Difference between revisions of "Server Types"

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==Introduction==
+
#redirect [[Server types]]
 
 
Wurm Online will have two types of server; Home and Wild. There will be two subtypes of Home servers; the Kingdom of [[Jenn-Kellon]] Home Servers and the Kingdom of [[Mol-Rehan]] Home Servers. Initially there may only be one Jenn-Kellon Home Server and one Wild Server. Other servers may be added in the future. Home Servers are much safer than Wild Servers; in terms of PvP.
 
 
 
'''Disclaimer: This is not a legal document and merely summariese the details from statements made in the Wurm Fora and IRC. While the author(s) of this page have attempted to be accurate, the final details will be decided by [[User:Notch|Notch]] and [[User:Rolf|Rolf]].'''
 
 
 
==Server Type Summary==
 
 
 
A table summarising the features of the two server types.
 
 
 
{| border="1" cellspacing="0" cellpadding="5" align="center" style="text-align:center"
 
|+Server Type Comparison Table
 
|-
 
! Feature !! [[Jenn-Kellon]] Home !! [[Mol-Rehan]] Home !! Wild
 
|-
 
! [[Kingdom]]
 
|| Jenn-Kellon only || Mol Rehan only || All
 
|-
 
! Resource [[Ore]] [[QL]] Cap
 
|| Yes 50 || Yes 50 || No
 
|-
 
! Theft
 
|| Difficult || Difficult || Up to Players and Guards
 
|-
 
! [[PvP]]
 
|| Limited || Limited || Yes
 
|-
 
! Need to Build Kingdom [[Guard Tower]]s
 
|| ? || ? || Yes
 
|-
 
! Map Size per server
 
|| 16km x 16km || 16km x 16km || 16km x 16km
 
|-
 
! Item Decay Rate
 
|| Normal || Normal || Normal
 
|-
 
! GM Monitoring and Intervention
 
|| Yes || Yes || Yes
 
|-
 
! XXX
 
|| TBD || TBD || TBD
 
|-
 
! XXX
 
|| TBD || TBD || TBD
 
|}
 
 
 
==Server Type Details==
 
 
 
===Home Server===
 
These are fully owned by either Jenn-Kellon or Mol Rehan. Nobody else can build [[Deed|towns]] there, and (if it's needed) get penalties for even being on the server.
 
 
 
Theft and so is frowned upon a lot, and if you cause too much commotion, you get kicked out of the kingdom.
 
 
 
[[GMs]] will police these servers fairly close as needed, but ideally the game rules should take care of things automatically.
 
 
 
These, both to make up for the extra protection, and to encourage people to visit the wild servers, have a cap on resource [[QL]].
 
 
 
===Wild Server===
 
No [[QL]] caps, and no pre-owned land. To claim land for your kingdom, you have to build [[Guard Tower|tower]]s.
 
 
 
Full [[pvp]] is enabled. Minimal GM interaction (except for things that are against the game rules, such as cheating)
 
 
 
The [[White Light|white]] and [[Black Light|black lights]] will both be on wild servers only, but we might make it possible to build temples that work like mini-lights.
 
 
 
Most cool game events will take place on wild servers.
 
 
 
==Miscellaneous Details==
 
 
 
Items will decay at the same rate on home and wild servers.
 
 
 
It is not possible to chat between servers. So you can only talk to players (one-2-one, kingdom chat, and village chat) on the same server. There will be some sort of messaging system but that has not been developed yet.
 
 
 
Additional quotes from [[User:Notch|Notch]]:
 
I see no reason to apply the cap to anything other than [[ore]]. However, we might add some resources that are only available on wild servers, and some that are only available on home server in the future. Actually, some might even be unique to a single server, to encourage trading
 
 
 
 
 
==Rumours==
 
This section contains rumours that have been mentioned by players but have not been announced by Rolf or Notch.
 
 
 
 
 
<hr/>
 
 
 
[[Category:Misc]]
 
[[Category:Stub]]
 
{{stub}}
 

Latest revision as of 00:47, 19 June 2009

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