Difference between revisions of "Settlement:Byzantium"
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== Byzantium == | == Byzantium == | ||
− | Founded in 1015 by Chewius, and expatriot of Jenn Kellon on the east side of Crystal Canal. Like its historical namesake, Byzantium lies on an important waterway and is at the crossroads of important trade routes in southern central Freedom Isle. There is | + | Founded in 1015 by Chewius, and expatriot of Jenn Kellon on the east side of Crystal Canal. Like its historical namesake, Byzantium lies on an important waterway and is at the crossroads of important trade routes in southern central Freedom Isle. There is a templar to keep out criminals and tower consripts to fend of beasts, making it a safe place to live. The village has grown into the largest in the canal area. |
http://i1004.photobucket.com/albums/af169/chewius/wurm201108191748.jpg | http://i1004.photobucket.com/albums/af169/chewius/wurm201108191748.jpg | ||
view from Bearshark Overlook | view from Bearshark Overlook | ||
+ | |||
+ | == Moonshine Bay == | ||
+ | |||
+ | The colonial outpost of Byzantium on Deliverance. | ||
==Key buildings and facilities== | ==Key buildings and facilities== | ||
Line 44: | Line 48: | ||
*Cafe - house for cooking and food storage. | *Cafe - house for cooking and food storage. | ||
− | *Bazaar- facility for merchants. 1 so far, anyone is welcome. | + | *Bazaar- facility for merchants. (Now moved to the canal side) 1 so far, anyone is welcome. |
*Spirit cottage - at village plaza near the token (70) cast | *Spirit cottage - at village plaza near the token (70) cast |
Latest revision as of 01:20, 8 August 2015
Size 35x53 Village |
Mayor |
---|
Chewius |
Population |
6+ |
Allies |
(neighbors) |
Enemies |
thieves and griefers |
Byzantium
Contents
Byzantium
Founded in 1015 by Chewius, and expatriot of Jenn Kellon on the east side of Crystal Canal. Like its historical namesake, Byzantium lies on an important waterway and is at the crossroads of important trade routes in southern central Freedom Isle. There is a templar to keep out criminals and tower consripts to fend of beasts, making it a safe place to live. The village has grown into the largest in the canal area. view from Bearshark Overlook
Moonshine Bay
The colonial outpost of Byzantium on Deliverance.
Key buildings and facilities
- Foundry - close to the mine ramp and place for metal smithing and other crafting, storage for bulk materials
- Shipyard- on the bay beside the docks. A convenient place for building ships or offloading cargo.
- Mines- main mine down ramp from the foundry has iron copper and lead veins. 2nd mine along the shore with lead.
- The Barn - near the farmlands. Storage for food and materials, convenient location for crafting non metal items.
- Stables - field for village horses and cows and other non aggressive creatures.
- Cafe - house for cooking and food storage.
- Bazaar- facility for merchants. (Now moved to the canal side) 1 so far, anyone is welcome.
- Spirit cottage - at village plaza near the token (70) cast
- Trader - on sight, may need to ask for access.
Resources
Important ores including iron and lead and copper are in on deed mine, we maintain tree farms and an almost completed
island for controlled but open access to clay. We also have access to silver and tar. Growing cow and deer
herds will provide meat and hides.
Transportation
By sea: Likely the easiest way to get to Byzantium for most people. From The Howel and Freedom Market via Freedom
Harbor cross Crystal Lake southward to the canal. Can also be easily reached from the southern sea.
By land: Road infrastructure in these parts is limited due to steep mountains across the canal though a main high
way leads to Byzantium from Free Bears to the south and new roads are being made to connect with Avocano.
Recruiting, villagers and housing
We are welcoming any constructive players experienced or not. We just like to have a good time. You're welcome to
help with village projects or do your own thing. There is good area for hunting nearby as well. While the village
population grows there is plenty of room for individual housing if desired or room at the two inns if all you
want is a bed and a chest. founding