Difference between revisions of "Talk:Catapult"
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Nomadikhan (talk | contribs) (Wind seems to play into catapult aiming as it should in real life, can anyone else test and verify? It's not mentioned at all in the page.) |
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Does anyone know for a fact if wind plays into the calculations of catapults? I had a catapult setup and was successfully hitting a wall, the next real life day I continue my wall attacking and it's now completely missing. [[User:Nomadikhan|Nomadikhan]] 15:26, 7 August 2011 (UTC) | Does anyone know for a fact if wind plays into the calculations of catapults? I had a catapult setup and was successfully hitting a wall, the next real life day I continue my wall attacking and it's now completely missing. [[User:Nomadikhan|Nomadikhan]] 15:26, 7 August 2011 (UTC) | ||
::Catapults are slightly moved around, similar to how carts are moved, when the server resets. In addition, catapults require you to be close to the center of the tile, this is probably why your seeing variation. I have found if the catapult is positioned close to the edge of a tile it doesn't produce reliable results.[[User:Joedobo|Joedobo]] 00:35, 8 August 2011 (UTC) | ::Catapults are slightly moved around, similar to how carts are moved, when the server resets. In addition, catapults require you to be close to the center of the tile, this is probably why your seeing variation. I have found if the catapult is positioned close to the edge of a tile it doesn't produce reliable results.[[User:Joedobo|Joedobo]] 00:35, 8 August 2011 (UTC) | ||
+ | ::::I try to always center it when aiming as a general rule. I had some interesting results this time.. I was trying to shoot a building 10 tiles away west. There was a wind blowing east, coming from west. This in real life terms creates resistance. I ended up moving the Catapult 1 tile closer and was able to hit nearly everytime. This instance, a wind blew east, I was aiming west, and winched 10 laps to shoot 9 tiles... I would say Wind plays into aiming in Wurm just as it does in real life. Can anyone else verify this? [[User:Nomadikhan|Nomadikhan]] 20:59, 9 August 2011 (UTC) |
Latest revision as of 21:59, 9 August 2011
What happens when dirt is used? Does it land as a pile, or does it terraform the tile?
- It acts as rock shards would, deals dmg but what little I used it just dissapeared, no terraforming. Nomadikhan 15:26, 7 August 2011 (UTC)
What happens on Freedom when used against a deeded building? I've been finding rock slabs and shards in my yard, and suspect pot shots from my neighbour.
- Dirt has no affect on anything, It only takes damage. Other types of ammo will not affect buildings at all on freedom. In the past there were penalties applied to those who used catapults on buildings they didn't have permission to do so. Also, in the past there where severe penalties applied to those who shot deeded tiles with a catapult and didn't have permission to do so, -30 reputation per shot iirc.Joedobo 00:35, 8 August 2011 (UTC)
Does anyone know for a fact if wind plays into the calculations of catapults? I had a catapult setup and was successfully hitting a wall, the next real life day I continue my wall attacking and it's now completely missing. Nomadikhan 15:26, 7 August 2011 (UTC)
- Catapults are slightly moved around, similar to how carts are moved, when the server resets. In addition, catapults require you to be close to the center of the tile, this is probably why your seeing variation. I have found if the catapult is positioned close to the edge of a tile it doesn't produce reliable results.Joedobo 00:35, 8 August 2011 (UTC)
- I try to always center it when aiming as a general rule. I had some interesting results this time.. I was trying to shoot a building 10 tiles away west. There was a wind blowing east, coming from west. This in real life terms creates resistance. I ended up moving the Catapult 1 tile closer and was able to hit nearly everytime. This instance, a wind blew east, I was aiming west, and winched 10 laps to shoot 9 tiles... I would say Wind plays into aiming in Wurm just as it does in real life. Can anyone else verify this? Nomadikhan 20:59, 9 August 2011 (UTC)
- Catapults are slightly moved around, similar to how carts are moved, when the server resets. In addition, catapults require you to be close to the center of the tile, this is probably why your seeing variation. I have found if the catapult is positioned close to the edge of a tile it doesn't produce reliable results.Joedobo 00:35, 8 August 2011 (UTC)