, their cap will be at 30 instead of 20. as the cap is for most other skills. This, in turn, will allow them to command the large cart.  
=== Useful capacity quantities ===
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* A cart cannot be driven over tiles that have a total [[slope]] of 40 or more over any two adjacent edges.
*0 [[keel section]], they do no fit in large carts.
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* Animal [[Horse#Traits|traits]] and conditions will affect the cart speed.
*7 [[raft]]s or finished [[support beams]].
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* Commander [[stamina]] is drained while driving the cart, however, having zero stamina has no effect on the cart movement itself.
*18 [[felled tree]]s
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* Animals remain hitched to carts during server restarts.
*59 [[slab]]s
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* Hunger is the primary and quite rare reason that a creature may go aggressive, attack, and kill another that is hitched or destroy the barrier protecting said animal and then kill it.
*73 [[log]]s
 
*100 [[dirt]]s, [[heap of sand]], [[peat]]s, [[ore]]s or [[Rock shards]]. This can be increased to 312 if 6 or 7 rafts are used.
 
*100 [[hull plank]]s
 
  
The capacity can be adjusted by stacking other [[container]]s, such as [[raft]]s, inside.
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==See Also==
 +
*[[Small cart]]
 +
*[[Wagon]]
  
 
[[Category:Containers]]
 
[[Category:Containers]]
 +
[[Category:Carts]]
 +
[[Category:Vehicles]]
 +
[[Category:Travel]]
 
[[Category:Babel/L]]
 
[[Category:Babel/L]]

Latest revision as of 20:55, 9 September 2024

Large cart
A Large cart
Creation
Total materials
Material Breakdown
Result
  • Large cart
Skill and improvement
Properties
  • Can be dyed using 15000g of paint.

Main / Skills / Carpentry / Fine carpentry / Large cart

Description

A fairly large two wheel cart designed to be dragged by an animal.

Usage

  • A large cart is a mobile container used to transport cargo and players.
  • It has a larger capacity than the small cart.
  • It can be dragged by a player or led by up to two animals.
  • It can have a commander and up to three passengers.
  • It can store up to 100 items directly on the bed. By using a combination of other containers, this storage limitation may be increased.
  • A player must have 20.1 mind logic to command the large cart.
  • All carts need to be of at least 10 quality to be functional.
  • Quality has no effect on cart speed but does affect decay rates. See Additional Notes below for more.

Hitchable Creatures

Many of Wurm's creatures may be harnessed, or "hitched", to pull a cart or wagon. Below is a complete list, in no particular order.

Note - the strength of a creature can prevent it from being hitched. conditions such as "greenish" can also affect strength.

Security

  • The owner and any person with the Manage right can modify the usage permissions through a window available via the right-click > Manage vehicle context menu. The permissions control Driver (embarking as commander), Mount (embarking as a passenger), Access inventory hold of the cart, and Manage these settings. Each of these rights can be granted or denied to all Friends, Villagers, and Everyone. The owner will always have all permissions.
  • Any player can drag a non-hitched cart in the wilderness, regardless of whether or not it's locked. Deed settings, hitched animals, weight constraints, and local security can help prevent carts from being undesirably taken by others.
  • Important: Permissions only take effect when the cart is locked with a small or large padlock, and owner can attach one, if one isn't attached already, to enable the permissions. Older carts may not have locks attached; however, all newly created carts automatically include a working lock upon creation.
  • On Freedom, carts cannot be lockpicked except by the owner. Attempting to do so will result in the following warning: Stealing carts is punished with death penalty here. You decide not to.

Capacity

A large cart normally holds the maximum of 100 items directly in the hold, however, as mentioned above, the total capacity may be increased by stacking other containers, such as rafts and crates, inside. Up to 7 rafts can be added to a large cart or 3/5 large/small crates. Some items, such as felled trees, cannot fit in rafts, and are indicated as such below.

Item No containers 6 rafts 7 rafts 5 small crates & raft 3 large crates
Any of: 100 (320 combined) 312 312 750+40(1 raft)+7 900 + 38
Finished support beam 7 Does not fit in rafts?
Felled tree 18 12+1 (2 per) 14+? 0 ??
Slab 59 42+13 (7 per) 49+6 0+7(1 raft)+1 0 + 7
Log 73 71 70 750+9(1 raft)+1 900 + 9
Plank 100 600+94 (100 per) 700+93
Stone brick 100 564+94 (94 per) 658+76 750+94(1 raft)+18 900 + 90
Troll 3
Backpack 78

Quantities ending in a question mark are estimated or otherwise unconfirmed. Quantities denoted as "??" are unknown and need to be tested.

Crate and raft combinations

There are various configurations of small crate, large crate and rafts that can be placed together into a large cart.

Large crates Small crates Rafts
3 0 0
2 0 3
2 2 0
2 1 1
1 4 0
1 3 1
1 2 2
1 1 4
1 0 5
0 5 1
0 4 2
0 3 3
0 2 5
0 1 6
0 0 7

Loadable items

Not all items currently listed. In order to load you must be embarked as commander or passenger, have permission to access the cart's hold, and have 23 body strength or higher. Right click item and select load.

Notes

  • Never use an abandoned cart, even if unlocked. If you drive the cart onto a deed and disembark, you may not have permissions to embark again, or unhitch the animals.
  • The quality of the cart affects its decay rate; there are no other bonuses from increasing the QL of carts.
  • Although carts cannot be dragged in water tiles, they can be pushed. They can be dragged through tiles with 5 slope of water or less.
  • 15 kg of dye is needed to paint a large cart.
  • The maximum weight a player can drag in a large cart is determined by the formula: (body strength * 7 - carried weight) * 10 - 240.
  • A Large cart may be hauled up and down the ladders inside of a building. By standing on the opening of a floor you can activate a rope and right click the item to haul it, providing both you and the object are on the same tile, albeit one floor apart. Hauling back down will work in the same way and the item does not need to be empty. All creatures must be unhitched in order for the vehicle to be hauled.


  • Non-premium players can hitch animals to the cart but not command it. However, if the player has been premium before and has their mind logic skill at or above 20.1 before they lose premium, their cap will be at 30 instead of 20. as the cap is for most other skills. This, in turn, will allow them to command the large cart.
  • A cart cannot be driven over tiles that have a total slope of 40 or more over any two adjacent edges.
  • Animal traits and conditions will affect the cart speed.
  • Commander stamina is drained while driving the cart, however, having zero stamina has no effect on the cart movement itself.
  • Animals remain hitched to carts during server restarts.
  • Hunger is the primary and quite rare reason that a creature may go aggressive, attack, and kill another that is hitched or destroy the barrier protecting said animal and then kill it.

See Also