Difference between revisions of "Deed guards"

From Wurmpedia
Jump to navigation Jump to search
m
m (moving and redirecting to Spirit templar as that is the creature in game.)
 
(One intermediate revision by one other user not shown)
Line 1: Line 1:
[[CDB|Main]] / [[:Category:Bestiary|Bestiary]] / '''{{PAGENAME}}'''
+
#REDIRECT [[Spirit templar]]
 
 
== Description ==
 
''The spirit of a proud knight has decided to protect this place.''
 
 
 
'''Deed guard''' (spirit templar) is an [[NPC]] that protects your [[settlement]].  Unlike [[tower guard]]s, deed guards do not respond to calls for help.
 
 
 
== Hiring ==
 
Settlements start with no deed guards. If you want to hire one or more, you have to pay a one-time fee of 2 silvers and an upkeep cost of 1 silver per month per guard. Note that the payment happens continuously in small increments, not one big payment once a month.
 
If a deed guards is killed by a creature it will re-spawn, you will not have to hire another.
 
 
 
== Fight Skill ==
 
Heavy deed guards have over 60 fighting skill, which makes them stronger than [[tower guard]]s.
 
 
 
Guards attack players from an enemy kingdom. By default, they will also attack aggressive [[animals|monsters]] that enter the settlement area. You can turn that off from the deed setting ''"Mark this if you want guards to ignore aggressive creatures"''. They will however still attack any player with -30 or lower [[reputation]]. Negative reputation is automatically earned when stealing, or otherwise breaking the settlement rules.
 
 
 
Citizens with the manage roles permission can also set reputations manually.
 
:*Tip: Set your own reputation to +100, so your own guards will not attack you even if you happen to go outlaw.
 
 
 
== See Also ==
 
* [[Tower guard]]
 
 
 
[[Category:Bestiary]]
 
[[Category:Babel/D]]
 

Latest revision as of 19:00, 2 June 2012

Redirect to: